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Эх сурвалжийг харах

WARNING: BREAKING: RENAMED: Font struct variables

RENAMED: GetCodepointsCount() -> GetCodepointCount()
RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
Ray 4 жил өмнө
parent
commit
6e76baa6a9

+ 1 - 1
examples/text/text_rectangle_bounds.c

@@ -166,7 +166,7 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
         float glyphWidth = 0;
         if (codepoint != '\n')
         {
-            glyphWidth = (font.chars[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.chars[index].advanceX*scaleFactor;
+            glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
 
             if (i + 1 < length) glyphWidth = glyphWidth + spacing;
         }

+ 2 - 2
examples/text/text_unicode.c

@@ -277,7 +277,7 @@ int main(int argc, char **argv)
 
                 // Draw the info text below the main message
                 int size = (int)strlen(messages[message].text);
-                int len = GetCodepointsCount(messages[message].text);
+                int len = GetCodepointCount(messages[message].text);
                 const char *info = TextFormat("%s %u characters %i bytes", messages[message].language, len, size);
                 sz = MeasureTextEx(GetFontDefault(), info, 10, 1.0f);
                 Vector2 pos = { textRect.x + textRect.width - sz.x,  msgRect.y + msgRect.height - sz.y - 2 };
@@ -367,7 +367,7 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
         float glyphWidth = 0;
         if (codepoint != '\n')
         {
-            glyphWidth = (font.chars[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.chars[index].advanceX*scaleFactor;
+            glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
 
             if (i + 1 < length) glyphWidth = glyphWidth + spacing;
         }

+ 2 - 2
src/gestures.h

@@ -118,7 +118,7 @@ void UpdateGestures(void);                              // Update gestures detec
 void SetGesturesEnabled(unsigned int flags);            // Enable a set of gestures using flags
 bool IsGestureDetected(int gesture);                    // Check if a gesture have been detected
 int GetGestureDetected(void);                           // Get latest detected gesture
-int GetTouchPointsCount(void);                          // Get touch points count
+int GetTouchPointCount(void);                          // Get touch points count
 float GetGestureHoldDuration(void);                     // Get gesture hold time in milliseconds
 Vector2 GetGestureDragVector(void);                     // Get gesture drag vector
 float GetGestureDragAngle(void);                        // Get gesture drag angle
@@ -431,7 +431,7 @@ void UpdateGestures(void)
 }
 
 // Get number of touch points
-int GetTouchPointsCount(void)
+int GetTouchPointCount(void)
 {
     // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
 

+ 21 - 21
src/raylib.h

@@ -287,11 +287,11 @@ typedef struct GlyphInfo {
 // Font, font texture and GlyphInfo array data
 typedef struct Font {
     int baseSize;           // Base size (default chars height)
-    int charsCount;         // Number of characters
-    int charsPadding;       // Padding around the chars
-    Texture2D texture;      // Characters texture atlas
-    Rectangle *recs;        // Characters rectangles in texture
-    GlyphInfo *chars;       // Characters glyphs info data
+    int glyphCount;         // Number of glyph characters
+    int glyphPadding;       // Padding around the glyph characters
+    Texture2D texture;      // Texture atlas containing the glyphs
+    Rectangle *recs;        // Rectangles in texture for the glyphs
+    GlyphInfo *glyphs;      // Glyphs info data
 } Font;
 
 // Camera, defines position/orientation in 3d space
@@ -1111,7 +1111,7 @@ RLAPI Vector2 GetTouchPosition(int index);                    // Get touch posit
 RLAPI void SetGesturesEnabled(unsigned int flags);      // Enable a set of gestures using flags
 RLAPI bool IsGestureDetected(int gesture);              // Check if a gesture have been detected
 RLAPI int GetGestureDetected(void);                     // Get latest detected gesture
-RLAPI int GetTouchPointsCount(void);                    // Get touch points count
+RLAPI int GetTouchPointCount(void);                     // Get touch points count
 RLAPI float GetGestureHoldDuration(void);               // Get gesture hold time in milliseconds
 RLAPI Vector2 GetGestureDragVector(void);               // Get gesture drag vector
 RLAPI float GetGestureDragAngle(void);                  // Get gesture drag angle
@@ -1145,7 +1145,7 @@ RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);
 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness
 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out
 RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point
-RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color);                                 // Draw lines sequence
+RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color);                                  // Draw lines sequence
 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
 RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color);      // Draw a piece of a circle
 RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
@@ -1169,8 +1169,8 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co
 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle (vertex in counter-clockwise order!)
 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline (vertex in counter-clockwise order!)
-RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color);                               // Draw a triangle fan defined by points (first vertex is the center)
-RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);                             // Draw a triangle strip defined by points
+RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color);                                // Draw a triangle fan defined by points (first vertex is the center)
+RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color);                              // Draw a triangle strip defined by points
 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);          // Draw a polygon outline of n sides
 RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
@@ -1239,7 +1239,7 @@ RLAPI void ImageColorContrast(Image *image, float contrast);
 RLAPI void ImageColorBrightness(Image *image, int brightness);                                           // Modify image color: brightness (-255 to 255)
 RLAPI void ImageColorReplace(Image *image, Color color, Color replace);                                  // Modify image color: replace color
 RLAPI Color *LoadImageColors(Image image);                                                               // Load color data from image as a Color array (RGBA - 32bit)
-RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount);                        // Load colors palette from image as a Color array (RGBA - 32bit)
+RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount);                         // Load colors palette from image as a Color array (RGBA - 32bit)
 RLAPI void UnloadImageColors(Color *colors);                                                             // Unload color data loaded with LoadImageColors()
 RLAPI void UnloadImagePalette(Color *colors);                                                            // Unload colors palette loaded with LoadImagePalette()
 RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold);                                       // Get image alpha border rectangle
@@ -1286,7 +1286,7 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re
 RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);      // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
 RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint);           // Draw a part of a texture defined by a rectangle with 'pro' parameters
 RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint);   // Draws a texture (or part of it) that stretches or shrinks nicely
-RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint);      // Draw a textured polygon
+RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint);      // Draw a textured polygon
 
 // Color/pixel related functions
 RLAPI Color Fade(Color color, float alpha);                                 // Get color with alpha applied, alpha goes from 0.0f to 1.0f
@@ -1309,12 +1309,12 @@ RLAPI int GetPixelDataSize(int width, int height, int format);              // G
 // Font loading/unloading functions
 RLAPI Font GetFontDefault(void);                                                            // Get the default Font
 RLAPI Font LoadFont(const char *fileName);                                                  // Load font from file into GPU memory (VRAM)
-RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount);  // Load font from file with extended parameters
+RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount);  // Load font from file with extended parameters
 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar);                        // Load font from Image (XNA style)
-RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
-RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type);      // Load font data for further use
-RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod);      // Generate image font atlas using chars info
-RLAPI void UnloadFontData(GlyphInfo *chars, int charsCount);                                 // Unload font chars info data (RAM)
+RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
+RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type);      // Load font data for further use
+RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod);      // Generate image font atlas using chars info
+RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount);                                 // Unload font chars info data (RAM)
 RLAPI void UnloadFont(Font font);                                                           // Unload Font from GPU memory (VRAM)
 
 // Text drawing functions
@@ -1334,7 +1334,7 @@ RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint);
 // Text codepoints management functions (unicode characters)
 RLAPI int *LoadCodepoints(const char *text, int *count);              // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
 RLAPI void UnloadCodepoints(int *codepoints);                         // Unload codepoints data from memory
-RLAPI int GetCodepointsCount(const char *text);                       // Get total number of codepoints in a UTF-8 encoded string
+RLAPI int GetCodepointCount(const char *text);                       // Get total number of codepoints in a UTF-8 encoded string
 RLAPI int GetCodepoint(const char *text, int *bytesProcessed);        // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
 RLAPI const char *CodepointToUTF8(int codepoint, int *byteLength);    // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
 RLAPI char *TextCodepointsToUTF8(int *codepoints, int length);        // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
@@ -1366,7 +1366,7 @@ RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);
 RLAPI void DrawPoint3D(Vector3 position, Color color);                                                   // Draw a point in 3D space, actually a small line
 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
 RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color);                              // Draw a color-filled triangle (vertex in counter-clockwise order!)
-RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointsCount, Color color);                           // Draw a triangle strip defined by points
+RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color);                           // Draw a triangle strip defined by points
 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube
 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
 RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);        // Draw cube wires
@@ -1434,7 +1434,7 @@ RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture
 RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);                  // Set material for a mesh
 
 // Model animations loading/unloading functions
-RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount);           // Load model animations from file
+RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount);           // Load model animations from file
 RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame);               // Update model animation pose
 RLAPI void UnloadModelAnimation(ModelAnimation anim);                                       // Unload animation data
 RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count);           // Unload animation array data
@@ -1466,7 +1466,7 @@ RLAPI Wave LoadWave(const char *fileName);                            // Load wa
 RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
 RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file
 RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
-RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
+RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
 RLAPI void UnloadWave(Wave wave);                                     // Unload wave data
 RLAPI void UnloadSound(Sound sound);                                  // Unload sound
 RLAPI bool ExportWave(Wave wave, const char *fileName);               // Export wave data to file, returns true on success
@@ -1507,7 +1507,7 @@ RLAPI float GetMusicTimePlayed(Music music);                          // Get cur
 // AudioStream management functions
 RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
 RLAPI void UnloadAudioStream(AudioStream stream);                      // Unload audio stream and free memory
-RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int framesCount); // Update audio stream buffers with data
+RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
 RLAPI bool IsAudioStreamProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
 RLAPI void PlayAudioStream(AudioStream stream);                       // Play audio stream
 RLAPI void PauseAudioStream(AudioStream stream);                      // Pause audio stream

+ 92 - 92
src/text.c

@@ -129,8 +129,8 @@ extern void LoadFontDefault(void)
     // NOTE: Using UTF-8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
     // Ref: http://www.utf8-chartable.de/unicode-utf8-table.pl
 
-    defaultFont.charsCount = 224;   // Number of chars included in our default font
-    defaultFont.charsPadding = 0;   // Characters padding
+    defaultFont.glyphCount = 224;   // Number of chars included in our default font
+    defaultFont.glyphPadding = 0;   // Characters padding
 
     // Default font is directly defined here (data generated from a sprite font image)
     // This way, we reconstruct Font without creating large global variables
@@ -220,21 +220,21 @@ extern void LoadFontDefault(void)
 
     defaultFont.texture = LoadTextureFromImage(imFont);
 
-    // Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, charsCount
+    // Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, glyphCount
     //------------------------------------------------------------------------------
 
     // Allocate space for our characters info data
     // NOTE: This memory should be freed at end! --> CloseWindow()
-    defaultFont.chars = (GlyphInfo *)RL_MALLOC(defaultFont.charsCount*sizeof(GlyphInfo));
-    defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.charsCount*sizeof(Rectangle));
+    defaultFont.glyphs = (GlyphInfo *)RL_MALLOC(defaultFont.glyphCount*sizeof(GlyphInfo));
+    defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.glyphCount*sizeof(Rectangle));
 
     int currentLine = 0;
     int currentPosX = charsDivisor;
     int testPosX = charsDivisor;
 
-    for (int i = 0; i < defaultFont.charsCount; i++)
+    for (int i = 0; i < defaultFont.glyphCount; i++)
     {
-        defaultFont.chars[i].value = 32 + i;  // First char is 32
+        defaultFont.glyphs[i].value = 32 + i;  // First char is 32
 
         defaultFont.recs[i].x = (float)currentPosX;
         defaultFont.recs[i].y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
@@ -255,12 +255,12 @@ extern void LoadFontDefault(void)
         else currentPosX = testPosX;
 
         // NOTE: On default font character offsets and xAdvance are not required
-        defaultFont.chars[i].offsetX = 0;
-        defaultFont.chars[i].offsetY = 0;
-        defaultFont.chars[i].advanceX = 0;
+        defaultFont.glyphs[i].offsetX = 0;
+        defaultFont.glyphs[i].offsetY = 0;
+        defaultFont.glyphs[i].advanceX = 0;
 
         // Fill character image data from fontClear data
-        defaultFont.chars[i].image = ImageFromImage(imFont, defaultFont.recs[i]);
+        defaultFont.glyphs[i].image = ImageFromImage(imFont, defaultFont.recs[i]);
     }
 
     UnloadImage(imFont);
@@ -273,9 +273,9 @@ extern void LoadFontDefault(void)
 // Unload raylib default font
 extern void UnloadFontDefault(void)
 {
-    for (int i = 0; i < defaultFont.charsCount; i++) UnloadImage(defaultFont.chars[i].image);
+    for (int i = 0; i < defaultFont.glyphCount; i++) UnloadImage(defaultFont.glyphs[i].image);
     UnloadTexture(defaultFont.texture);
-    RL_FREE(defaultFont.chars);
+    RL_FREE(defaultFont.glyphs);
     RL_FREE(defaultFont.recs);
 }
 #endif      // SUPPORT_DEFAULT_FONT
@@ -337,7 +337,7 @@ Font LoadFont(const char *fileName)
 // Load Font from TTF font file with generation parameters
 // NOTE: You can pass an array with desired characters, those characters should be available in the font
 // if array is NULL, default char set is selected 32..126
-Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount)
+Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount)
 {
     Font font = { 0 };
 
@@ -348,7 +348,7 @@ Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCou
     if (fileData != NULL)
     {
         // Loading font from memory data
-        font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, fontChars, charsCount);
+        font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, fontChars, glyphCount);
 
         RL_FREE(fileData);
     }
@@ -449,28 +449,28 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
     Font font = { 0 };
 
     font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
-    font.charsCount = index;
-    font.charsPadding = 0;
+    font.glyphCount = index;
+    font.glyphPadding = 0;
 
     // We got tempCharValues and tempCharsRecs populated with chars data
     // Now we move temp data to sized charValues and charRecs arrays
-    font.chars = (GlyphInfo *)RL_MALLOC(font.charsCount*sizeof(GlyphInfo));
-    font.recs = (Rectangle *)RL_MALLOC(font.charsCount*sizeof(Rectangle));
+    font.glyphs = (GlyphInfo *)RL_MALLOC(font.glyphCount*sizeof(GlyphInfo));
+    font.recs = (Rectangle *)RL_MALLOC(font.glyphCount*sizeof(Rectangle));
 
-    for (int i = 0; i < font.charsCount; i++)
+    for (int i = 0; i < font.glyphCount; i++)
     {
-        font.chars[i].value = tempCharValues[i];
+        font.glyphs[i].value = tempCharValues[i];
 
         // Get character rectangle in the font atlas texture
         font.recs[i] = tempCharRecs[i];
 
         // NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
-        font.chars[i].offsetX = 0;
-        font.chars[i].offsetY = 0;
-        font.chars[i].advanceX = 0;
+        font.glyphs[i].offsetX = 0;
+        font.glyphs[i].offsetY = 0;
+        font.glyphs[i].advanceX = 0;
 
         // Fill character image data from fontClear data
-        font.chars[i].image = ImageFromImage(fontClear, tempCharRecs[i]);
+        font.glyphs[i].image = ImageFromImage(fontClear, tempCharRecs[i]);
     }
 
     UnloadImage(fontClear);     // Unload processed image once converted to texture
@@ -481,7 +481,7 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
 }
 
 // Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
-Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount)
+Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount)
 {
     Font font = { 0 };
 
@@ -493,22 +493,22 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
         TextIsEqual(fileExtLower, ".otf"))
     {
         font.baseSize = fontSize;
-        font.charsCount = (charsCount > 0)? charsCount : 95;
-        font.charsPadding = 0;
-        font.chars = LoadFontData(fileData, dataSize, font.baseSize, fontChars, font.charsCount, FONT_DEFAULT);
+        font.glyphCount = (glyphCount > 0)? glyphCount : 95;
+        font.glyphPadding = 0;
+        font.glyphs = LoadFontData(fileData, dataSize, font.baseSize, fontChars, font.glyphCount, FONT_DEFAULT);
 
-        if (font.chars != NULL)
+        if (font.glyphs != NULL)
         {
-            font.charsPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
+            font.glyphPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
 
-            Image atlas = GenImageFontAtlas(font.chars, &font.recs, font.charsCount, font.baseSize, font.charsPadding, 0);
+            Image atlas = GenImageFontAtlas(font.glyphs, &font.recs, font.glyphCount, font.baseSize, font.glyphPadding, 0);
             font.texture = LoadTextureFromImage(atlas);
 
-            // Update chars[i].image to use alpha, required to be used on ImageDrawText()
-            for (int i = 0; i < font.charsCount; i++)
+            // Update glyphs[i].image to use alpha, required to be used on ImageDrawText()
+            for (int i = 0; i < font.glyphCount; i++)
             {
-                UnloadImage(font.chars[i].image);
-                font.chars[i].image = ImageFromImage(atlas, font.recs[i]);
+                UnloadImage(font.glyphs[i].image);
+                font.glyphs[i].image = ImageFromImage(atlas, font.recs[i]);
             }
 
             UnloadImage(atlas);
@@ -524,7 +524,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
 
 // Load font data for further use
 // NOTE: Requires TTF font memory data and can generate SDF data
-GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type)
+GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type)
 {
     // NOTE: Using some SDF generation default values,
     // trades off precision with ability to handle *smaller* sizes
@@ -562,22 +562,22 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
             stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
 
             // In case no chars count provided, default to 95
-            charsCount = (charsCount > 0)? charsCount : 95;
+            glyphCount = (glyphCount > 0)? glyphCount : 95;
 
             // Fill fontChars in case not provided externally
-            // NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
+            // NOTE: By default we fill glyphCount consecutevely, starting at 32 (Space)
 
             if (fontChars == NULL)
             {
-                fontChars = (int *)RL_MALLOC(charsCount*sizeof(int));
-                for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32;
+                fontChars = (int *)RL_MALLOC(glyphCount*sizeof(int));
+                for (int i = 0; i < glyphCount; i++) fontChars[i] = i + 32;
                 genFontChars = true;
             }
 
-            chars = (GlyphInfo *)RL_MALLOC(charsCount*sizeof(GlyphInfo));
+            chars = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo));
 
             // NOTE: Using simple packaging, one char after another
-            for (int i = 0; i < charsCount; i++)
+            for (int i = 0; i < glyphCount; i++)
             {
                 int chw = 0, chh = 0;   // Character width and height (on generation)
                 int ch = fontChars[i];  // Character value to get info for
@@ -650,7 +650,7 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
 // Generate image font atlas using chars info
 // NOTE: Packing method: 0-Default, 1-Skyline
 #if defined(SUPPORT_FILEFORMAT_TTF)
-Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsCount, int fontSize, int padding, int packMethod)
+Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphCount, int fontSize, int padding, int packMethod)
 {
     Image atlas = { 0 };
 
@@ -663,17 +663,17 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
     *charRecs = NULL;
 
     // In case no chars count provided we suppose default of 95
-    charsCount = (charsCount > 0)? charsCount : 95;
+    glyphCount = (glyphCount > 0)? glyphCount : 95;
 
     // NOTE: Rectangles memory is loaded here!
-    Rectangle *recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
+    Rectangle *recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle));
 
     // Calculate image size based on required pixel area
     // NOTE 1: Image is forced to be squared and POT... very conservative!
     // NOTE 2: SDF font characters already contain an internal padding,
     // so image size would result bigger than default font type
     float requiredArea = 0;
-    for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding));
+    for (int i = 0; i < glyphCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding));
     float guessSize = sqrtf(requiredArea)*1.3f;
     int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2)));  // Calculate next POT
 
@@ -692,7 +692,7 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
         int offsetY = padding;
 
         // NOTE: Using simple packaging, one char after another
-        for (int i = 0; i < charsCount; i++)
+        for (int i = 0; i < glyphCount; i++)
         {
             // Copy pixel data from fc.data to atlas
             for (int y = 0; y < chars[i].image.height; y++)
@@ -728,13 +728,13 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
     else if (packMethod == 1)  // Use Skyline rect packing algorythm (stb_pack_rect)
     {
         stbrp_context *context = (stbrp_context *)RL_MALLOC(sizeof(*context));
-        stbrp_node *nodes = (stbrp_node *)RL_MALLOC(charsCount*sizeof(*nodes));
+        stbrp_node *nodes = (stbrp_node *)RL_MALLOC(glyphCount*sizeof(*nodes));
 
-        stbrp_init_target(context, atlas.width, atlas.height, nodes, charsCount);
-        stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(charsCount*sizeof(stbrp_rect));
+        stbrp_init_target(context, atlas.width, atlas.height, nodes, glyphCount);
+        stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(glyphCount*sizeof(stbrp_rect));
 
         // Fill rectangles for packaging
-        for (int i = 0; i < charsCount; i++)
+        for (int i = 0; i < glyphCount; i++)
         {
             rects[i].id = i;
             rects[i].w = chars[i].image.width + 2*padding;
@@ -742,9 +742,9 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
         }
 
         // Package rectangles into atlas
-        stbrp_pack_rects(context, rects, charsCount);
+        stbrp_pack_rects(context, rects, glyphCount);
 
-        for (int i = 0; i < charsCount; i++)
+        for (int i = 0; i < glyphCount; i++)
         {
             // It return char rectangles in atlas
             recs[i].x = rects[i].x + (float)padding;
@@ -792,12 +792,12 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
 }
 #endif
 
-// Unload font chars info data (RAM)
-void UnloadFontData(GlyphInfo *chars, int charsCount)
+// Unload font glyphs info data (RAM)
+void UnloadFontData(GlyphInfo *glyphs, int glyphCount)
 {
-    for (int i = 0; i < charsCount; i++) UnloadImage(chars[i].image);
+    for (int i = 0; i < glyphCount; i++) UnloadImage(glyphs[i].image);
 
-    RL_FREE(chars);
+    RL_FREE(glyphs);
 }
 
 // Unload Font from GPU memory (VRAM)
@@ -806,7 +806,7 @@ void UnloadFont(Font font)
     // NOTE: Make sure font is not default font (fallback)
     if (font.texture.id != GetFontDefault().texture.id)
     {
-        UnloadFontData(font.chars, font.charsCount);
+        UnloadFontData(font.glyphs, font.glyphCount);
         UnloadTexture(font.texture);
         RL_FREE(font.recs);
 
@@ -883,8 +883,8 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
                 DrawTextCodepoint(font, codepoint, (Vector2){ position.x + textOffsetX, position.y + textOffsetY }, fontSize, tint);
             }
 
-            if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
-            else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing);
+            if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
+            else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing);
         }
 
         i += codepointByteCount;   // Move text bytes counter to next codepoint
@@ -914,16 +914,16 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
     float scaleFactor = fontSize/font.baseSize;     // Character quad scaling factor
 
     // Character destination rectangle on screen
-    // NOTE: We consider charsPadding on drawing
-    Rectangle dstRec = { position.x + font.chars[index].offsetX*scaleFactor - (float)font.charsPadding*scaleFactor,
-                      position.y + font.chars[index].offsetY*scaleFactor - (float)font.charsPadding*scaleFactor,
-                      (font.recs[index].width + 2.0f*font.charsPadding)*scaleFactor,
-                      (font.recs[index].height + 2.0f*font.charsPadding)*scaleFactor };
+    // NOTE: We consider glyphPadding on drawing
+    Rectangle dstRec = { position.x + font.glyphs[index].offsetX*scaleFactor - (float)font.glyphPadding*scaleFactor,
+                      position.y + font.glyphs[index].offsetY*scaleFactor - (float)font.glyphPadding*scaleFactor,
+                      (font.recs[index].width + 2.0f*font.glyphPadding)*scaleFactor,
+                      (font.recs[index].height + 2.0f*font.glyphPadding)*scaleFactor };
 
     // Character source rectangle from font texture atlas
     // NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects
-    Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
-                         font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding };
+    Rectangle srcRec = { font.recs[index].x - (float)font.glyphPadding, font.recs[index].y - (float)font.glyphPadding,
+                         font.recs[index].width + 2.0f*font.glyphPadding, font.recs[index].height + 2.0f*font.glyphPadding };
 
     // Draw the character texture on the screen
     DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint);
@@ -978,8 +978,8 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
 
         if (letter != '\n')
         {
-            if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX;
-            else textWidth += (font.recs[index].width + font.chars[index].offsetX);
+            if (font.glyphs[index].advanceX != 0) textWidth += font.glyphs[index].advanceX;
+            else textWidth += (font.recs[index].width + font.glyphs[index].offsetX);
         }
         else
         {
@@ -1014,9 +1014,9 @@ int GetGlyphIndex(Font font, int codepoint)
 #if defined(SUPPORT_UNORDERED_CHARSET)
     int index = GLYPH_NOTFOUND_CHAR_FALLBACK;
 
-    for (int i = 0; i < font.charsCount; i++)
+    for (int i = 0; i < font.glyphCount; i++)
     {
-        if (font.chars[i].value == codepoint)
+        if (font.glyphs[i].value == codepoint)
         {
             index = i;
             break;
@@ -1035,7 +1035,7 @@ GlyphInfo GetGlyphInfo(Font font, int codepoint)
 {
     GlyphInfo info = { 0 };
 
-    info = font.chars[GetGlyphIndex(font, codepoint)];
+    info = font.glyphs[GetGlyphIndex(font, codepoint)];
 
     return info;
 }
@@ -1472,22 +1472,22 @@ int *LoadCodepoints(const char *text, int *count)
     int textLength = TextLength(text);
 
     int bytesProcessed = 0;
-    int codepointsCount = 0;
+    int codepointCount = 0;
 
     // Allocate a big enough buffer to store as many codepoints as text bytes
     int *codepoints = RL_CALLOC(textLength, sizeof(int));
 
-    for (int i = 0; i < textLength; codepointsCount++)
+    for (int i = 0; i < textLength; codepointCount++)
     {
-        codepoints[codepointsCount] = GetCodepoint(text + i, &bytesProcessed);
+        codepoints[codepointCount] = GetCodepoint(text + i, &bytesProcessed);
         i += bytesProcessed;
     }
 
     // Re-allocate buffer to the actual number of codepoints loaded
-    void *temp = RL_REALLOC(codepoints, codepointsCount*sizeof(int));
+    void *temp = RL_REALLOC(codepoints, codepointCount*sizeof(int));
     if (temp != NULL) codepoints = temp;
 
-    *count = codepointsCount;
+    *count = codepointCount;
 
     return codepoints;
 }
@@ -1500,7 +1500,7 @@ void UnloadCodepoints(int *codepoints)
 
 // Get total number of characters(codepoints) in a UTF-8 encoded text, until '\0' is found
 // NOTE: If an invalid UTF-8 sequence is encountered a '?'(0x3f) codepoint is counted instead
-int GetCodepointsCount(const char *text)
+int GetCodepointCount(const char *text)
 {
     unsigned int len = 0;
     char *ptr = (char *)&text[0];
@@ -1657,7 +1657,7 @@ static Font LoadBMFont(const char *fileName)
     char *searchPoint = NULL;
 
     int fontSize = 0;
-    int charsCount = 0;
+    int glyphCount = 0;
 
     int imWidth = 0;
     int imHeight = 0;
@@ -1694,10 +1694,10 @@ static Font LoadBMFont(const char *fileName)
 
     lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
     searchPoint = strstr(buffer, "count");
-    sscanf(searchPoint, "count=%i", &charsCount);
+    sscanf(searchPoint, "count=%i", &glyphCount);
     fileTextPtr += (lineBytes + 1);
 
-    TRACELOGD("    > Chars count: %i", charsCount);
+    TRACELOGD("    > Chars count: %i", glyphCount);
 
     // Compose correct path using route of .fnt file (fileName) and imFileName
     char *imPath = NULL;
@@ -1746,14 +1746,14 @@ static Font LoadBMFont(const char *fileName)
 
     // Fill font characters info data
     font.baseSize = fontSize;
-    font.charsCount = charsCount;
-    font.charsPadding = 0;
-    font.chars = (GlyphInfo *)RL_MALLOC(charsCount*sizeof(GlyphInfo));
-    font.recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
+    font.glyphCount = glyphCount;
+    font.glyphPadding = 0;
+    font.glyphs = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo));
+    font.recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle));
 
     int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
 
-    for (int i = 0; i < charsCount; i++)
+    for (int i = 0; i < glyphCount; i++)
     {
         lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
         sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
@@ -1764,13 +1764,13 @@ static Font LoadBMFont(const char *fileName)
         font.recs[i] = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight };
 
         // Save data properly in sprite font
-        font.chars[i].value = charId;
-        font.chars[i].offsetX = charOffsetX;
-        font.chars[i].offsetY = charOffsetY;
-        font.chars[i].advanceX = charAdvanceX;
+        font.glyphs[i].value = charId;
+        font.glyphs[i].offsetX = charOffsetX;
+        font.glyphs[i].offsetY = charOffsetY;
+        font.glyphs[i].advanceX = charAdvanceX;
 
         // Fill character image data from imFont data
-        font.chars[i].image = ImageFromImage(imFont, font.recs[i]);
+        font.glyphs[i].image = ImageFromImage(imFont, font.recs[i]);
     }
 
     UnloadImage(imFont);