|
@@ -2253,13 +2253,17 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
|
|
// Set a custom projection matrix (replaces internal projection matrix)
|
|
// Set a custom projection matrix (replaces internal projection matrix)
|
|
void SetMatrixProjection(Matrix proj)
|
|
void SetMatrixProjection(Matrix proj)
|
|
{
|
|
{
|
|
|
|
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
projection = proj;
|
|
projection = proj;
|
|
|
|
+#endif
|
|
}
|
|
}
|
|
|
|
|
|
// Set a custom modelview matrix (replaces internal modelview matrix)
|
|
// Set a custom modelview matrix (replaces internal modelview matrix)
|
|
void SetMatrixModelview(Matrix view)
|
|
void SetMatrixModelview(Matrix view)
|
|
{
|
|
{
|
|
|
|
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
modelview = view;
|
|
modelview = view;
|
|
|
|
+#endif
|
|
}
|
|
}
|
|
|
|
|
|
// Begin blending mode (alpha, additive, multiplied)
|
|
// Begin blending mode (alpha, additive, multiplied)
|