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REXM: RENAME: example: `shaders_normal_map` --> `shaders_normalmap_rendering`

Ray 1 week ago
parent
commit
6afc608477

+ 1 - 1
examples/Makefile

@@ -639,7 +639,7 @@ SHADERS = \
     shaders/shaders_mesh_instancing \
     shaders/shaders_model_shader \
     shaders/shaders_multi_sample2d \
-    shaders/shaders_normal_map \
+    shaders/shaders_normalmap_rendering \
     shaders/shaders_palette_switch \
     shaders/shaders_postprocessing \
     shaders/shaders_raymarching \

+ 2 - 2
examples/Makefile.Web

@@ -639,7 +639,7 @@ SHADERS = \
     shaders/shaders_mesh_instancing \
     shaders/shaders_model_shader \
     shaders/shaders_multi_sample2d \
-    shaders/shaders_normal_map \
+    shaders/shaders_normalmap_rendering \
     shaders/shaders_palette_switch \
     shaders/shaders_postprocessing \
     shaders/shaders_raymarching \
@@ -1202,7 +1202,7 @@ shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
 
-shaders/shaders_normal_map: shaders/shaders_normal_map.c
+shaders/shaders_normalmap_rendering: shaders/shaders_normalmap_rendering.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/normalmap.vs@resources/shaders/glsl100/normalmap.vs \
     --preload-file shaders/resources/shaders/glsl100/normalmap.fs@resources/shaders/glsl100/normalmap.fs \

+ 1 - 1
examples/README.md

@@ -194,7 +194,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐⭐⭐⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |
 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐⭐☆☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
-| [shaders_normal_map](shaders/shaders_normal_map.c) | <img src="shaders/shaders_normal_map.png" alt="shaders_normal_map" width="80"> | ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
+| [shaders_normalmap_rendering](shaders/shaders_normalmap_rendering.c) | <img src="shaders/shaders_normalmap_rendering.png" alt="shaders_normalmap_rendering" width="80"> | ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
 | [shaders_deferred_rendering](shaders/shaders_deferred_rendering.c) | <img src="shaders/shaders_deferred_rendering.png" alt="shaders_deferred_rendering" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
 | [shaders_hybrid_rendering](shaders/shaders_hybrid_rendering.c) | <img src="shaders/shaders_hybrid_rendering.png" alt="shaders_hybrid_rendering" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |

+ 1 - 1
examples/examples_list.txt

@@ -141,7 +141,7 @@ shaders;shaders_simple_mask;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chri
 shaders;shaders_hot_reloading;★★★☆;3.0;3.5;2020;2025;"Ramon Santamaria";@raysan5
 shaders;shaders_mesh_instancing;★★★★;3.7;4.2;2020;2025;"seanpringle";@seanpringle
 shaders;shaders_multi_sample2d;★★☆☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5
-shaders;shaders_normal_map;★★★★;5.6;5.6;2025;2025;"Jeremy Montgomery";@Sir_Irk
+shaders;shaders_normalmap_rendering;★★★★;5.6;5.6;2025;2025;"Jeremy Montgomery";@Sir_Irk
 shaders;shaders_spotlight;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho
 shaders;shaders_deferred_rendering;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin
 shaders;shaders_hybrid_rendering;★★★★;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari

+ 0 - 0
examples/shaders/shaders_normal_map.c → examples/shaders/shaders_normalmap_rendering.c


+ 0 - 0
examples/shaders/shaders_normal_map.png → examples/shaders/shaders_normalmap_rendering.png


+ 3 - 3
projects/VS2022/examples/shaders_normal_map.vcxproj → projects/VS2022/examples/shaders_normalmap_rendering.vcxproj

@@ -53,9 +53,9 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}</ProjectGuid>
     <Keyword>Win32Proj</Keyword>
-    <RootNamespace>shaders_normal_map</RootNamespace>
+    <RootNamespace>shaders_normalmap_rendering</RootNamespace>
     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
-    <ProjectName>shaders_normal_map</ProjectName>
+    <ProjectName>shaders_normalmap_rendering</ProjectName>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -553,7 +553,7 @@
     </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\examples\shaders\shaders_normal_map.c" />
+    <ClCompile Include="..\..\..\examples\shaders\shaders_normalmap_rendering.c" />
   </ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="..\..\..\examples\examples.rc" />

+ 1 - 1
projects/VS2022/raylib.sln

@@ -333,7 +333,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_virtual_controls
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_fps", "examples\core_3d_camera_fps.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_normal_map", "examples\shaders_normal_map.vcxproj", "{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_normalmap_rendering", "examples\shaders_normalmap_rendering.vcxproj", "{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_unicode_ranges", "examples\text_unicode_ranges.vcxproj", "{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}"
 EndProject