|
|
@@ -152,7 +152,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
|
|
|
SetShaderValuei(shdrIrradiance, GetShaderLocation(shdrIrradiance, "environmentMap"), (int[1]){ 0 }, 1);
|
|
|
SetShaderValuei(shdrPrefilter, GetShaderLocation(shdrPrefilter, "environmentMap"), (int[1]){ 0 }, 1);
|
|
|
|
|
|
- Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
|
|
|
+ Texture2D texHDR = LoadTexture("resources/dresden_square.hdr");
|
|
|
Texture2D cubemap = GenTextureCubemap(shdrCubemap, texHDR, CUBEMAP_SIZE);
|
|
|
mat.maps[MAP_IRRADIANCE].texture = GenTextureIrradiance(shdrIrradiance, cubemap, IRRADIANCE_SIZE);
|
|
|
mat.maps[MAP_PREFILTER].texture = GenTexturePrefilter(shdrPrefilter, cubemap, PREFILTERED_SIZE);
|
|
|
@@ -193,4 +193,4 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
|
|
|
mat.maps[MAP_HEIGHT].value = 0.5f;
|
|
|
|
|
|
return mat;
|
|
|
-}
|
|
|
+}
|