|
@@ -592,11 +592,10 @@ Image LoadImageFromTexture(Texture2D texture)
|
|
|
// Load image from screen buffer and (screenshot)
|
|
|
Image LoadImageFromScreen(void)
|
|
|
{
|
|
|
- Vector2 scale = GetWindowScaleDPI();
|
|
|
Image image = { 0 };
|
|
|
|
|
|
- image.width = (int)(GetScreenWidth()*scale.x);
|
|
|
- image.height = (int)(GetScreenHeight()*scale.y);
|
|
|
+ image.width = (int)(GetRenderWidth());
|
|
|
+ image.height = (int)(GetRenderHeight());
|
|
|
image.mipmaps = 1;
|
|
|
image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
|
|
|
image.data = rlReadScreenPixels(image.width, image.height);
|