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@@ -1112,6 +1112,7 @@ Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float
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{
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{
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Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color));
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Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color));
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+ float aspectRatio = (float)width / (float)height;
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for (int y = 0; y < height; y++)
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for (int y = 0; y < height; y++)
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{
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{
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for (int x = 0; x < width; x++)
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for (int x = 0; x < width; x++)
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@@ -1119,6 +1120,10 @@ Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float
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float nx = (float)(x + offsetX)*(scale/(float)width);
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float nx = (float)(x + offsetX)*(scale/(float)width);
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float ny = (float)(y + offsetY)*(scale/(float)height);
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float ny = (float)(y + offsetY)*(scale/(float)height);
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+ // Apply aspect ratio compensation to wider side
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+ if (width > height) nx *= aspectRatio;
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+ else ny /= aspectRatio;
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+
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// Basic perlin noise implementation (not used)
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// Basic perlin noise implementation (not used)
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//float p = (stb_perlin_noise3(nx, ny, 0.0f, 0, 0, 0);
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//float p = (stb_perlin_noise3(nx, ny, 0.0f, 0, 0, 0);
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