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Reverted previous change

raysan5 5 年之前
父節點
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6da3c1e7c3
共有 1 個文件被更改,包括 1 次插入13 次删除
  1. 1 13
      examples/models/models_material_pbr.c

+ 1 - 13
examples/models/models_material_pbr.c

@@ -53,7 +53,6 @@ int main(void)
     // NOTE: New VBO for tangents is generated at default location and also binded to mesh VAO
     // NOTE: New VBO for tangents is generated at default location and also binded to mesh VAO
     MeshTangents(&model.meshes[0]);
     MeshTangents(&model.meshes[0]);
 
 
-    UnloadMaterial(model.materials[0]); // get rid of default material
     model.materials[0] = LoadMaterialPBR((Color){ 255, 255, 255, 255 }, 1.0f, 1.0f);
     model.materials[0] = LoadMaterialPBR((Color){ 255, 255, 255, 255 }, 1.0f, 1.0f);
 
 
     // Create lights
     // Create lights
@@ -102,18 +101,7 @@ int main(void)
 
 
     // De-Initialization
     // De-Initialization
     //--------------------------------------------------------------------------------------
     //--------------------------------------------------------------------------------------
-
-    // Shaders and textures must be unloaded by user, 
-    // they could be in use by other models
-    UnloadTexture(model.materials[0].maps[MAP_ALBEDO].texture);
-    UnloadTexture(model.materials[0].maps[MAP_NORMAL].texture);
-    UnloadTexture(model.materials[0].maps[MAP_METALNESS].texture);
-    UnloadTexture(model.materials[0].maps[MAP_ROUGHNESS].texture);
-    UnloadTexture(model.materials[0].maps[MAP_OCCLUSION].texture);
-    UnloadTexture(model.materials[0].maps[MAP_IRRADIANCE].texture);
-    UnloadTexture(model.materials[0].maps[MAP_PREFILTER].texture);
-    UnloadTexture(model.materials[0].maps[MAP_BRDF].texture);
-    UnloadShader(model.materials[0].shader);
+    UnloadMaterial(model.materials[0]); // Unload material: shader and textures
 
 
     UnloadModel(model);         // Unload model
     UnloadModel(model);         // Unload model