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@@ -45,8 +45,6 @@
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*
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**********************************************************************************************/
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-#include "rcore.h"
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-
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#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
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// #define GLFW_INCLUDE_ES3 // GLFW3: Enable OpenGL ES 3.0 (transalted to WebGL2?)
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#include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management
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@@ -177,7 +175,7 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
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// Initialize platform
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- //--------------------------------------------------------------
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+ //--------------------------------------------------------------
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InitPlatform();
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//--------------------------------------------------------------
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@@ -256,7 +254,7 @@ void CloseWindow(void)
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rlglClose(); // De-init rlgl
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// De-initialize platform
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- //--------------------------------------------------------------
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+ //--------------------------------------------------------------
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ClosePlatform();
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//--------------------------------------------------------------
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@@ -1005,7 +1003,7 @@ static int InitPlatform(void)
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glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback);
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glfwMakeContextCurrent(platform.handle);
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-
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+
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// Load OpenGL extensions
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// NOTE: GL procedures address loader is required to load extensions
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rlLoadExtensions(glfwGetProcAddress);
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@@ -1029,19 +1027,19 @@ static int InitPlatform(void)
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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-
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+
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CORE.Window.ready = true; // TODO: Proper validation on windows/context creation
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-
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+
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
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// Initialize hi-res timer
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InitTimer();
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-
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+
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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-
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+
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// Setup callback functions for the DOM events
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emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback);
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@@ -1070,7 +1068,7 @@ static int InitPlatform(void)
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// Support gamepad events (not provided by GLFW3 on emscripten)
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emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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-
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+
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return 0;
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}
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