|
@@ -20,6 +20,9 @@ void main()
|
|
|
|
|
|
// NOTE: Implement here your fragment shader code
|
|
|
|
|
|
- finalColor = texelColor*colDiffuse;
|
|
|
+ // final color is the color from the texture
|
|
|
+ // times the tint color (colDiffuse)
|
|
|
+ // times the fragment color (interpolated vertex color)
|
|
|
+ finalColor = texelColor*colDiffuse*fragColor;
|
|
|
}
|
|
|
|