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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="Windows-1252" ?>
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<?xml version="1.0" encoding="Windows-1252" ?>
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<raylibAPI>
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<raylibAPI>
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- <Defines count="56">
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+ <Defines count="57">
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<Define name="RAYLIB_H" type="GUARD" value="" desc="" />
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<Define name="RAYLIB_H" type="GUARD" value="" desc="" />
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<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" />
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<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" />
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<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" />
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<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" />
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@@ -57,6 +57,7 @@
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<Define name="MATERIAL_MAP_SPECULAR" type="UNKNOWN" value="MATERIAL_MAP_METALNESS" desc="" />
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<Define name="MATERIAL_MAP_SPECULAR" type="UNKNOWN" value="MATERIAL_MAP_METALNESS" desc="" />
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<Define name="SHADER_LOC_MAP_DIFFUSE" type="UNKNOWN" value="SHADER_LOC_MAP_ALBEDO" desc="" />
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<Define name="SHADER_LOC_MAP_DIFFUSE" type="UNKNOWN" value="SHADER_LOC_MAP_ALBEDO" desc="" />
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<Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" />
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<Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" />
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+ <Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" />
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</Defines>
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</Defines>
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<Structs count="34">
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<Structs count="34">
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<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
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<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
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@@ -470,9 +471,9 @@
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<Value name="GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer="3" desc="Gamepad left DPAD down button" />
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<Value name="GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer="3" desc="Gamepad left DPAD down button" />
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<Value name="GAMEPAD_BUTTON_LEFT_FACE_LEFT" integer="4" desc="Gamepad left DPAD left button" />
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<Value name="GAMEPAD_BUTTON_LEFT_FACE_LEFT" integer="4" desc="Gamepad left DPAD left button" />
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<Value name="GAMEPAD_BUTTON_RIGHT_FACE_UP" integer="5" desc="Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)" />
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<Value name="GAMEPAD_BUTTON_RIGHT_FACE_UP" integer="5" desc="Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)" />
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- <Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="Gamepad right button right (i.e. PS3: Square, Xbox: X)" />
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+ <Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="Gamepad right button right (i.e. PS3: Circle, Xbox: B)" />
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<Value name="GAMEPAD_BUTTON_RIGHT_FACE_DOWN" integer="7" desc="Gamepad right button down (i.e. PS3: Cross, Xbox: A)" />
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<Value name="GAMEPAD_BUTTON_RIGHT_FACE_DOWN" integer="7" desc="Gamepad right button down (i.e. PS3: Cross, Xbox: A)" />
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- <Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="Gamepad right button left (i.e. PS3: Circle, Xbox: B)" />
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+ <Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="Gamepad right button left (i.e. PS3: Square, Xbox: X)" />
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<Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_1" integer="9" desc="Gamepad top/back trigger left (first), it could be a trailing button" />
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<Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_1" integer="9" desc="Gamepad top/back trigger left (first), it could be a trailing button" />
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<Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_2" integer="10" desc="Gamepad top/back trigger left (second), it could be a trailing button" />
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<Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_2" integer="10" desc="Gamepad top/back trigger left (second), it could be a trailing button" />
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<Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer="11" desc="Gamepad top/back trigger right (one), it could be a trailing button" />
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<Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer="11" desc="Gamepad top/back trigger right (one), it could be a trailing button" />
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@@ -902,12 +903,12 @@
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<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
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<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
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<Param type="Shader" name="shader" desc="" />
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<Param type="Shader" name="shader" desc="" />
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</Function>
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</Function>
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- <Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
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- <Param type="Vector2" name="mousePosition" desc="" />
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+ <Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from screen position (i.e mouse)">
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+ <Param type="Vector2" name="position" desc="" />
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<Param type="Camera" name="camera" desc="" />
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<Param type="Camera" name="camera" desc="" />
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</Function>
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</Function>
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- <Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
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- <Param type="Vector2" name="mousePosition" desc="" />
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+ <Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from screen position (i.e mouse) in a viewport">
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+ <Param type="Vector2" name="position" desc="" />
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<Param type="Camera" name="camera" desc="" />
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<Param type="Camera" name="camera" desc="" />
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<Param type="float" name="width" desc="" />
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<Param type="float" name="width" desc="" />
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<Param type="float" name="height" desc="" />
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<Param type="float" name="height" desc="" />
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