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@@ -243,7 +243,7 @@ Vector3 GetCameraRight(Camera *camera)
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Vector3 forward = GetCameraForward(camera);
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Vector3 up = GetCameraUp(camera);
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- return Vector3CrossProduct(forward, up);
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+ return Vector3Normalize(Vector3CrossProduct(forward, up));
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}
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// Moves the camera in its forward direction
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