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@@ -155,10 +155,10 @@
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<Field type="int" name="projection" desc="Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" />
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<Field type="int" name="projection" desc="Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" />
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</Struct>
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</Struct>
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<Struct name="Camera2D" fieldCount="4" desc="Camera2D, defines position/orientation in 2d space">
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<Struct name="Camera2D" fieldCount="4" desc="Camera2D, defines position/orientation in 2d space">
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- <Field type="Vector2" name="offset" desc="Camera offset (displacement from target)" />
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- <Field type="Vector2" name="target" desc="Camera target (rotation and zoom origin)" />
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- <Field type="float" name="rotation" desc="Camera rotation in degrees" />
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- <Field type="float" name="zoom" desc="Camera zoom (scaling), should be 1.0f by default" />
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+ <Field type="Vector2" name="offset" desc="Camera offset (screen space offset from window origin)" />
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+ <Field type="Vector2" name="target" desc="Camera target (world space target point that is mapped to screen space offset)" />
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+ <Field type="float" name="rotation" desc="Camera rotation in degrees (pivots around target)" />
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+ <Field type="float" name="zoom" desc="Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale" />
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</Struct>
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</Struct>
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<Struct name="Mesh" fieldCount="17" desc="Mesh, vertex data and vao/vbo">
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<Struct name="Mesh" fieldCount="17" desc="Mesh, vertex data and vao/vbo">
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<Field type="int" name="vertexCount" desc="Number of vertices stored in arrays" />
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<Field type="int" name="vertexCount" desc="Number of vertices stored in arrays" />
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