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@@ -101,8 +101,8 @@ int main()
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{
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{
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hitMeshBBox = true;
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hitMeshBBox = true;
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- // Check ray collision against mesh
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- meshHitInfo = GetCollisionRayMesh(ray, &tower.mesh);
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+ // Check ray collision against model
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+ meshHitInfo = GetCollisionRayModel(ray, &tower);
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if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
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if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
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{
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{
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