|
@@ -1,6 +1,6 @@
|
|
/**********************************************************************************************
|
|
/**********************************************************************************************
|
|
*
|
|
*
|
|
-* raylib.uwp_events - Functions for bootstrapping UWP functionality within raylib's core.
|
|
|
|
|
|
+* raylib.uwp_events - Functions for bootstrapping UWP functionality
|
|
*
|
|
*
|
|
*
|
|
*
|
|
* LICENSE: zlib/libpng
|
|
* LICENSE: zlib/libpng
|
|
@@ -32,83 +32,52 @@ extern "C" {
|
|
#endif
|
|
#endif
|
|
|
|
|
|
#if defined(PLATFORM_UWP)
|
|
#if defined(PLATFORM_UWP)
|
|
-
|
|
|
|
-// Determine if UWP functions are set and ready for raylib's use.
|
|
|
|
-bool UWPIsConfigured();
|
|
|
|
-
|
|
|
|
-// Call this to set the UWP data path you wish for saving and loading.
|
|
|
|
-void UWPSetDataPath(const char* path);
|
|
|
|
-
|
|
|
|
-// Function for getting program time.
|
|
|
|
-typedef double(*UWPQueryTimeFunc)();
|
|
|
|
-UWPQueryTimeFunc UWPGetQueryTimeFunc(void);
|
|
|
|
-void UWPSetQueryTimeFunc(UWPQueryTimeFunc func);
|
|
|
|
-
|
|
|
|
-// Function for sleeping the current thread
|
|
|
|
-typedef void (*UWPSleepFunc)(double sleepUntil);
|
|
|
|
-UWPSleepFunc UWPGetSleepFunc(void);
|
|
|
|
-void UWPSetSleepFunc(UWPSleepFunc func);
|
|
|
|
-
|
|
|
|
-// Function for querying the display size
|
|
|
|
-typedef void(*UWPDisplaySizeFunc)(int* width, int* height);
|
|
|
|
-UWPDisplaySizeFunc UWPGetDisplaySizeFunc(void);
|
|
|
|
-void UWPSetDisplaySizeFunc(UWPDisplaySizeFunc func);
|
|
|
|
-
|
|
|
|
-// Functions for mouse cursor control
|
|
|
|
-typedef void(*UWPMouseFunc)(void);
|
|
|
|
-UWPMouseFunc UWPGetMouseLockFunc();
|
|
|
|
-void UWPSetMouseLockFunc(UWPMouseFunc func);
|
|
|
|
-UWPMouseFunc UWPGetMouseUnlockFunc();
|
|
|
|
-void UWPSetMouseUnlockFunc(UWPMouseFunc func);
|
|
|
|
-UWPMouseFunc UWPGetMouseShowFunc();
|
|
|
|
-void UWPSetMouseShowFunc(UWPMouseFunc func);
|
|
|
|
-UWPMouseFunc UWPGetMouseHideFunc();
|
|
|
|
-void UWPSetMouseHideFunc(UWPMouseFunc func);
|
|
|
|
-
|
|
|
|
-// Function for setting mouse cursor position.
|
|
|
|
-typedef void (*UWPMouseSetPosFunc)(int x, int y);
|
|
|
|
-UWPMouseSetPosFunc UWPGetMouseSetPosFunc();
|
|
|
|
-void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func);
|
|
|
|
-
|
|
|
|
-// The below functions are implemented in core.c but are placed here so they can be called by user code.
|
|
|
|
|
|
+bool UWPIsConfigured(); // Check if UWP functions are set and ready to use
|
|
|
|
+void UWPSetDataPath(const char *path); // Set the UWP data path for saving and loading
|
|
|
|
+
|
|
|
|
+typedef double(*UWPQueryTimeFunc)(); // Callback function to query time
|
|
|
|
+UWPQueryTimeFunc UWPGetQueryTimeFunc(void); // Get query time function
|
|
|
|
+void UWPSetQueryTimeFunc(UWPQueryTimeFunc func); // Set query time function
|
|
|
|
+
|
|
|
|
+typedef void (*UWPSleepFunc)(double sleepUntil); // Callback function for sleep
|
|
|
|
+UWPSleepFunc UWPGetSleepFunc(void); // Get sleep function
|
|
|
|
+void UWPSetSleepFunc(UWPSleepFunc func); // Set sleep function
|
|
|
|
+
|
|
|
|
+typedef void (*UWPDisplaySizeFunc)(int *width, int *height); // Callback function for display size change
|
|
|
|
+UWPDisplaySizeFunc UWPGetDisplaySizeFunc(void); // Get display size function
|
|
|
|
+void UWPSetDisplaySizeFunc(UWPDisplaySizeFunc func); // Set display size function
|
|
|
|
+
|
|
|
|
+typedef void (*UWPMouseFunc)(void); // Callback function for mouse cursor control
|
|
|
|
+UWPMouseFunc UWPGetMouseLockFunc(); // Get mouse lock function
|
|
|
|
+void UWPSetMouseLockFunc(UWPMouseFunc func); // Set mouse lock function
|
|
|
|
+UWPMouseFunc UWPGetMouseUnlockFunc(); // Get mouse unlock function
|
|
|
|
+void UWPSetMouseUnlockFunc(UWPMouseFunc func); // Set mouse unlock function
|
|
|
|
+UWPMouseFunc UWPGetMouseShowFunc(); // Get mouse show function
|
|
|
|
+void UWPSetMouseShowFunc(UWPMouseFunc func); // Set mouse show function
|
|
|
|
+UWPMouseFunc UWPGetMouseHideFunc(); // Get mouse hide function
|
|
|
|
+void UWPSetMouseHideFunc(UWPMouseFunc func); // Set mouse hide function
|
|
|
|
+
|
|
|
|
+typedef void (*UWPMouseSetPosFunc)(int x, int y); // Callback function to set mouse position
|
|
|
|
+UWPMouseSetPosFunc UWPGetMouseSetPosFunc(); // Get mouse set position function
|
|
|
|
+void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func); // Set mouse set position function
|
|
|
|
+
|
|
|
|
+// NOTE: Below functions are implemented in core.c but are placed here so they can be called by user code
|
|
// This choice is made as platform-specific code is preferred to be kept away from raylib.h
|
|
// This choice is made as platform-specific code is preferred to be kept away from raylib.h
|
|
|
|
|
|
-// Call this when a Key is pressed or released.
|
|
|
|
-void UWPKeyDownEvent(int key, bool down, bool controlKey);
|
|
|
|
-
|
|
|
|
-// Call this on the CoreWindow::CharacterRecieved event
|
|
|
|
-void UWPKeyCharEvent(int key);
|
|
|
|
-
|
|
|
|
-// Call when a mouse button state changes
|
|
|
|
-void UWPMouseButtonEvent(int button, bool down);
|
|
|
|
-
|
|
|
|
-// Call when the mouse cursor moves
|
|
|
|
-void UWPMousePosEvent(double x, double y);
|
|
|
|
-
|
|
|
|
-// Call when the mouse wheel moves
|
|
|
|
-void UWPMouseWheelEvent(int deltaY);
|
|
|
|
-
|
|
|
|
-// Call when the window resizes
|
|
|
|
-void UWPResizeEvent(int width, int height);
|
|
|
|
-
|
|
|
|
-// Call when a gamepad is made active
|
|
|
|
-void UWPActivateGamepadEvent(int gamepad, bool active);
|
|
|
|
-
|
|
|
|
-// Call when a gamepad button state changes
|
|
|
|
-void UWPRegisterGamepadButton(int gamepad, int button, bool down);
|
|
|
|
-
|
|
|
|
-// Call when a gamepad axis state changes
|
|
|
|
-void UWPRegisterGamepadAxis(int gamepad, int axis, float value);
|
|
|
|
-
|
|
|
|
-// Call when the touch point moves
|
|
|
|
-void UWPGestureMove(int pointer, float x, float y);
|
|
|
|
-
|
|
|
|
-// Call when there is a touch down or up
|
|
|
|
-void UWPGestureTouch(int pointer, float x, float y, bool touch);
|
|
|
|
-
|
|
|
|
-// Set the core window pointer so that we can pass it to EGL.
|
|
|
|
-void* UWPGetCoreWindowPtr();
|
|
|
|
-void UWPSetCoreWindowPtr(void* ptr);
|
|
|
|
|
|
+void UWPKeyDownEvent(int key, bool down, bool controlKey); // Check for key down event
|
|
|
|
+void UWPKeyCharEvent(int key); // Check for a character event (CoreWindow::CharacterRecieved)
|
|
|
|
+void UWPMouseButtonEvent(int button, bool down); // Check for mouse button state changes event
|
|
|
|
+void UWPMousePosEvent(double x, double y); // Check for mouse cursor move event
|
|
|
|
+void UWPMouseWheelEvent(int deltaY); // Check for mouse wheel move event
|
|
|
|
+void UWPResizeEvent(int width, int height); // Check for window resize event
|
|
|
|
+void UWPActivateGamepadEvent(int gamepad, bool active); // Check for gamepad activated event
|
|
|
|
+void UWPRegisterGamepadButton(int gamepad, int button, bool down); // Check for gamepad button state change event
|
|
|
|
+void UWPRegisterGamepadAxis(int gamepad, int axis, float value); // Check for gamepad axis state change event
|
|
|
|
+void UWPGestureMove(int pointer, float x, float y); // Check for touch point move event
|
|
|
|
+void UWPGestureTouch(int pointer, float x, float y, bool touch); // Check for touch down or up event
|
|
|
|
+
|
|
|
|
+void *UWPGetCoreWindowPtr(); // Get core window pointer
|
|
|
|
+void UWPSetCoreWindowPtr(void *ptr); // Set core window pointer, so that it can be passed to EGL
|
|
|
|
|
|
#if defined(__cplusplus)
|
|
#if defined(__cplusplus)
|
|
}
|
|
}
|