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@@ -834,23 +834,23 @@ extern "C" { // Prevents name mangling of functions
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// Window-related functions
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// Window-related functions
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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+RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
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RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
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-RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
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+RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
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RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
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RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
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+RLAPI void ShowWindow(void); // Show the window
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+RLAPI void HideWindow(void); // Hide the window
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RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
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RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
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RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
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RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
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RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
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RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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-RLAPI void ShowWindow(); // Show the window
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-RLAPI void HideWindow(); // Hide the window
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-RLAPI bool IsWindowHidden(); // Check if window is currently hidden
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+RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetScreenHeight(void); // Get current screen height
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-RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetMonitorWidth(int monitor); // Get primary monitor width
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RLAPI int GetMonitorWidth(int monitor); // Get primary monitor width
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RLAPI int GetMonitorHeight(int monitor); // Get primary monitor height
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RLAPI int GetMonitorHeight(int monitor); // Get primary monitor height
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