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fixed function declaration differ from implementation

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Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      src/rlgl.h

+ 2 - 2
src/rlgl.h

@@ -456,8 +456,8 @@ Texture2D GetTextureDefault(void);                      // Get default texture
 
 // Shader configuration functions
 int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location
-void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
-void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size);  // Set shader uniform value (int)
+void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
+void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size);  // Set shader uniform value (int)
 void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);       // Set shader uniform value (matrix 4x4)
 void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix)
 void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix)