|
@@ -591,7 +591,7 @@ RLAPI Matrix GetMatrixModelview(void); // Get
|
|
|
|
|
|
// Texture maps generation (PBR)
|
|
|
// NOTE: Required shaders should be provided
|
|
|
-RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size); // Generate cubemap texture from HDR texture
|
|
|
+RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size); // Generate cubemap texture from 2D panorama texture
|
|
|
RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
|
|
|
RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
|
|
|
RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture using cubemap data
|