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@@ -327,7 +327,7 @@ typedef struct Camera3D {
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Vector3 position; // Camera position
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Vector3 position; // Camera position
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Vector3 target; // Camera target it looks-at
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Vector3 target; // Camera target it looks-at
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Vector3 up; // Camera up vector (rotation over its axis)
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Vector3 up; // Camera up vector (rotation over its axis)
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- float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
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+ float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic
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int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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} Camera3D;
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} Camera3D;
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