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@@ -38,8 +38,8 @@ int main()
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SetPhysicsGravity(0, 0);
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// Create random polygon physics body to shatter
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- PhysicsBody body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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-
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+ CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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+
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@@ -53,7 +53,7 @@ int main()
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ResetPhysics();
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// Create random polygon physics body to shatter
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- body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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+ CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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}
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input
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