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@@ -919,10 +919,11 @@ void Begin3dMode(Camera camera)
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rlPushMatrix(); // Save previous matrix, which contains the settings for the 2d ortho projection
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rlLoadIdentity(); // Reset current matrix (PROJECTION)
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+ float aspect = (float)screenWidth/(float)screenHeight;
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+
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if(camera.type == CAMERA_PERSPECTIVE)
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{
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// Setup perspective projection
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- float aspect = (float)screenWidth/(float)screenHeight;
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double top = 0.01*tan(camera.fovy*0.5*DEG2RAD);
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double right = top*aspect;
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@@ -931,7 +932,6 @@ void Begin3dMode(Camera camera)
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else if(camera.type == CAMERA_ORTHOGRAPHIC)
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{
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// Setup orthographic projection
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- float aspect = (float)screenWidth/(float)screenHeight;
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double top = camera.fovy/2.0;
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double right = top*aspect;
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