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Update rlgl.h

Ray 1 سال پیش
والد
کامیت
78e86b6ea5
1فایلهای تغییر یافته به همراه5 افزوده شده و 1 حذف شده
  1. 5 1
      src/rlgl.h

+ 5 - 1
src/rlgl.h

@@ -665,7 +665,7 @@ RLAPI void rlDisableScissorTest(void);                  // Disable scissor test
 RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test
 RLAPI void rlEnableWireMode(void);                      // Enable wire mode
 RLAPI void rlEnablePointMode(void);                     // Enable point mode
-RLAPI void rlDisableWireMode(void);                     // Disable wire mode ( and point ) maybe rename
+RLAPI void rlDisableWireMode(void);                     // Disable wire (and point) mode
 RLAPI void rlSetLineWidth(float width);                 // Set the line drawing width
 RLAPI float rlGetLineWidth(void);                       // Get the line drawing width
 RLAPI void rlEnableSmoothLines(void);                   // Enable line aliasing
@@ -1948,6 +1948,7 @@ void rlEnableWireMode(void)
 #endif
 }
 
+// Enable point mode
 void rlEnablePointMode(void)
 {
 #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
@@ -1956,6 +1957,7 @@ void rlEnablePointMode(void)
     glEnable(GL_PROGRAM_POINT_SIZE);
 #endif
 }
+
 // Disable wire mode
 void rlDisableWireMode(void)
 {
@@ -4236,6 +4238,8 @@ void rlSetUniform(int locIndex, const void *value, int uniformType, int count)
         case RL_SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break;
         case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break;
         default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized");
+        
+        // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv()
     }
 #endif
 }