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@@ -490,20 +490,28 @@ Color *GetImageData(Image image)
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}
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// Get pixel data from GPU texture and return an Image
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+// NOTE: Compressed texture formats not supported
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Image GetTextureData(Texture2D texture)
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{
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Image image;
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+ image.data = NULL;
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- image.data = rlglReadTexturePixels(texture.id, texture.format);
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-
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- if (image.data != NULL)
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+ if (texture.format < 8)
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{
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- image.width = texture.width;
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- image.height = texture.height;
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- image.format = texture.format;
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- image.mipmaps = 1;
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+ image.data = rlglReadTexturePixels(texture.id, texture.format);
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+
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+ if (image.data != NULL)
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+ {
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+ image.width = texture.width;
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+ image.height = texture.height;
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+ image.format = texture.format;
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+ image.mipmaps = 1;
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+
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+ TraceLog(INFO, "Texture pixel data obtained successfully");
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+ }
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+ else TraceLog(WARNING, "Texture pixel data could not be obtained");
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}
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- else TraceLog(WARNING, "Texture pixel data could not be obtained");
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+ else TraceLog(WARNING, "Compressed texture data could not be obtained");
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return image;
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}
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