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Corrected compilation bug on OpenGL 1.1

Ray 9 năm trước cách đây
mục cha
commit
72eb2632cc
1 tập tin đã thay đổi với 4 bổ sung0 xóa
  1. 4 0
      src/rlgl.c

+ 4 - 0
src/rlgl.c

@@ -2253,13 +2253,17 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
 // Set a custom projection matrix (replaces internal projection matrix)
 // Set a custom projection matrix (replaces internal projection matrix)
 void SetMatrixProjection(Matrix proj)
 void SetMatrixProjection(Matrix proj)
 {
 {
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
     projection = proj;
     projection = proj;
+#endif
 }
 }
 
 
 // Set a custom modelview matrix (replaces internal modelview matrix)
 // Set a custom modelview matrix (replaces internal modelview matrix)
 void SetMatrixModelview(Matrix view)
 void SetMatrixModelview(Matrix view)
 {
 {
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
     modelview = view;
     modelview = view;
+#endif
 }
 }
 
 
 // Begin blending mode (alpha, additive, multiplied)
 // Begin blending mode (alpha, additive, multiplied)