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@@ -6,37 +6,39 @@
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*
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* Features:
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* Library written in plain C code (C99)
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-* Uses C# PascalCase/camelCase notation
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+* Uses PascalCase/camelCase notation
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* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
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* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
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* Multiple textures support, including compressed formats and mipmaps generation
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* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
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* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
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-* Powerful math module for Vector, Matrix and Quaternion operations [raymath]
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-* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
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+* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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+* Audio loading and playing with streaming support and mixing channels [audio]
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* VR stereo rendering support with configurable HMD device parameters
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* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
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* Custom color palette for fancy visuals on raywhite background
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* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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+* Complete binding for LUA [rlua]
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*
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-* Used external libs:
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-* GLFW3 (www.glfw.org) for window/context management and input
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-* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP)
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-* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC)
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-* stb_image_write (Sean Barret) for image writting (PNG)
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-* stb_vorbis (Sean Barret) for ogg audio loading
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-* stb_truetype (Sean Barret) for ttf fonts loading
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-* jar_xm (Joshua Reisenauer) for XM audio module loading
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-* jar_mod (Joshua Reisenauer) for MOD audio module loading
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-* OpenAL Soft for audio device/context management
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-* tinfl for data decompression (DEFLATE algorithm)
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+* External libs:
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+* GLFW3 (www.glfw.org) for window/context management and input [core]
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+* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
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+* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
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+* stb_image_write (Sean Barret) for image writting (PNG) [utils]
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+* stb_truetype (Sean Barret) for ttf fonts loading [text]
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+* stb_vorbis (Sean Barret) for ogg audio loading [audio]
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+* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
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+* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
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+* dr_flac (David Reid) for FLAC audio file loading [audio]
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+* OpenAL Soft for audio device/context management [audio]
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+* tinfl for data decompression (DEFLATE algorithm) [utils]
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*
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* Some design decisions:
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* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
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-* One custom default font is loaded automatically when InitWindow()
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+* One custom default font could be loaded automatically when InitWindow() [core]
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* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
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-* If using OpenGL 3.3 or ES2, two default shaders are loaded automatically (internally defined)
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+* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
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*
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* -- LICENSE --
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*
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