浏览代码

Fixed Generated Normals for GenMeshCubicmap (#1244)

Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
GoldenThumbs 5 年之前
父节点
当前提交
763aa5b8a2
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/models.c

+ 2 - 2
src/models.c

@@ -2018,8 +2018,8 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
     Vector3 n2 = { -1.0f, 0.0f, 0.0f };
     Vector3 n2 = { -1.0f, 0.0f, 0.0f };
     Vector3 n3 = { 0.0f, 1.0f, 0.0f };
     Vector3 n3 = { 0.0f, 1.0f, 0.0f };
     Vector3 n4 = { 0.0f, -1.0f, 0.0f };
     Vector3 n4 = { 0.0f, -1.0f, 0.0f };
-    Vector3 n5 = { 0.0f, 0.0f, 1.0f };
-    Vector3 n6 = { 0.0f, 0.0f, -1.0f };
+    Vector3 n5 = { 0.0f, 0.0f, -1.0f };
+    Vector3 n6 = { 0.0f, 0.0f, 1.0f };
 
 
     // NOTE: We use texture rectangles to define different textures for top-bottom-front-back-right-left (6)
     // NOTE: We use texture rectangles to define different textures for top-bottom-front-back-right-left (6)
     typedef struct RectangleF {
     typedef struct RectangleF {