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Ray 9 сар өмнө
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6fbf08cc1f

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examples/shaders/resources/shaders/glsl100/pbr.fs

@@ -24,7 +24,6 @@ varying vec3 fragNormal;
 varying vec4 shadowPos;
 varying mat3 TBN;
 
-
 // Input uniform values
 uniform int numOfLights;
 uniform sampler2D albedoMap;