Browse Source

REMOVED: EXAMPLE: models_gltf_animation

raysan5 4 years ago
parent
commit
75b5cc0084
1 changed files with 0 additions and 122 deletions
  1. 0 122
      examples/models/models_gltf_animation.c

+ 0 - 122
examples/models/models_gltf_animation.c

@@ -1,122 +0,0 @@
-/*******************************************************************************************
-*
-*   raylib [models] example - Load 3d gltf model with animations and play them
-*
-*   This example has been created using raylib 3.5 (www.raylib.com)
-*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-*   Example contributed by Hristo Stamenov (@object71) and reviewed by Ramon Santamaria (@raysan5)
-*
-*   Copyright (c) 2021 Hristo Stamenov (@object71) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************
-*
-* To export a model from blender, make sure it is not posed, the vertices need to be in the
-* same position as they would be in edit mode.
-* and that the scale of your models is set to 0. Scaling can be done from the export menu.
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#include <stdlib.h>
-
-
-int main(void)
-{
-    // Initialization
-    //--------------------------------------------------------------------------------------
-    const int screenWidth = 800;
-    const int screenHeight = 450;
-
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
-
-    // Define the camera to look into our 3d world
-    Camera camera = { 0 };
-    camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
-    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
-    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
-    camera.fovy = 45.0f;                                // Camera field-of-view Y
-    camera.projection = CAMERA_PERSPECTIVE;                   // Camera mode type
-
-    Model model = LoadModel("resources/gltf/rigged_figure.glb");               // Load the animated model mesh and
-    // basic data
-//    Texture2D texture = LoadTexture("resources/guy/guytex.png");    // Load model texture and set material
-//    SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture);  // Set model material map texture
-
-    Vector3 position = { 0.0f, 0.0f, 0.0f };            // Set model position
-
-    // Load animation data
-    int animsCount = 0;
-    ModelAnimation *anims = LoadModelAnimations("resources/gltf/rigged_figure.glb", &animsCount);
-    int animFrameCounter = 0;
-    int animationDirection = 1;
-
-    SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
-
-    SetTargetFPS(30);                   // Set our game to run at 60 frames-per-second
-    //--------------------------------------------------------------------------------------
-
-    // Main game loop
-    while (!WindowShouldClose())        // Detect window close button or ESC key
-    {
-        // Update
-        //----------------------------------------------------------------------------------
-        UpdateCamera(&camera);
-
-        // Play animation when spacebar is held down
-        if (IsKeyDown(KEY_SPACE))
-        {
-            animFrameCounter += animationDirection;
-
-            if (animFrameCounter >= anims[0].frameCount || animFrameCounter <= 0)
-            {
-                animationDirection *= -1;
-                animFrameCounter += animationDirection;
-            }
-
-            UpdateModelAnimation(model, anims[0], animFrameCounter);
-        }
-        //----------------------------------------------------------------------------------
-
-        // Draw
-        //----------------------------------------------------------------------------------
-        BeginDrawing();
-
-             ClearBackground(RAYWHITE);
-
-            BeginMode3D(camera);
-
-                DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE);
-
-                for (int i = 0; i < model.boneCount; i++)
-                {
-                    DrawSphere(anims[0].framePoses[animFrameCounter][i].translation, 0.01f, RED);
-                }
-
-                DrawGrid(10, 1.0f);         // Draw a grid
-
-            EndMode3D();
-
-            DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, MAROON);
-            DrawText("(cc4) Rigged Figure by @Cesium", screenWidth - 200, screenHeight - 20, 10, GRAY);
-
-        EndDrawing();
-        //----------------------------------------------------------------------------------
-    }
-
-    // De-Initialization
-    //--------------------------------------------------------------------------------------
-//    UnloadTexture(texture);     // Unload texture
-
-    // Unload model animations data
-    for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
-    RL_FREE(anims);
-
-    UnloadModel(model);         // Unload model
-
-    CloseWindow();              // Close window and OpenGL context
-    //--------------------------------------------------------------------------------------
-
-    return 0;
-}