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Эх сурвалжийг харах

Removed functions modifiers

raysan5 6 жил өмнө
parent
commit
6baf8bccb1
1 өөрчлөгдсөн 50 нэмэгдсэн , 50 устгасан
  1. 50 50
      src/raudio.h

+ 50 - 50
src/raudio.h

@@ -132,64 +132,64 @@ extern "C" {            // Prevents name mangling of functions
 //----------------------------------------------------------------------------------
 
 // Audio device management functions
-RLAPI void InitAudioDevice(void);                                     // Initialize audio device and context
-RLAPI void CloseAudioDevice(void);                                    // Close the audio device and context
-RLAPI bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully
-RLAPI void SetMasterVolume(float volume);                             // Set master volume (listener)
+void InitAudioDevice(void);                                     // Initialize audio device and context
+void CloseAudioDevice(void);                                    // Close the audio device and context
+bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully
+void SetMasterVolume(float volume);                             // Set master volume (listener)
 
 // Wave/Sound loading/unloading functions
-RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file
-RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file
-RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
-RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
-RLAPI void UnloadWave(Wave wave);                                     // Unload wave data
-RLAPI void UnloadSound(Sound sound);                                  // Unload sound
-RLAPI void ExportWave(Wave wave, const char *fileName);               // Export wave data to file
-RLAPI void ExportWaveAsCode(Wave wave, const char *fileName);         // Export wave sample data to code (.h)
+Wave LoadWave(const char *fileName);                            // Load wave data from file
+Sound LoadSound(const char *fileName);                          // Load sound from file
+Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
+void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
+void UnloadWave(Wave wave);                                     // Unload wave data
+void UnloadSound(Sound sound);                                  // Unload sound
+void ExportWave(Wave wave, const char *fileName);               // Export wave data to file
+void ExportWaveAsCode(Wave wave, const char *fileName);         // Export wave sample data to code (.h)
 
 // Wave/Sound management functions
-RLAPI void PlaySound(Sound sound);                                    // Play a sound
-RLAPI void StopSound(Sound sound);                                    // Stop playing a sound
-RLAPI void PauseSound(Sound sound);                                   // Pause a sound
-RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound
-RLAPI void PlaySoundMulti(Sound sound);                               // Play a sound (using multichannel buffer pool)
-RLAPI void StopSoundMulti(void);                                      // Stop any sound playing (using multichannel buffer pool)
-RLAPI int GetSoundsPlaying(void);                                     // Get number of sounds playing in the multichannel
-RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
-RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
-RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
-RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);  // Convert wave data to desired format
-RLAPI Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave
-RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range
-RLAPI float *GetWaveData(Wave wave);                                  // Get samples data from wave as a floats array
+void PlaySound(Sound sound);                                    // Play a sound
+void StopSound(Sound sound);                                    // Stop playing a sound
+void PauseSound(Sound sound);                                   // Pause a sound
+void ResumeSound(Sound sound);                                  // Resume a paused sound
+void PlaySoundMulti(Sound sound);                               // Play a sound (using multichannel buffer pool)
+void StopSoundMulti(void);                                      // Stop any sound playing (using multichannel buffer pool)
+int GetSoundsPlaying(void);                                     // Get number of sounds playing in the multichannel
+bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
+void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
+void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
+void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);  // Convert wave data to desired format
+Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave
+void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range
+float *GetWaveData(Wave wave);                                  // Get samples data from wave as a floats array
 
 // Music management functions
-RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file
-RLAPI void UnloadMusicStream(Music music);                            // Unload music stream
-RLAPI void PlayMusicStream(Music music);                              // Start music playing
-RLAPI void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
-RLAPI void StopMusicStream(Music music);                              // Stop music playing
-RLAPI void PauseMusicStream(Music music);                             // Pause music playing
-RLAPI void ResumeMusicStream(Music music);                            // Resume playing paused music
-RLAPI bool IsMusicPlaying(Music music);                               // Check if music is playing
-RLAPI void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level)
-RLAPI void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level)
-RLAPI void SetMusicLoopCount(Music music, int count);                 // Set music loop count (loop repeats)
-RLAPI float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
-RLAPI float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
+Music LoadMusicStream(const char *fileName);                    // Load music stream from file
+void UnloadMusicStream(Music music);                            // Unload music stream
+void PlayMusicStream(Music music);                              // Start music playing
+void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
+void StopMusicStream(Music music);                              // Stop music playing
+void PauseMusicStream(Music music);                             // Pause music playing
+void ResumeMusicStream(Music music);                            // Resume playing paused music
+bool IsMusicPlaying(Music music);                               // Check if music is playing
+void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level)
+void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level)
+void SetMusicLoopCount(Music music, int count);                 // Set music loop count (loop repeats)
+float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
+float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
 
 // AudioStream management functions
-RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
-RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
-RLAPI void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory
-RLAPI bool IsAudioBufferProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
-RLAPI void PlayAudioStream(AudioStream stream);                       // Play audio stream
-RLAPI void PauseAudioStream(AudioStream stream);                      // Pause audio stream
-RLAPI void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
-RLAPI bool IsAudioStreamPlaying(AudioStream stream);                  // Check if audio stream is playing
-RLAPI void StopAudioStream(AudioStream stream);                       // Stop audio stream
-RLAPI void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
-RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)
+AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
+void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
+void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory
+bool IsAudioBufferProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
+void PlayAudioStream(AudioStream stream);                       // Play audio stream
+void PauseAudioStream(AudioStream stream);                      // Pause audio stream
+void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
+bool IsAudioStreamPlaying(AudioStream stream);                  // Check if audio stream is playing
+void StopAudioStream(AudioStream stream);                       // Stop audio stream
+void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
+void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)
 
 #ifdef __cplusplus
 }