|
@@ -0,0 +1,87 @@
|
|
|
|
+/*******************************************************************************************
|
|
|
|
+*
|
|
|
|
+* raylib [textures] example - Background scrolling
|
|
|
|
+*
|
|
|
|
+* This example has been created using raylib 2.0 (www.raylib.com)
|
|
|
|
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
|
+*
|
|
|
|
+* Copyright (c) 2019 Ramon Santamaria (@raysan5)
|
|
|
|
+*
|
|
|
|
+********************************************************************************************/
|
|
|
|
+
|
|
|
|
+#include "raylib.h"
|
|
|
|
+
|
|
|
|
+int main()
|
|
|
|
+{
|
|
|
|
+ // Initialization
|
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
|
+ int screenWidth = 800;
|
|
|
|
+ int screenHeight = 450;
|
|
|
|
+
|
|
|
|
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling");
|
|
|
|
+
|
|
|
|
+ // NOTE: Be careful, background width must be equal or bigger than screen width
|
|
|
|
+ // if not, texture should be draw more than two times for scrolling effect
|
|
|
|
+ Texture2D background = LoadTexture("resources/cyberpunk_street_background.png");
|
|
|
|
+ Texture2D midground = LoadTexture("resources/cyberpunk_street_midground.png");
|
|
|
|
+ Texture2D foreground = LoadTexture("resources/cyberpunk_street_foreground.png");
|
|
|
|
+
|
|
|
|
+ float scrollingBack = 0;
|
|
|
|
+ float scrollingMid = 0;
|
|
|
|
+ float scrollingFore = 0;
|
|
|
|
+
|
|
|
|
+ SetTargetFPS(60);
|
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
|
+
|
|
|
|
+ // Main game loop
|
|
|
|
+ while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
|
|
+ {
|
|
|
|
+ // Update
|
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
|
+ scrollingBack -= 0.1f;
|
|
|
|
+ scrollingMid -= 0.5f;
|
|
|
|
+ scrollingFore -= 1.0f;
|
|
|
|
+
|
|
|
|
+ // NOTE: Texture is scaled twice its size, so it sould be considered on scrolling
|
|
|
|
+ if (scrollingBack <= -background.width*2) scrollingBack = 0;
|
|
|
|
+ if (scrollingMid <= -midground.width*2) scrollingMid = 0;
|
|
|
|
+ if (scrollingFore <= -foreground.width*2) scrollingFore = 0;
|
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
|
+
|
|
|
|
+ // Draw
|
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
|
+ BeginDrawing();
|
|
|
|
+
|
|
|
|
+ ClearBackground(GetColor(0x052c46ff));
|
|
|
|
+
|
|
|
|
+ // Draw background image twice
|
|
|
|
+ // NOTE: Texture is scaled twice its size
|
|
|
|
+ DrawTextureEx(background, (Vector2){ scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
|
|
|
|
+ DrawTextureEx(background, (Vector2){ background.width*2 + scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
|
|
|
|
+
|
|
|
|
+ // Draw midground image twice
|
|
|
|
+ DrawTextureEx(midground, (Vector2){ scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
|
|
|
|
+ DrawTextureEx(midground, (Vector2){ midground.width*2 + scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
|
|
|
|
+
|
|
|
|
+ // Draw foreground image twice
|
|
|
|
+ DrawTextureEx(foreground, (Vector2){ scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
|
|
|
|
+ DrawTextureEx(foreground, (Vector2){ foreground.width*2 + scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
|
|
|
|
+
|
|
|
|
+ DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, RED);
|
|
|
|
+ DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, RAYWHITE);
|
|
|
|
+
|
|
|
|
+ EndDrawing();
|
|
|
|
+ //----------------------------------------------------------------------------------
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // De-Initialization
|
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
|
+ UnloadTexture(background); // Unload background texture
|
|
|
|
+ UnloadTexture(midground); // Unload midground texture
|
|
|
|
+ UnloadTexture(foreground); // Unload foreground texture
|
|
|
|
+
|
|
|
|
+ CloseWindow(); // Close window and OpenGL context
|
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
|
+
|
|
|
|
+ return 0;
|
|
|
|
+}
|