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@@ -32,8 +32,8 @@ int main(void)
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Texture2D explosion = LoadTexture("resources/explosion.png");
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// Init variables for animation
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- int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
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- int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
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+ int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
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+ int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
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int currentFrame = 0;
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int currentLine = 0;
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