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@@ -2018,8 +2018,8 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
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Vector3 n2 = { -1.0f, 0.0f, 0.0f };
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Vector3 n2 = { -1.0f, 0.0f, 0.0f };
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Vector3 n3 = { 0.0f, 1.0f, 0.0f };
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Vector3 n3 = { 0.0f, 1.0f, 0.0f };
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Vector3 n4 = { 0.0f, -1.0f, 0.0f };
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Vector3 n4 = { 0.0f, -1.0f, 0.0f };
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- Vector3 n5 = { 0.0f, 0.0f, 1.0f };
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- Vector3 n6 = { 0.0f, 0.0f, -1.0f };
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+ Vector3 n5 = { 0.0f, 0.0f, -1.0f };
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+ Vector3 n6 = { 0.0f, 0.0f, 1.0f };
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// NOTE: We use texture rectangles to define different textures for top-bottom-front-back-right-left (6)
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// NOTE: We use texture rectangles to define different textures for top-bottom-front-back-right-left (6)
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typedef struct RectangleF {
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typedef struct RectangleF {
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