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@@ -5076,20 +5076,11 @@ static void *EventThread(void *arg)
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// Make sure we got a valid keycode
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if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState)))
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{
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- /* Disabled buffer !!
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- // Store the key information for raylib to later use
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- CORE.Input.Keyboard.currentKeyState[keycode] = event.value;
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- if (event.value > 0)
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- {
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- // Add the key int the fifo
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- CORE.Input.Keyboard.lastKeyPressed.contents[CORE.Input.Keyboard.lastKeyPressed.head] = keycode; // Put the data at the front of the fifo snake
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- CORE.Input.Keyboard.lastKeyPressed.head = (CORE.Input.Keyboard.lastKeyPressed.head + 1) & 0x07; // Increment the head pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
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- // TODO: This fifo is not fully threadsafe with multiple writers, so multiple keyboards hitting a key at the exact same time could miss a key (double write to head before it was incremented)
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- }
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- */
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-
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- CORE.Input.Keyboard.currentKeyState[keycode] = event.value;
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- if (event.value == 1)
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+ // WARNING: https://www.kernel.org/doc/Documentation/input/input.txt
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+ // Event interface: 'value' is the value the event carries. Either a relative change for EV_REL,
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+ // absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat
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+ CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1)? 1 : 0;
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+ if (event.value >= 1)
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{
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed
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CORE.Input.Keyboard.keyPressedQueueCount++;
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