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@@ -13,42 +13,42 @@
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int main()
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{
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- int screenWidth = 800;
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- int screenHeight = 450;
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-
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- // Initialization
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- //---------------------------------------------------------
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- InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo"); // Window and context initialization
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- //----------------------------------------------------------
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-
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ // Initialization
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+ //---------------------------------------------------------
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+ InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo");
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+ //----------------------------------------------------------
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+
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// Main game loop
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- while (!WindowShouldClose()) // Detect window close button or ESC key
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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- // Update
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- //-----------------------------------------------------
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- // TODO: Update your variables here
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- //-----------------------------------------------------
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-
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- // Draw
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- //-----------------------------------------------------
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- BeginDrawing();
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-
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- ClearBackground(RAYWHITE);
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-
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- DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
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- DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
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- DrawText("raylib", 356, 273, 50, 1, BLACK);
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-
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- DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY);
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-
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+ // Update
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+ //-----------------------------------------------------
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+ // TODO: Update your variables here
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+ //-----------------------------------------------------
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+
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+ // Draw
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+ //-----------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
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+ DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
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+ DrawText("raylib", 356, 273, 50, 1, BLACK);
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+
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+ DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY);
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+
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EndDrawing();
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- //-----------------------------------------------------
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+ //-----------------------------------------------------
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}
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- // De-Initialization
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- //---------------------------------------------------------
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- CloseWindow(); // Close window and OpenGL context
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- //----------------------------------------------------------
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-
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+ // De-Initialization
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+ //---------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //----------------------------------------------------------
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+
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return 0;
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}
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