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@@ -27,7 +27,7 @@ int main(void)
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// Define the camera to look into our 3d world
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// Define the camera to look into our 3d world
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Camera3D camera = { 0 };
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Camera3D camera = { 0 };
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- camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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+ camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.fovy = 45.0f; // Camera field-of-view Y
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