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Updated physics examples with new module changes

victorfisac 9 years ago
parent
commit
6a2bbae521
2 changed files with 2 additions and 63 deletions
  1. 1 31
      examples/physics_basic_rigidbody.c
  2. 1 32
      examples/physics_forces.c

+ 1 - 31
examples/physics_basic_rigidbody.c

@@ -13,12 +13,10 @@
 
 #define PHYSAC_IMPLEMENTATION
 #include "physac.h"
-#include <pthread.h>
 
 #define MOVE_VELOCITY    5
 #define JUMP_VELOCITY    30
 
-void* PhysicsThread(void *arg);
 
 int main()
 {
@@ -28,7 +26,6 @@ int main()
     int screenHeight = 450;
 
     InitWindow(screenWidth, screenHeight, "raylib [physac] example - basic rigidbody");
-    
     InitPhysics((Vector2){ 0.0f, -9.81f/2 });      // Initialize physics module
     
     // Debug variables
@@ -56,10 +53,6 @@ int main()
     // Create pplatform physic object
     PhysicBody platform = CreatePhysicBody((Vector2){ screenWidth/2, screenHeight*0.7f }, 0.0f, (Vector2){ screenWidth*0.25f, 20 });
     
-    // Create physics thread
-    pthread_t tid;
-    pthread_create(&tid, NULL, &PhysicsThread, NULL);
-    
     SetTargetFPS(60);
     //--------------------------------------------------------------------------------------
 
@@ -122,33 +115,10 @@ int main()
     }
 
     // De-Initialization
-    //--------------------------------------------------------------------------------------
-    pthread_cancel(tid);    // Destroy physics thread
-    
+    //--------------------------------------------------------------------------------------    
     ClosePhysics();       // Unitialize physics (including all loaded objects)
-    
     CloseWindow();        // Close window and OpenGL context
     //--------------------------------------------------------------------------------------
 
     return 0;
-}
-
-void* PhysicsThread(void *arg)
-{
-    // Initialize time variables
-    double currentTime = GetTime();
-    double previousTime = currentTime;
-    
-    // Physics update loop
-    while (!WindowShouldClose()) 
-    {
-        currentTime = GetTime();
-        double deltaTime = (double)(currentTime - previousTime);
-        previousTime = currentTime;
-
-        // Delta time value needs to be inverse multiplied by physics time step value (1/target fps)
-        UpdatePhysics(deltaTime/PHYSICS_TIMESTEP);
-    }
-    
-    return NULL;
 }

+ 1 - 32
examples/physics_forces.c

@@ -13,15 +13,12 @@
 
 #define PHYSAC_IMPLEMENTATION
 #include "physac.h"
-#include <pthread.h>
 
 #define FORCE_AMOUNT        5.0f
 #define FORCE_RADIUS        150
 #define LINE_LENGTH         75
 #define TRIANGLE_LENGTH     12
 
-void* PhysicsThread(void *arg);
-
 int main()
 {
     // Initialization
@@ -30,7 +27,6 @@ int main()
     int screenHeight = 450;
 
     InitWindow(screenWidth, screenHeight, "raylib [physac] example - forces");
-    
     InitPhysics((Vector2){ 0.0f, -9.81f/2 });      // Initialize physics module
     
     // Global variables
@@ -64,10 +60,6 @@ int main()
     PhysicBody topWall = CreatePhysicBody((Vector2){ screenWidth/2, -25 }, 0.0f, (Vector2){ screenWidth, 50 });
     PhysicBody bottomWall = CreatePhysicBody((Vector2){ screenWidth/2, screenHeight + 25 }, 0.0f, (Vector2){ screenWidth, 50 });
     
-    // Create physics thread
-    pthread_t tid;
-    pthread_create(&tid, NULL, &PhysicsThread, NULL);
-    
     SetTargetFPS(60);
     //--------------------------------------------------------------------------------------
 
@@ -179,33 +171,10 @@ int main()
     }
 
     // De-Initialization
-    //--------------------------------------------------------------------------------------
-    pthread_cancel(tid);    // Destroy physics thread
-    
+    //--------------------------------------------------------------------------------------    
     ClosePhysics();       // Unitialize physics module
-    
     CloseWindow();        // Close window and OpenGL context
     //--------------------------------------------------------------------------------------
 
     return 0;
-}
-
-void* PhysicsThread(void *arg)
-{
-    // Initialize time variables
-    double currentTime = GetTime();
-    double previousTime = currentTime;
-    
-    // Physics update loop
-    while (!WindowShouldClose()) 
-    {
-        currentTime = GetTime();
-        double deltaTime = (double)(currentTime - previousTime);
-        previousTime = currentTime;
-
-        // Delta time value needs to be inverse multiplied by physics time step value (1/target fps)
-        UpdatePhysics(deltaTime/PHYSICS_TIMESTEP);
-    }
-    
-    return NULL;
 }