@@ -1164,7 +1164,7 @@ void BeginMode2D(Camera2D camera)
Matrix matTransform = MatrixMultiply(MatrixMultiply(matOrigin, MatrixMultiply(matScale, matRotation)), matTranslation);
- rlMultMatrixf(MatrixToFloat(matTransform));
+ rlMultMatrixf(MatrixToFloat(matTransform)); // Apply transformation to modelview
}
// Ends 2D mode with custom camera