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@@ -182,10 +182,10 @@
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#endif
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// Texture parameters (equivalent to OpenGL defines)
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-#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S
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-#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T
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-#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER
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-#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER
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+#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S
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+#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T
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+#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER
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+#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER
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#define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST
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#define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR
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@@ -201,18 +201,18 @@
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#define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT
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// Matrix modes (equivalent to OpenGL)
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-#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
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-#define RL_PROJECTION 0x1701 // GL_PROJECTION
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-#define RL_TEXTURE 0x1702 // GL_TEXTURE
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+#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
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+#define RL_PROJECTION 0x1701 // GL_PROJECTION
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+#define RL_TEXTURE 0x1702 // GL_TEXTURE
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// Primitive assembly draw modes
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-#define RL_LINES 0x0001 // GL_LINES
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-#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
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-#define RL_QUADS 0x0007 // GL_QUADS
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+#define RL_LINES 0x0001 // GL_LINES
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+#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
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+#define RL_QUADS 0x0007 // GL_QUADS
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// GL equivalent data types
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-#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE
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-#define RL_FLOAT 0x1406 // GL_FLOAT
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+#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE
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+#define RL_FLOAT 0x1406 // GL_FLOAT
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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