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Avoid shader attribute not found log

Ray 2 years ago
parent
commit
771957458d
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/rlgl.h

+ 2 - 2
src/rlgl.h

@@ -3936,8 +3936,8 @@ int rlGetLocationAttrib(unsigned int shaderId, const char *attribName)
 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
     location = glGetAttribLocation(shaderId, attribName);
     location = glGetAttribLocation(shaderId, attribName);
 
 
-    if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName);
-    else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location);
+    //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName);
+    //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location);
 #endif
 #endif
     return location;
     return location;
 }
 }