|
@@ -55,7 +55,9 @@ extern unsigned int whiteTexture;
|
|
//----------------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------------
|
|
// Module specific Functions Declaration
|
|
// Module specific Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------------
|
|
-static Mesh LoadOBJ(const char *fileName);
|
|
|
|
|
|
+static Mesh LoadOBJ(const char *fileName); // Load OBJ mesh data
|
|
|
|
+static Material LoadMTL(const char *fileName); // Load MTL material data
|
|
|
|
+
|
|
static Mesh GenMeshHeightmap(Image image, Vector3 size);
|
|
static Mesh GenMeshHeightmap(Image image, Vector3 size);
|
|
static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
|
|
static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
|
|
|
|
|
|
@@ -542,24 +544,19 @@ void DrawGizmo(Vector3 position)
|
|
Model LoadModel(const char *fileName)
|
|
Model LoadModel(const char *fileName)
|
|
{
|
|
{
|
|
Model model = { 0 };
|
|
Model model = { 0 };
|
|
- Mesh mesh = { 0 };
|
|
|
|
|
|
|
|
- // NOTE: Initialize default data for model in case loading fails, maybe a cube?
|
|
|
|
|
|
+ // TODO: Initialize default data for model in case loading fails, maybe a cube?
|
|
|
|
|
|
- if (strcmp(GetExtension(fileName),"obj") == 0) mesh = LoadOBJ(fileName);
|
|
|
|
|
|
+ if (strcmp(GetExtension(fileName),"obj") == 0) model.mesh = LoadOBJ(fileName);
|
|
else TraceLog(WARNING, "[%s] Model extension not recognized, it can't be loaded", fileName);
|
|
else TraceLog(WARNING, "[%s] Model extension not recognized, it can't be loaded", fileName);
|
|
|
|
|
|
- // NOTE: At this point we have all vertex, texcoord, normal data for the model in mesh struct
|
|
|
|
-
|
|
|
|
- if (mesh.vertexCount == 0) TraceLog(WARNING, "Model could not be loaded");
|
|
|
|
|
|
+ if (model.mesh.vertexCount == 0) TraceLog(WARNING, "Model could not be loaded");
|
|
else
|
|
else
|
|
{
|
|
{
|
|
- // NOTE: model properties (transform, texture, shader) are initialized inside rlglLoadModel()
|
|
|
|
- model = rlglLoadModel(mesh); // Upload vertex data to GPU
|
|
|
|
-
|
|
|
|
- // NOTE: Now that vertex data is uploaded to GPU VRAM, we can free arrays from CPU RAM
|
|
|
|
- // We don't need CPU vertex data on OpenGL 3.3 or ES2... for static meshes...
|
|
|
|
- // ...but we could keep CPU vertex data in case we need to update the mesh
|
|
|
|
|
|
+ rlglLoadMesh(&model.mesh); // Upload vertex data to GPU
|
|
|
|
+
|
|
|
|
+ model.transform = MatrixIdentity();
|
|
|
|
+ model.material = LoadDefaultMaterial();
|
|
}
|
|
}
|
|
|
|
|
|
return model;
|
|
return model;
|
|
@@ -568,12 +565,12 @@ Model LoadModel(const char *fileName)
|
|
// Load a 3d model (from vertex data)
|
|
// Load a 3d model (from vertex data)
|
|
Model LoadModelEx(Mesh data)
|
|
Model LoadModelEx(Mesh data)
|
|
{
|
|
{
|
|
- Model model;
|
|
|
|
|
|
+ Model model = { 0 };
|
|
|
|
|
|
- // NOTE: model properties (transform, texture, shader) are initialized inside rlglLoadModel()
|
|
|
|
- model = rlglLoadModel(data); // Upload vertex data to GPU
|
|
|
|
|
|
+ rlglLoadMesh(&data); // Upload vertex data to GPU
|
|
|
|
|
|
- // NOTE: Vertex data is managed externally, must be deallocated manually
|
|
|
|
|
|
+ model.transform = MatrixIdentity();
|
|
|
|
+ model.material = LoadDefaultMaterial();
|
|
|
|
|
|
return model;
|
|
return model;
|
|
}
|
|
}
|
|
@@ -582,8 +579,14 @@ Model LoadModelEx(Mesh data)
|
|
// NOTE: model map size is defined in generic units
|
|
// NOTE: model map size is defined in generic units
|
|
Model LoadHeightmap(Image heightmap, Vector3 size)
|
|
Model LoadHeightmap(Image heightmap, Vector3 size)
|
|
{
|
|
{
|
|
- Mesh mesh = GenMeshHeightmap(heightmap, size);
|
|
|
|
- Model model = rlglLoadModel(mesh);
|
|
|
|
|
|
+ Model model = { 0 };
|
|
|
|
+
|
|
|
|
+ model.mesh = GenMeshHeightmap(heightmap, size);
|
|
|
|
+
|
|
|
|
+ rlglLoadMesh(&model.mesh);
|
|
|
|
+
|
|
|
|
+ model.transform = MatrixIdentity();
|
|
|
|
+ model.material = LoadDefaultMaterial();
|
|
|
|
|
|
return model;
|
|
return model;
|
|
}
|
|
}
|
|
@@ -591,8 +594,14 @@ Model LoadHeightmap(Image heightmap, Vector3 size)
|
|
// Load a map image as a 3d model (cubes based)
|
|
// Load a map image as a 3d model (cubes based)
|
|
Model LoadCubicmap(Image cubicmap)
|
|
Model LoadCubicmap(Image cubicmap)
|
|
{
|
|
{
|
|
- Mesh mesh = GenMeshCubicmap(cubicmap, (Vector3){ 1.0, 1.0, 1.5f });
|
|
|
|
- Model model = rlglLoadModel(mesh);
|
|
|
|
|
|
+ Model model = { 0 };
|
|
|
|
+
|
|
|
|
+ model.mesh = GenMeshCubicmap(cubicmap, (Vector3){ 1.0, 1.0, 1.5f });
|
|
|
|
+
|
|
|
|
+ rlglLoadMesh(&model.mesh);
|
|
|
|
+
|
|
|
|
+ model.transform = MatrixIdentity();
|
|
|
|
+ model.material = LoadDefaultMaterial();
|
|
|
|
|
|
return model;
|
|
return model;
|
|
}
|
|
}
|
|
@@ -613,13 +622,44 @@ void UnloadModel(Model model)
|
|
rlDeleteBuffers(model.mesh.vboId[0]); // vertex
|
|
rlDeleteBuffers(model.mesh.vboId[0]); // vertex
|
|
rlDeleteBuffers(model.mesh.vboId[1]); // texcoords
|
|
rlDeleteBuffers(model.mesh.vboId[1]); // texcoords
|
|
rlDeleteBuffers(model.mesh.vboId[2]); // normals
|
|
rlDeleteBuffers(model.mesh.vboId[2]); // normals
|
|
- //rlDeleteBuffers(model.mesh.vboId[3]); // texcoords2 (NOT USED)
|
|
|
|
|
|
+ //rlDeleteBuffers(model.mesh.vboId[3]); // colors (NOT USED)
|
|
//rlDeleteBuffers(model.mesh.vboId[4]); // tangents (NOT USED)
|
|
//rlDeleteBuffers(model.mesh.vboId[4]); // tangents (NOT USED)
|
|
- //rlDeleteBuffers(model.mesh.vboId[5]); // colors (NOT USED)
|
|
|
|
|
|
+ //rlDeleteBuffers(model.mesh.vboId[5]); // texcoords2 (NOT USED)
|
|
|
|
|
|
rlDeleteVertexArrays(model.mesh.vaoId);
|
|
rlDeleteVertexArrays(model.mesh.vaoId);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+// Load material data (from file)
|
|
|
|
+Material LoadMaterial(const char *fileName)
|
|
|
|
+{
|
|
|
|
+ Material material = { 0 };
|
|
|
|
+
|
|
|
|
+ if (strcmp(GetExtension(fileName),"mtl") == 0) material = LoadMTL(fileName);
|
|
|
|
+ else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName);
|
|
|
|
+
|
|
|
|
+ return material;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Load default material (uses default models shader)
|
|
|
|
+Material LoadDefaultMaterial(void)
|
|
|
|
+{
|
|
|
|
+ Material material = { 0 };
|
|
|
|
+
|
|
|
|
+ material.shader = GetDefaultShader();
|
|
|
|
+ material.texDiffuse = GetDefaultTexture(); // White texture (1x1 pixel)
|
|
|
|
+ //material.texNormal; // NOTE: By default, not set
|
|
|
|
+ //material.texSpecular; // NOTE: By default, not set
|
|
|
|
+
|
|
|
|
+ material.colDiffuse = WHITE; // Diffuse color
|
|
|
|
+ material.colAmbient = WHITE; // Ambient color
|
|
|
|
+ material.colSpecular = WHITE; // Specular color
|
|
|
|
+
|
|
|
|
+ material.glossiness = 100.0f; // Glossiness level
|
|
|
|
+ material.normalDepth = 1.0f; // Normal map depth
|
|
|
|
+
|
|
|
|
+ return material;
|
|
|
|
+}
|
|
|
|
+
|
|
// Link a texture to a model
|
|
// Link a texture to a model
|
|
void SetModelTexture(Model *model, Texture2D texture)
|
|
void SetModelTexture(Model *model, Texture2D texture)
|
|
{
|
|
{
|
|
@@ -1100,31 +1140,59 @@ void DrawModel(Model model, Vector3 position, float scale, Color tint)
|
|
{
|
|
{
|
|
Vector3 vScale = { scale, scale, scale };
|
|
Vector3 vScale = { scale, scale, scale };
|
|
Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f };
|
|
Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f };
|
|
-
|
|
|
|
|
|
+
|
|
DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint);
|
|
DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint);
|
|
}
|
|
}
|
|
|
|
|
|
// Draw a model with extended parameters
|
|
// Draw a model with extended parameters
|
|
void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
|
|
void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
|
|
{
|
|
{
|
|
- // NOTE: Rotation must be provided in degrees, it's converted to radians inside rlglDrawModel()
|
|
|
|
- rlglDrawModel(model, position, rotationAxis, rotationAngle, scale, tint, false);
|
|
|
|
|
|
+ // Calculate transformation matrix from function parameters
|
|
|
|
+ // Get transform matrix (rotation -> scale -> translation)
|
|
|
|
+ Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD);
|
|
|
|
+ Matrix matScale = MatrixScale(scale.x, scale.y, scale.z);
|
|
|
|
+ Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z);
|
|
|
|
+
|
|
|
|
+ // Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform)
|
|
|
|
+ //Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates
|
|
|
|
+
|
|
|
|
+ model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
|
|
|
|
+ model.material.colDiffuse = tint;
|
|
|
|
+
|
|
|
|
+ rlglDrawEx(model.mesh, model.material, model.transform, false);
|
|
}
|
|
}
|
|
|
|
|
|
// Draw a model wires (with texture if set)
|
|
// Draw a model wires (with texture if set)
|
|
-void DrawModelWires(Model model, Vector3 position, float scale, Color color)
|
|
|
|
|
|
+void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
|
|
{
|
|
{
|
|
Vector3 vScale = { scale, scale, scale };
|
|
Vector3 vScale = { scale, scale, scale };
|
|
Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f };
|
|
Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f };
|
|
|
|
|
|
- rlglDrawModel(model, position, rotationAxis, 0.0f, vScale, color, true);
|
|
|
|
|
|
+ // Calculate transformation matrix from function parameters
|
|
|
|
+ // Get transform matrix (rotation -> scale -> translation)
|
|
|
|
+ Matrix matRotation = MatrixRotate(rotationAxis, 0.0f);
|
|
|
|
+ Matrix matScale = MatrixScale(vScale.x, vScale.y, vScale.z);
|
|
|
|
+ Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z);
|
|
|
|
+
|
|
|
|
+ model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
|
|
|
|
+ model.material.colDiffuse = tint;
|
|
|
|
+
|
|
|
|
+ rlglDrawEx(model.mesh, model.material, model.transform, true);
|
|
}
|
|
}
|
|
|
|
|
|
// Draw a model wires (with texture if set) with extended parameters
|
|
// Draw a model wires (with texture if set) with extended parameters
|
|
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
|
|
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
|
|
{
|
|
{
|
|
- // NOTE: Rotation must be provided in degrees, it's converted to radians inside rlglDrawModel()
|
|
|
|
- rlglDrawModel(model, position, rotationAxis, rotationAngle, scale, tint, true);
|
|
|
|
|
|
+ // Calculate transformation matrix from function parameters
|
|
|
|
+ // Get transform matrix (rotation -> scale -> translation)
|
|
|
|
+ Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD);
|
|
|
|
+ Matrix matScale = MatrixScale(scale.x, scale.y, scale.z);
|
|
|
|
+ Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z);
|
|
|
|
+
|
|
|
|
+ model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
|
|
|
|
+ model.material.colDiffuse = tint;
|
|
|
|
+
|
|
|
|
+ rlglDrawEx(model.mesh, model.material, model.transform, true);
|
|
}
|
|
}
|
|
|
|
|
|
// Draw a billboard
|
|
// Draw a billboard
|
|
@@ -1856,3 +1924,39 @@ static Mesh LoadOBJ(const char *fileName)
|
|
|
|
|
|
return mesh;
|
|
return mesh;
|
|
}
|
|
}
|
|
|
|
+
|
|
|
|
+// Load MTL material data
|
|
|
|
+static Material LoadMTL(const char *fileName)
|
|
|
|
+{
|
|
|
|
+ Material material = { 0 };
|
|
|
|
+
|
|
|
|
+ // TODO: Load mtl file
|
|
|
|
+
|
|
|
|
+ char dataType;
|
|
|
|
+ char comments[200];
|
|
|
|
+
|
|
|
|
+ FILE *mtlFile;
|
|
|
|
+
|
|
|
|
+ mtlFile = fopen(fileName, "rt");
|
|
|
|
+
|
|
|
|
+ if (mtlFile == NULL)
|
|
|
|
+ {
|
|
|
|
+ TraceLog(WARNING, "[%s] MTL file could not be opened", fileName);
|
|
|
|
+ return material;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // First reading pass: Get numVertex, numNormals, numTexCoords, numTriangles
|
|
|
|
+ // NOTE: vertex, texcoords and normals could be optimized (to be used indexed on faces definition)
|
|
|
|
+ // NOTE: faces MUST be defined as TRIANGLES (3 vertex per face)
|
|
|
|
+ while(!feof(mtlFile))
|
|
|
|
+ {
|
|
|
|
+ fscanf(mtlFile, "%c", &dataType);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ fclose(mtlFile);
|
|
|
|
+
|
|
|
|
+ // NOTE: At this point we have all material data
|
|
|
|
+ TraceLog(INFO, "[%s] Material loaded successfully", fileName);
|
|
|
|
+
|
|
|
|
+ return material;
|
|
|
|
+}
|