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@@ -4330,7 +4330,7 @@ static void InitGLTFBones(Model* model, const cgltf_data* data)
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currentTransform->rotation = QuaternionMultiply(parentTransform->rotation, currentTransform->rotation);
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currentTransform->translation = Vector3RotateByQuaternion(currentTransform->translation, parentTransform->rotation);
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currentTransform->translation = Vector3Add(currentTransform->translation, parentTransform->translation);
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- currentTransform->scale = Vector3Multiply(parentTransform->scale, parentTransform->scale);
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+ currentTransform->scale = Vector3Multiply(currentTransform->scale, parentTransform->scale);
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completedBones[i] = true;
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numberCompletedBones++;
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}
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