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Update raylib_api.* by CI

github-actions[bot] há 9 meses atrás
pai
commit
732da949b7

+ 5 - 0
parser/output/raylib_api.json

@@ -2543,6 +2543,11 @@
           "name": "SHADER_LOC_BONE_MATRICES",
           "value": 28,
           "description": "Shader location: array of matrices uniform: boneMatrices"
+        },
+        {
+          "name": "SHADER_LOC_VERTEX_INSTANCE_TX",
+          "value": 29,
+          "description": "Shader location: vertex attribute: instanceTransform"
         }
       ]
     },

+ 5 - 0
parser/output/raylib_api.lua

@@ -2543,6 +2543,11 @@ return {
           name = "SHADER_LOC_BONE_MATRICES",
           value = 28,
           description = "Shader location: array of matrices uniform: boneMatrices"
+        },
+        {
+          name = "SHADER_LOC_VERTEX_INSTANCE_TX",
+          value = 29,
+          description = "Shader location: vertex attribute: instanceTransform"
         }
       }
     },

+ 2 - 1
parser/output/raylib_api.txt

@@ -795,7 +795,7 @@ Enum 08: MaterialMapIndex (11 values)
   Value[MATERIAL_MAP_IRRADIANCE]: 8
   Value[MATERIAL_MAP_PREFILTER]: 9
   Value[MATERIAL_MAP_BRDF]: 10
-Enum 09: ShaderLocationIndex (29 values)
+Enum 09: ShaderLocationIndex (30 values)
   Name: ShaderLocationIndex
   Description: Shader location index
   Value[SHADER_LOC_VERTEX_POSITION]: 0
@@ -827,6 +827,7 @@ Enum 09: ShaderLocationIndex (29 values)
   Value[SHADER_LOC_VERTEX_BONEIDS]: 26
   Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
   Value[SHADER_LOC_BONE_MATRICES]: 28
+  Value[SHADER_LOC_VERTEX_INSTANCE_TX]: 29
 Enum 10: ShaderUniformDataType (9 values)
   Name: ShaderUniformDataType
   Description: Shader uniform data type

+ 2 - 1
parser/output/raylib_api.xml

@@ -507,7 +507,7 @@
             <Value name="MATERIAL_MAP_PREFILTER" integer="9" desc="Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" />
             <Value name="MATERIAL_MAP_BRDF" integer="10" desc="Brdf material" />
         </Enum>
-        <Enum name="ShaderLocationIndex" valueCount="29" desc="Shader location index">
+        <Enum name="ShaderLocationIndex" valueCount="30" desc="Shader location index">
             <Value name="SHADER_LOC_VERTEX_POSITION" integer="0" desc="Shader location: vertex attribute: position" />
             <Value name="SHADER_LOC_VERTEX_TEXCOORD01" integer="1" desc="Shader location: vertex attribute: texcoord01" />
             <Value name="SHADER_LOC_VERTEX_TEXCOORD02" integer="2" desc="Shader location: vertex attribute: texcoord02" />
@@ -537,6 +537,7 @@
             <Value name="SHADER_LOC_VERTEX_BONEIDS" integer="26" desc="Shader location: vertex attribute: boneIds" />
             <Value name="SHADER_LOC_VERTEX_BONEWEIGHTS" integer="27" desc="Shader location: vertex attribute: boneWeights" />
             <Value name="SHADER_LOC_BONE_MATRICES" integer="28" desc="Shader location: array of matrices uniform: boneMatrices" />
+            <Value name="SHADER_LOC_VERTEX_INSTANCE_TX" integer="29" desc="Shader location: vertex attribute: instanceTransform" />
         </Enum>
         <Enum name="ShaderUniformDataType" valueCount="9" desc="Shader uniform data type">
             <Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" />