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+/*******************************************************************************************
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+*
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+* raylib [core] example - Multitouch input
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+*
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+* This example has been created using raylib 2.1 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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+* Example by Berni
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+#include <stdio.h>
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - multitouch input");
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+
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+ Vector2 ballPosition = { -100.0f, -100.0f };
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+ Color ballColor;
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+ int PressedCounter = 0;
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+ Vector2 TouchPos;
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+ char Str[16];
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+
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+ SetTargetFPS(60);
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+ //---------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ ballPosition = GetMousePosition();
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+
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+ ballColor = BEIGE;
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+
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+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
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+ if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
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+ if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
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+
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+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) PressedCounter = 10;
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+ if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) PressedCounter = 10;
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+ if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) PressedCounter = 10;
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+ if(PressedCounter > 0)
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+ PressedCounter--;
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Multitouch
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+ for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
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+ {
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+ TouchPos = GetTouchPosition(i); // Get the touch point
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+
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+ if( (TouchPos.x >= 0) && (TouchPos.y >= 0) ) // Make sure point is not (-1,-1) as this means there is no touch for it
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+ {
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+ DrawCircleV(TouchPos, 34, ORANGE); // Draw a circle there
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+
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+ sprintf(Str,"%d",i);
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+ DrawText(Str, TouchPos.x - 10, TouchPos.y - 70, 40, BLACK); // Also show its index number
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+ }
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+ }
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+
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+ // Draw the normal mouse location
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+ DrawCircleV(ballPosition, 30 + (PressedCounter * 3), ballColor);
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+
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+ DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
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+ DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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