Browse Source

REVIEWED: Examples for automation processes

Ray 1 month ago
parent
commit
72de562542

+ 1 - 1
examples/core/core_vr_simulator.c

@@ -61,7 +61,7 @@ int main(void)
     VrStereoConfig config = LoadVrStereoConfig(device);
 
     // Distortion shader (uses device lens distortion and chroma)
-    Shader distortion = LoadShader(0, TextFormat("resources/distortion%i.fs", GLSL_VERSION));
+    Shader distortion = LoadShader(0, TextFormat("resources/shaders/glsl%i/distortion.fs", GLSL_VERSION));
 
     // Update distortion shader with lens and distortion-scale parameters
     SetShaderValue(distortion, GetShaderLocation(distortion, "leftLensCenter"),

+ 0 - 0
examples/core/resources/distortion100.fs → examples/core/resources/shaders/glsl100/distortion.fs


+ 0 - 0
examples/core/resources/distortion330.fs → examples/core/resources/shaders/glsl330/distortion.fs


+ 1 - 10
examples/models/models_mesh_generation.c

@@ -48,16 +48,7 @@ int main(void)
     models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f));
     models[8] = LoadModelFromMesh(GenMeshCustom());
     
-    // Generated meshes could be exported as .obj files
-    //ExportMesh(models[0].meshes[0], "plane.obj");
-    //ExportMesh(models[1].meshes[0], "cube.obj");
-    //ExportMesh(models[2].meshes[0], "sphere.obj");
-    //ExportMesh(models[3].meshes[0], "hemisphere.obj");
-    //ExportMesh(models[4].meshes[0], "cylinder.obj");
-    //ExportMesh(models[5].meshes[0], "torus.obj");
-    //ExportMesh(models[6].meshes[0], "knot.obj");
-    //ExportMesh(models[7].meshes[0], "poly.obj");
-    //ExportMesh(models[8].meshes[0], "custom.obj");
+    // NOTE: Generated meshes could be exported using ExportMesh()
 
     // Set checked texture as default diffuse component for all models material
     for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;