raysan5 9 лет назад
Родитель
Сommit
7e36727328
32 измененных файлов с 9847 добавлено и 0 удалено
  1. 12 0
      .gitignore
  2. 62 0
      examples/core_basic_window.cpp
  3. 97 0
      project/vs2015/examples/core_basic_window.vcxproj
  4. 160 0
      project/vs2015/examples/core_basic_window_cpp.vcxproj
  5. 22 0
      project/vs2015/external/glfw3/COPYING.txt
  6. 4235 0
      project/vs2015/external/glfw3/include/GLFW/glfw3.h
  7. 456 0
      project/vs2015/external/glfw3/include/GLFW/glfw3native.h
  8. BIN
      project/vs2015/external/glfw3/lib/win32/glfw3.dll
  9. BIN
      project/vs2015/external/glfw3/lib/win32/glfw3.lib
  10. BIN
      project/vs2015/external/glfw3/lib/win32/glfw3dll.lib
  11. 256 0
      project/vs2015/external/lua/include/lauxlib.h
  12. 486 0
      project/vs2015/external/lua/include/lua.h
  13. 9 0
      project/vs2015/external/lua/include/lua.hpp
  14. 769 0
      project/vs2015/external/lua/include/luaconf.h
  15. 58 0
      project/vs2015/external/lua/include/lualib.h
  16. BIN
      project/vs2015/external/lua/lib/win32/lua53.dll
  17. BIN
      project/vs2015/external/lua/lib/win32/lua53.lib
  18. BIN
      project/vs2015/external/lua/lib/win32/lua53dll.lib
  19. 484 0
      project/vs2015/external/openal_soft/COPYING
  20. 656 0
      project/vs2015/external/openal_soft/include/AL/al.h
  21. 237 0
      project/vs2015/external/openal_soft/include/AL/alc.h
  22. 438 0
      project/vs2015/external/openal_soft/include/AL/alext.h
  23. 3 0
      project/vs2015/external/openal_soft/include/AL/efx-creative.h
  24. 402 0
      project/vs2015/external/openal_soft/include/AL/efx-presets.h
  25. 761 0
      project/vs2015/external/openal_soft/include/AL/efx.h
  26. BIN
      project/vs2015/external/openal_soft/lib/win32/OpenAL32.dll
  27. BIN
      project/vs2015/external/openal_soft/lib/win32/OpenAL32.lib
  28. BIN
      project/vs2015/external/openal_soft/lib/win64/OpenAL32.dll
  29. BIN
      project/vs2015/external/openal_soft/lib/win64/OpenAL32.lib
  30. 40 0
      project/vs2015/raylib.sln
  31. 29 0
      project/vs2015/raylib/ReadMe.txt
  32. 175 0
      project/vs2015/raylib/raylib.vcxproj

+ 12 - 0
.gitignore

@@ -76,3 +76,15 @@ src/libraylib.bc
 !src/external/openal_soft/lib/win32/OpenAL32.dll
 !src/external/OculusSDK/LibOVR/LibOVRRT32_1.dll
 !src/external/pthread/lib/pthreadGC2.dll
+
+# Visual Studio project
+project/vs2015/*.db
+project/vs2015/*.opendb
+!project/vs2015/raylib.sln
+!project/vs2015/raylib/*.vcxproj
+!project/vs2015/examples/*.vcxproj
+!project/vs2015/external/glfw3/lib/win32/glfw3.dll
+!project/vs2015/external/openal_soft/lib/win32/OpenAL32.dll
+!project/vs2015/external/openal_soft/lib/win64/OpenAL32.dll
+!project/vs2015/external/lua/lib/win32/lua53.dll
+

+ 62 - 0
examples/core_basic_window.cpp

@@ -0,0 +1,62 @@
+/*******************************************************************************************
+*
+*   raylib [core] example - Basic window
+*
+*   Welcome to raylib!
+*
+*   To test examples, just press F6 and execute raylib_compile_execute script
+*   Note that compiled executable is placed in the same folder as .c file
+*
+*   You can find all basic examples on C:\raylib\raylib\examples folder or
+*   raylib official webpage: www.raylib.com
+*
+*   Enjoy using raylib. :)
+*
+*   This example has been created using raylib 1.0 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main(int argc, char* argv[])
+{
+	// Initialization
+	//--------------------------------------------------------------------------------------
+	int screenWidth = 800;
+	int screenHeight = 450;
+
+	InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
+
+	SetTargetFPS(60);
+	//--------------------------------------------------------------------------------------
+
+	// Main game loop
+	while (!WindowShouldClose())    // Detect window close button or ESC key
+	{
+		// Update
+		//----------------------------------------------------------------------------------
+		// TODO: Update your variables here
+		//----------------------------------------------------------------------------------
+
+		// Draw
+		//----------------------------------------------------------------------------------
+		BeginDrawing();
+
+		ClearBackground(RAYWHITE);
+
+		DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
+
+		EndDrawing();
+		//----------------------------------------------------------------------------------
+	}
+
+	// De-Initialization
+	//--------------------------------------------------------------------------------------   
+	CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+	return 0;
+}

+ 97 - 0
project/vs2015/examples/core_basic_window.vcxproj

@@ -0,0 +1,97 @@
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+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+      <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+    <Link>
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+ 160 - 0
project/vs2015/examples/core_basic_window_cpp.vcxproj

@@ -0,0 +1,160 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
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+      <Platform>x64</Platform>
+    </ProjectConfiguration>
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+    <ProjectGuid>{B655E850-3322-42F7-941D-6AC18FD66CA1}</ProjectGuid>
+    <Keyword>Win32Proj</Keyword>
+    <RootNamespace>raylib_example_cpp</RootNamespace>
+    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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+    <ConfigurationType>Application</ConfigurationType>
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+    <ConfigurationType>Application</ConfigurationType>
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+    <PlatformToolset>v140</PlatformToolset>
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v140</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
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+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
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+    <LinkIncremental>true</LinkIncremental>
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <LinkIncremental>true</LinkIncremental>
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+      <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
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+      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
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+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ 22 - 0
project/vs2015/external/glfw3/COPYING.txt

@@ -0,0 +1,22 @@
+Copyright (c) 2002-2006 Marcus Geelnard
+Copyright (c) 2006-2016 Camilla Berglund <[email protected]>
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would
+   be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not
+   be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+   distribution.
+

+ 4235 - 0
project/vs2015/external/glfw3/include/GLFW/glfw3.h

@@ -0,0 +1,4235 @@
+/*************************************************************************
+ * GLFW 3.2 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2016 Camilla Berglund <[email protected]>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would
+ *    be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ *    be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ *    distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_h_
+#define _glfw3_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @file glfw3.h
+ *  @brief The header of the GLFW 3 API.
+ *
+ *  This is the header file of the GLFW 3 API.  It defines all its types and
+ *  declares all its functions.
+ *
+ *  For more information about how to use this file, see @ref build_include.
+ */
+/*! @defgroup context Context reference
+ *
+ *  This is the reference documentation for OpenGL and OpenGL ES context related
+ *  functions.  For more task-oriented information, see the @ref context_guide.
+ */
+/*! @defgroup vulkan Vulkan reference
+ *
+ *  This is the reference documentation for Vulkan related functions and types.
+ *  For more task-oriented information, see the @ref vulkan_guide.
+ */
+/*! @defgroup init Initialization, version and error reference
+ *
+ *  This is the reference documentation for initialization and termination of
+ *  the library, version management and error handling.  For more task-oriented
+ *  information, see the @ref intro_guide.
+ */
+/*! @defgroup input Input reference
+ *
+ *  This is the reference documentation for input related functions and types.
+ *  For more task-oriented information, see the @ref input_guide.
+ */
+/*! @defgroup monitor Monitor reference
+ *
+ *  This is the reference documentation for monitor related functions and types.
+ *  For more task-oriented information, see the @ref monitor_guide.
+ */
+/*! @defgroup window Window reference
+ *
+ *  This is the reference documentation for window related functions and types,
+ *  including creation, deletion and event polling.  For more task-oriented
+ *  information, see the @ref window_guide.
+ */
+
+
+/*************************************************************************
+ * Compiler- and platform-specific preprocessor work
+ *************************************************************************/
+
+/* If we are we on Windows, we want a single define for it.
+ */
+#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
+ #define _WIN32
+#endif /* _WIN32 */
+
+/* It is customary to use APIENTRY for OpenGL function pointer declarations on
+ * all platforms.  Additionally, the Windows OpenGL header needs APIENTRY.
+ */
+#ifndef APIENTRY
+ #ifdef _WIN32
+  #define APIENTRY __stdcall
+ #else
+  #define APIENTRY
+ #endif
+#endif /* APIENTRY */
+
+/* Some Windows OpenGL headers need this.
+ */
+#if !defined(WINGDIAPI) && defined(_WIN32)
+ #define WINGDIAPI __declspec(dllimport)
+ #define GLFW_WINGDIAPI_DEFINED
+#endif /* WINGDIAPI */
+
+/* Some Windows GLU headers need this.
+ */
+#if !defined(CALLBACK) && defined(_WIN32)
+ #define CALLBACK __stdcall
+ #define GLFW_CALLBACK_DEFINED
+#endif /* CALLBACK */
+
+/* Most Windows GLU headers need wchar_t.
+ * The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.
+ * Include it unconditionally to avoid surprising side-effects.
+ */
+#include <stddef.h>
+#include <stdint.h>
+
+/* Include the chosen client API headers.
+ */
+#if defined(__APPLE__)
+ #if defined(GLFW_INCLUDE_GLCOREARB)
+  #include <OpenGL/gl3.h>
+  #if defined(GLFW_INCLUDE_GLEXT)
+   #include <OpenGL/gl3ext.h>
+  #endif
+ #elif !defined(GLFW_INCLUDE_NONE)
+  #if !defined(GLFW_INCLUDE_GLEXT)
+   #define GL_GLEXT_LEGACY
+  #endif
+  #include <OpenGL/gl.h>
+ #endif
+ #if defined(GLFW_INCLUDE_GLU)
+  #include <OpenGL/glu.h>
+ #endif
+#else
+ #if defined(GLFW_INCLUDE_GLCOREARB)
+  #include <GL/glcorearb.h>
+ #elif defined(GLFW_INCLUDE_ES1)
+  #include <GLES/gl.h>
+  #if defined(GLFW_INCLUDE_GLEXT)
+   #include <GLES/glext.h>
+  #endif
+ #elif defined(GLFW_INCLUDE_ES2)
+  #include <GLES2/gl2.h>
+  #if defined(GLFW_INCLUDE_GLEXT)
+   #include <GLES2/gl2ext.h>
+  #endif
+ #elif defined(GLFW_INCLUDE_ES3)
+  #include <GLES3/gl3.h>
+  #if defined(GLFW_INCLUDE_GLEXT)
+   #include <GLES2/gl2ext.h>
+  #endif
+ #elif defined(GLFW_INCLUDE_ES31)
+  #include <GLES3/gl31.h>
+  #if defined(GLFW_INCLUDE_GLEXT)
+   #include <GLES2/gl2ext.h>
+  #endif
+ #elif defined(GLFW_INCLUDE_VULKAN)
+  #include <vulkan/vulkan.h>
+ #elif !defined(GLFW_INCLUDE_NONE)
+  #include <GL/gl.h>
+  #if defined(GLFW_INCLUDE_GLEXT)
+   #include <GL/glext.h>
+  #endif
+ #endif
+ #if defined(GLFW_INCLUDE_GLU)
+  #include <GL/glu.h>
+ #endif
+#endif
+
+#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
+ /* GLFW_DLL must be defined by applications that are linking against the DLL
+  * version of the GLFW library.  _GLFW_BUILD_DLL is defined by the GLFW
+  * configuration header when compiling the DLL version of the library.
+  */
+ #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
+#endif
+
+/* GLFWAPI is used to declare public API functions for export
+ * from the DLL / shared library / dynamic library.
+ */
+#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
+ /* We are building GLFW as a Win32 DLL */
+ #define GLFWAPI __declspec(dllexport)
+#elif defined(_WIN32) && defined(GLFW_DLL)
+ /* We are calling GLFW as a Win32 DLL */
+ #define GLFWAPI __declspec(dllimport)
+#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
+ /* We are building GLFW as a shared / dynamic library */
+ #define GLFWAPI __attribute__((visibility("default")))
+#else
+ /* We are building or calling GLFW as a static library */
+ #define GLFWAPI
+#endif
+
+
+/*************************************************************************
+ * GLFW API tokens
+ *************************************************************************/
+
+/*! @name GLFW version macros
+ *  @{ */
+/*! @brief The major version number of the GLFW library.
+ *
+ *  This is incremented when the API is changed in non-compatible ways.
+ *  @ingroup init
+ */
+#define GLFW_VERSION_MAJOR          3
+/*! @brief The minor version number of the GLFW library.
+ *
+ *  This is incremented when features are added to the API but it remains
+ *  backward-compatible.
+ *  @ingroup init
+ */
+#define GLFW_VERSION_MINOR          2
+/*! @brief The revision number of the GLFW library.
+ *
+ *  This is incremented when a bug fix release is made that does not contain any
+ *  API changes.
+ *  @ingroup init
+ */
+#define GLFW_VERSION_REVISION       0
+/*! @} */
+
+/*! @name Boolean values
+ *  @{ */
+/*! @brief One.
+ *
+ *  One.  Seriously.  You don't _need_ to use this symbol in your code.  It's
+ *  just semantic sugar for the number 1.  You can use `1` or `true` or `_True`
+ *  or `GL_TRUE` or whatever you want.
+ */
+#define GLFW_TRUE                   1
+/*! @brief Zero.
+ *
+ *  Zero.  Seriously.  You don't _need_ to use this symbol in your code.  It's
+ *  just just semantic sugar for the number 0.  You can use `0` or `false` or
+ *  `_False` or `GL_FALSE` or whatever you want.
+ */
+#define GLFW_FALSE                  0
+/*! @} */
+
+/*! @name Key and button actions
+ *  @{ */
+/*! @brief The key or mouse button was released.
+ *
+ *  The key or mouse button was released.
+ *
+ *  @ingroup input
+ */
+#define GLFW_RELEASE                0
+/*! @brief The key or mouse button was pressed.
+ *
+ *  The key or mouse button was pressed.
+ *
+ *  @ingroup input
+ */
+#define GLFW_PRESS                  1
+/*! @brief The key was held down until it repeated.
+ *
+ *  The key was held down until it repeated.
+ *
+ *  @ingroup input
+ */
+#define GLFW_REPEAT                 2
+/*! @} */
+
+/*! @defgroup keys Keyboard keys
+ *
+ *  See [key input](@ref input_key) for how these are used.
+ *
+ *  These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
+ *  but re-arranged to map to 7-bit ASCII for printable keys (function keys are
+ *  put in the 256+ range).
+ *
+ *  The naming of the key codes follow these rules:
+ *   - The US keyboard layout is used
+ *   - Names of printable alpha-numeric characters are used (e.g. "A", "R",
+ *     "3", etc.)
+ *   - For non-alphanumeric characters, Unicode:ish names are used (e.g.
+ *     "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
+ *     correspond to the Unicode standard (usually for brevity)
+ *   - Keys that lack a clear US mapping are named "WORLD_x"
+ *   - For non-printable keys, custom names are used (e.g. "F4",
+ *     "BACKSPACE", etc.)
+ *
+ *  @ingroup input
+ *  @{
+ */
+
+/* The unknown key */
+#define GLFW_KEY_UNKNOWN            -1
+
+/* Printable keys */
+#define GLFW_KEY_SPACE              32
+#define GLFW_KEY_APOSTROPHE         39  /* ' */
+#define GLFW_KEY_COMMA              44  /* , */
+#define GLFW_KEY_MINUS              45  /* - */
+#define GLFW_KEY_PERIOD             46  /* . */
+#define GLFW_KEY_SLASH              47  /* / */
+#define GLFW_KEY_0                  48
+#define GLFW_KEY_1                  49
+#define GLFW_KEY_2                  50
+#define GLFW_KEY_3                  51
+#define GLFW_KEY_4                  52
+#define GLFW_KEY_5                  53
+#define GLFW_KEY_6                  54
+#define GLFW_KEY_7                  55
+#define GLFW_KEY_8                  56
+#define GLFW_KEY_9                  57
+#define GLFW_KEY_SEMICOLON          59  /* ; */
+#define GLFW_KEY_EQUAL              61  /* = */
+#define GLFW_KEY_A                  65
+#define GLFW_KEY_B                  66
+#define GLFW_KEY_C                  67
+#define GLFW_KEY_D                  68
+#define GLFW_KEY_E                  69
+#define GLFW_KEY_F                  70
+#define GLFW_KEY_G                  71
+#define GLFW_KEY_H                  72
+#define GLFW_KEY_I                  73
+#define GLFW_KEY_J                  74
+#define GLFW_KEY_K                  75
+#define GLFW_KEY_L                  76
+#define GLFW_KEY_M                  77
+#define GLFW_KEY_N                  78
+#define GLFW_KEY_O                  79
+#define GLFW_KEY_P                  80
+#define GLFW_KEY_Q                  81
+#define GLFW_KEY_R                  82
+#define GLFW_KEY_S                  83
+#define GLFW_KEY_T                  84
+#define GLFW_KEY_U                  85
+#define GLFW_KEY_V                  86
+#define GLFW_KEY_W                  87
+#define GLFW_KEY_X                  88
+#define GLFW_KEY_Y                  89
+#define GLFW_KEY_Z                  90
+#define GLFW_KEY_LEFT_BRACKET       91  /* [ */
+#define GLFW_KEY_BACKSLASH          92  /* \ */
+#define GLFW_KEY_RIGHT_BRACKET      93  /* ] */
+#define GLFW_KEY_GRAVE_ACCENT       96  /* ` */
+#define GLFW_KEY_WORLD_1            161 /* non-US #1 */
+#define GLFW_KEY_WORLD_2            162 /* non-US #2 */
+
+/* Function keys */
+#define GLFW_KEY_ESCAPE             256
+#define GLFW_KEY_ENTER              257
+#define GLFW_KEY_TAB                258
+#define GLFW_KEY_BACKSPACE          259
+#define GLFW_KEY_INSERT             260
+#define GLFW_KEY_DELETE             261
+#define GLFW_KEY_RIGHT              262
+#define GLFW_KEY_LEFT               263
+#define GLFW_KEY_DOWN               264
+#define GLFW_KEY_UP                 265
+#define GLFW_KEY_PAGE_UP            266
+#define GLFW_KEY_PAGE_DOWN          267
+#define GLFW_KEY_HOME               268
+#define GLFW_KEY_END                269
+#define GLFW_KEY_CAPS_LOCK          280
+#define GLFW_KEY_SCROLL_LOCK        281
+#define GLFW_KEY_NUM_LOCK           282
+#define GLFW_KEY_PRINT_SCREEN       283
+#define GLFW_KEY_PAUSE              284
+#define GLFW_KEY_F1                 290
+#define GLFW_KEY_F2                 291
+#define GLFW_KEY_F3                 292
+#define GLFW_KEY_F4                 293
+#define GLFW_KEY_F5                 294
+#define GLFW_KEY_F6                 295
+#define GLFW_KEY_F7                 296
+#define GLFW_KEY_F8                 297
+#define GLFW_KEY_F9                 298
+#define GLFW_KEY_F10                299
+#define GLFW_KEY_F11                300
+#define GLFW_KEY_F12                301
+#define GLFW_KEY_F13                302
+#define GLFW_KEY_F14                303
+#define GLFW_KEY_F15                304
+#define GLFW_KEY_F16                305
+#define GLFW_KEY_F17                306
+#define GLFW_KEY_F18                307
+#define GLFW_KEY_F19                308
+#define GLFW_KEY_F20                309
+#define GLFW_KEY_F21                310
+#define GLFW_KEY_F22                311
+#define GLFW_KEY_F23                312
+#define GLFW_KEY_F24                313
+#define GLFW_KEY_F25                314
+#define GLFW_KEY_KP_0               320
+#define GLFW_KEY_KP_1               321
+#define GLFW_KEY_KP_2               322
+#define GLFW_KEY_KP_3               323
+#define GLFW_KEY_KP_4               324
+#define GLFW_KEY_KP_5               325
+#define GLFW_KEY_KP_6               326
+#define GLFW_KEY_KP_7               327
+#define GLFW_KEY_KP_8               328
+#define GLFW_KEY_KP_9               329
+#define GLFW_KEY_KP_DECIMAL         330
+#define GLFW_KEY_KP_DIVIDE          331
+#define GLFW_KEY_KP_MULTIPLY        332
+#define GLFW_KEY_KP_SUBTRACT        333
+#define GLFW_KEY_KP_ADD             334
+#define GLFW_KEY_KP_ENTER           335
+#define GLFW_KEY_KP_EQUAL           336
+#define GLFW_KEY_LEFT_SHIFT         340
+#define GLFW_KEY_LEFT_CONTROL       341
+#define GLFW_KEY_LEFT_ALT           342
+#define GLFW_KEY_LEFT_SUPER         343
+#define GLFW_KEY_RIGHT_SHIFT        344
+#define GLFW_KEY_RIGHT_CONTROL      345
+#define GLFW_KEY_RIGHT_ALT          346
+#define GLFW_KEY_RIGHT_SUPER        347
+#define GLFW_KEY_MENU               348
+
+#define GLFW_KEY_LAST               GLFW_KEY_MENU
+
+/*! @} */
+
+/*! @defgroup mods Modifier key flags
+ *
+ *  See [key input](@ref input_key) for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+
+/*! @brief If this bit is set one or more Shift keys were held down.
+ */
+#define GLFW_MOD_SHIFT           0x0001
+/*! @brief If this bit is set one or more Control keys were held down.
+ */
+#define GLFW_MOD_CONTROL         0x0002
+/*! @brief If this bit is set one or more Alt keys were held down.
+ */
+#define GLFW_MOD_ALT             0x0004
+/*! @brief If this bit is set one or more Super keys were held down.
+ */
+#define GLFW_MOD_SUPER           0x0008
+
+/*! @} */
+
+/*! @defgroup buttons Mouse buttons
+ *
+ *  See [mouse button input](@ref input_mouse_button) for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+#define GLFW_MOUSE_BUTTON_1         0
+#define GLFW_MOUSE_BUTTON_2         1
+#define GLFW_MOUSE_BUTTON_3         2
+#define GLFW_MOUSE_BUTTON_4         3
+#define GLFW_MOUSE_BUTTON_5         4
+#define GLFW_MOUSE_BUTTON_6         5
+#define GLFW_MOUSE_BUTTON_7         6
+#define GLFW_MOUSE_BUTTON_8         7
+#define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8
+#define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1
+#define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2
+#define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3
+/*! @} */
+
+/*! @defgroup joysticks Joysticks
+ *
+ *  See [joystick input](@ref joystick) for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+#define GLFW_JOYSTICK_1             0
+#define GLFW_JOYSTICK_2             1
+#define GLFW_JOYSTICK_3             2
+#define GLFW_JOYSTICK_4             3
+#define GLFW_JOYSTICK_5             4
+#define GLFW_JOYSTICK_6             5
+#define GLFW_JOYSTICK_7             6
+#define GLFW_JOYSTICK_8             7
+#define GLFW_JOYSTICK_9             8
+#define GLFW_JOYSTICK_10            9
+#define GLFW_JOYSTICK_11            10
+#define GLFW_JOYSTICK_12            11
+#define GLFW_JOYSTICK_13            12
+#define GLFW_JOYSTICK_14            13
+#define GLFW_JOYSTICK_15            14
+#define GLFW_JOYSTICK_16            15
+#define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16
+/*! @} */
+
+/*! @defgroup errors Error codes
+ *
+ *  See [error handling](@ref error_handling) for how these are used.
+ *
+ *  @ingroup init
+ *  @{ */
+/*! @brief GLFW has not been initialized.
+ *
+ *  This occurs if a GLFW function was called that must not be called unless the
+ *  library is [initialized](@ref intro_init).
+ *
+ *  @analysis Application programmer error.  Initialize GLFW before calling any
+ *  function that requires initialization.
+ */
+#define GLFW_NOT_INITIALIZED        0x00010001
+/*! @brief No context is current for this thread.
+ *
+ *  This occurs if a GLFW function was called that needs and operates on the
+ *  current OpenGL or OpenGL ES context but no context is current on the calling
+ *  thread.  One such function is @ref glfwSwapInterval.
+ *
+ *  @analysis Application programmer error.  Ensure a context is current before
+ *  calling functions that require a current context.
+ */
+#define GLFW_NO_CURRENT_CONTEXT     0x00010002
+/*! @brief One of the arguments to the function was an invalid enum value.
+ *
+ *  One of the arguments to the function was an invalid enum value, for example
+ *  requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref
+ *  glfwGetWindowAttrib.
+ *
+ *  @analysis Application programmer error.  Fix the offending call.
+ */
+#define GLFW_INVALID_ENUM           0x00010003
+/*! @brief One of the arguments to the function was an invalid value.
+ *
+ *  One of the arguments to the function was an invalid value, for example
+ *  requesting a non-existent OpenGL or OpenGL ES version like 2.7.
+ *
+ *  Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
+ *  result in a @ref GLFW_VERSION_UNAVAILABLE error.
+ *
+ *  @analysis Application programmer error.  Fix the offending call.
+ */
+#define GLFW_INVALID_VALUE          0x00010004
+/*! @brief A memory allocation failed.
+ *
+ *  A memory allocation failed.
+ *
+ *  @analysis A bug in GLFW or the underlying operating system.  Report the bug
+ *  to our [issue tracker](https://github.com/glfw/glfw/issues).
+ */
+#define GLFW_OUT_OF_MEMORY          0x00010005
+/*! @brief GLFW could not find support for the requested API on the system.
+ *
+ *  GLFW could not find support for the requested API on the system.
+ *
+ *  @analysis The installed graphics driver does not support the requested
+ *  API, or does not support it via the chosen context creation backend.
+ *  Below are a few examples.
+ *
+ *  @par
+ *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only
+ *  supports OpenGL ES via EGL, while Nvidia and Intel only support it via
+ *  a WGL or GLX extension.  OS X does not provide OpenGL ES at all.  The Mesa
+ *  EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
+ *  driver.  Older graphics drivers do not support Vulkan.
+ */
+#define GLFW_API_UNAVAILABLE        0x00010006
+/*! @brief The requested OpenGL or OpenGL ES version is not available.
+ *
+ *  The requested OpenGL or OpenGL ES version (including any requested context
+ *  or framebuffer hints) is not available on this machine.
+ *
+ *  @analysis The machine does not support your requirements.  If your
+ *  application is sufficiently flexible, downgrade your requirements and try
+ *  again.  Otherwise, inform the user that their machine does not match your
+ *  requirements.
+ *
+ *  @par
+ *  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
+ *  comes out before the 4.x series gets that far, also fail with this error and
+ *  not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
+ *  will exist.
+ */
+#define GLFW_VERSION_UNAVAILABLE    0x00010007
+/*! @brief A platform-specific error occurred that does not match any of the
+ *  more specific categories.
+ *
+ *  A platform-specific error occurred that does not match any of the more
+ *  specific categories.
+ *
+ *  @analysis A bug or configuration error in GLFW, the underlying operating
+ *  system or its drivers, or a lack of required resources.  Report the issue to
+ *  our [issue tracker](https://github.com/glfw/glfw/issues).
+ */
+#define GLFW_PLATFORM_ERROR         0x00010008
+/*! @brief The requested format is not supported or available.
+ *
+ *  If emitted during window creation, the requested pixel format is not
+ *  supported.
+ *
+ *  If emitted when querying the clipboard, the contents of the clipboard could
+ *  not be converted to the requested format.
+ *
+ *  @analysis If emitted during window creation, one or more
+ *  [hard constraints](@ref window_hints_hard) did not match any of the
+ *  available pixel formats.  If your application is sufficiently flexible,
+ *  downgrade your requirements and try again.  Otherwise, inform the user that
+ *  their machine does not match your requirements.
+ *
+ *  @par
+ *  If emitted when querying the clipboard, ignore the error or report it to
+ *  the user, as appropriate.
+ */
+#define GLFW_FORMAT_UNAVAILABLE     0x00010009
+/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
+ *
+ *  A window that does not have an OpenGL or OpenGL ES context was passed to
+ *  a function that requires it to have one.
+ *
+ *  @analysis Application programmer error.  Fix the offending call.
+ */
+#define GLFW_NO_WINDOW_CONTEXT      0x0001000A
+/*! @} */
+
+#define GLFW_FOCUSED                0x00020001
+#define GLFW_ICONIFIED              0x00020002
+#define GLFW_RESIZABLE              0x00020003
+#define GLFW_VISIBLE                0x00020004
+#define GLFW_DECORATED              0x00020005
+#define GLFW_AUTO_ICONIFY           0x00020006
+#define GLFW_FLOATING               0x00020007
+#define GLFW_MAXIMIZED              0x00020008
+
+#define GLFW_RED_BITS               0x00021001
+#define GLFW_GREEN_BITS             0x00021002
+#define GLFW_BLUE_BITS              0x00021003
+#define GLFW_ALPHA_BITS             0x00021004
+#define GLFW_DEPTH_BITS             0x00021005
+#define GLFW_STENCIL_BITS           0x00021006
+#define GLFW_ACCUM_RED_BITS         0x00021007
+#define GLFW_ACCUM_GREEN_BITS       0x00021008
+#define GLFW_ACCUM_BLUE_BITS        0x00021009
+#define GLFW_ACCUM_ALPHA_BITS       0x0002100A
+#define GLFW_AUX_BUFFERS            0x0002100B
+#define GLFW_STEREO                 0x0002100C
+#define GLFW_SAMPLES                0x0002100D
+#define GLFW_SRGB_CAPABLE           0x0002100E
+#define GLFW_REFRESH_RATE           0x0002100F
+#define GLFW_DOUBLEBUFFER           0x00021010
+
+#define GLFW_CLIENT_API             0x00022001
+#define GLFW_CONTEXT_VERSION_MAJOR  0x00022002
+#define GLFW_CONTEXT_VERSION_MINOR  0x00022003
+#define GLFW_CONTEXT_REVISION       0x00022004
+#define GLFW_CONTEXT_ROBUSTNESS     0x00022005
+#define GLFW_OPENGL_FORWARD_COMPAT  0x00022006
+#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
+#define GLFW_OPENGL_PROFILE         0x00022008
+#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
+#define GLFW_CONTEXT_NO_ERROR       0x0002200A
+#define GLFW_CONTEXT_CREATION_API   0x0002200B
+
+#define GLFW_NO_API                          0
+#define GLFW_OPENGL_API             0x00030001
+#define GLFW_OPENGL_ES_API          0x00030002
+
+#define GLFW_NO_ROBUSTNESS                   0
+#define GLFW_NO_RESET_NOTIFICATION  0x00031001
+#define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002
+
+#define GLFW_OPENGL_ANY_PROFILE              0
+#define GLFW_OPENGL_CORE_PROFILE    0x00032001
+#define GLFW_OPENGL_COMPAT_PROFILE  0x00032002
+
+#define GLFW_CURSOR                 0x00033001
+#define GLFW_STICKY_KEYS            0x00033002
+#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
+
+#define GLFW_CURSOR_NORMAL          0x00034001
+#define GLFW_CURSOR_HIDDEN          0x00034002
+#define GLFW_CURSOR_DISABLED        0x00034003
+
+#define GLFW_ANY_RELEASE_BEHAVIOR            0
+#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
+#define GLFW_RELEASE_BEHAVIOR_NONE  0x00035002
+
+#define GLFW_NATIVE_CONTEXT_API     0x00036001
+#define GLFW_EGL_CONTEXT_API        0x00036002
+
+/*! @defgroup shapes Standard cursor shapes
+ *
+ *  See [standard cursor creation](@ref cursor_standard) for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+
+/*! @brief The regular arrow cursor shape.
+ *
+ *  The regular arrow cursor.
+ */
+#define GLFW_ARROW_CURSOR           0x00036001
+/*! @brief The text input I-beam cursor shape.
+ *
+ *  The text input I-beam cursor shape.
+ */
+#define GLFW_IBEAM_CURSOR           0x00036002
+/*! @brief The crosshair shape.
+ *
+ *  The crosshair shape.
+ */
+#define GLFW_CROSSHAIR_CURSOR       0x00036003
+/*! @brief The hand shape.
+ *
+ *  The hand shape.
+ */
+#define GLFW_HAND_CURSOR            0x00036004
+/*! @brief The horizontal resize arrow shape.
+ *
+ *  The horizontal resize arrow shape.
+ */
+#define GLFW_HRESIZE_CURSOR         0x00036005
+/*! @brief The vertical resize arrow shape.
+ *
+ *  The vertical resize arrow shape.
+ */
+#define GLFW_VRESIZE_CURSOR         0x00036006
+/*! @} */
+
+#define GLFW_CONNECTED              0x00040001
+#define GLFW_DISCONNECTED           0x00040002
+
+#define GLFW_DONT_CARE              -1
+
+
+/*************************************************************************
+ * GLFW API types
+ *************************************************************************/
+
+/*! @brief Client API function pointer type.
+ *
+ *  Generic function pointer used for returning client API function pointers
+ *  without forcing a cast from a regular pointer.
+ *
+ *  @sa @ref context_glext
+ *  @sa glfwGetProcAddress
+ *
+ *  @since Added in version 3.0.
+ 
+ *  @ingroup context
+ */
+typedef void (*GLFWglproc)(void);
+
+/*! @brief Vulkan API function pointer type.
+ *
+ *  Generic function pointer used for returning Vulkan API function pointers
+ *  without forcing a cast from a regular pointer.
+ *
+ *  @sa @ref vulkan_proc
+ *  @sa glfwGetInstanceProcAddress
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+typedef void (*GLFWvkproc)(void);
+
+/*! @brief Opaque monitor object.
+ *
+ *  Opaque monitor object.
+ *
+ *  @see @ref monitor_object
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+typedef struct GLFWmonitor GLFWmonitor;
+
+/*! @brief Opaque window object.
+ *
+ *  Opaque window object.
+ *
+ *  @see @ref window_object
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+typedef struct GLFWwindow GLFWwindow;
+
+/*! @brief Opaque cursor object.
+ *
+ *  Opaque cursor object.
+ *
+ *  @see @ref cursor_object
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup cursor
+ */
+typedef struct GLFWcursor GLFWcursor;
+
+/*! @brief The function signature for error callbacks.
+ *
+ *  This is the function signature for error callback functions.
+ *
+ *  @param[in] error An [error code](@ref errors).
+ *  @param[in] description A UTF-8 encoded string describing the error.
+ *
+ *  @sa @ref error_handling
+ *  @sa glfwSetErrorCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup init
+ */
+typedef void (* GLFWerrorfun)(int,const char*);
+
+/*! @brief The function signature for window position callbacks.
+ *
+ *  This is the function signature for window position callback functions.
+ *
+ *  @param[in] window The window that was moved.
+ *  @param[in] xpos The new x-coordinate, in screen coordinates, of the
+ *  upper-left corner of the client area of the window.
+ *  @param[in] ypos The new y-coordinate, in screen coordinates, of the
+ *  upper-left corner of the client area of the window.
+ *
+ *  @sa @ref window_pos
+ *  @sa glfwSetWindowPosCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
+
+/*! @brief The function signature for window resize callbacks.
+ *
+ *  This is the function signature for window size callback functions.
+ *
+ *  @param[in] window The window that was resized.
+ *  @param[in] width The new width, in screen coordinates, of the window.
+ *  @param[in] height The new height, in screen coordinates, of the window.
+ *
+ *  @sa @ref window_size
+ *  @sa glfwSetWindowSizeCallback
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
+
+/*! @brief The function signature for window close callbacks.
+ *
+ *  This is the function signature for window close callback functions.
+ *
+ *  @param[in] window The window that the user attempted to close.
+ *
+ *  @sa @ref window_close
+ *  @sa glfwSetWindowCloseCallback
+ *
+ *  @since Added in version 2.5.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowclosefun)(GLFWwindow*);
+
+/*! @brief The function signature for window content refresh callbacks.
+ *
+ *  This is the function signature for window refresh callback functions.
+ *
+ *  @param[in] window The window whose content needs to be refreshed.
+ *
+ *  @sa @ref window_refresh
+ *  @sa glfwSetWindowRefreshCallback
+ *
+ *  @since Added in version 2.5.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
+
+/*! @brief The function signature for window focus/defocus callbacks.
+ *
+ *  This is the function signature for window focus callback functions.
+ *
+ *  @param[in] window The window that gained or lost input focus.
+ *  @param[in] focused `GLFW_TRUE` if the window was given input focus, or
+ *  `GLFW_FALSE` if it lost it.
+ *
+ *  @sa @ref window_focus
+ *  @sa glfwSetWindowFocusCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
+
+/*! @brief The function signature for window iconify/restore callbacks.
+ *
+ *  This is the function signature for window iconify/restore callback
+ *  functions.
+ *
+ *  @param[in] window The window that was iconified or restored.
+ *  @param[in] iconified `GLFW_TRUE` if the window was iconified, or
+ *  `GLFW_FALSE` if it was restored.
+ *
+ *  @sa @ref window_iconify
+ *  @sa glfwSetWindowIconifyCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
+
+/*! @brief The function signature for framebuffer resize callbacks.
+ *
+ *  This is the function signature for framebuffer resize callback
+ *  functions.
+ *
+ *  @param[in] window The window whose framebuffer was resized.
+ *  @param[in] width The new width, in pixels, of the framebuffer.
+ *  @param[in] height The new height, in pixels, of the framebuffer.
+ *
+ *  @sa @ref window_fbsize
+ *  @sa glfwSetFramebufferSizeCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
+
+/*! @brief The function signature for mouse button callbacks.
+ *
+ *  This is the function signature for mouse button callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] button The [mouse button](@ref buttons) that was pressed or
+ *  released.
+ *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ *  held down.
+ *
+ *  @sa @ref input_mouse_button
+ *  @sa glfwSetMouseButtonCallback
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle and modifier mask parameters.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
+
+/*! @brief The function signature for cursor position callbacks.
+ *
+ *  This is the function signature for cursor position callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] xpos The new cursor x-coordinate, relative to the left edge of
+ *  the client area.
+ *  @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
+ *  client area.
+ *
+ *  @sa @ref cursor_pos
+ *  @sa glfwSetCursorPosCallback
+ *
+ *  @since Added in version 3.0.  Replaces `GLFWmouseposfun`.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
+
+/*! @brief The function signature for cursor enter/leave callbacks.
+ *
+ *  This is the function signature for cursor enter/leave callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] entered `GLFW_TRUE` if the cursor entered the window's client
+ *  area, or `GLFW_FALSE` if it left it.
+ *
+ *  @sa @ref cursor_enter
+ *  @sa glfwSetCursorEnterCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
+
+/*! @brief The function signature for scroll callbacks.
+ *
+ *  This is the function signature for scroll callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] xoffset The scroll offset along the x-axis.
+ *  @param[in] yoffset The scroll offset along the y-axis.
+ *
+ *  @sa @ref scrolling
+ *  @sa glfwSetScrollCallback
+ *
+ *  @since Added in version 3.0.  Replaces `GLFWmousewheelfun`.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
+
+/*! @brief The function signature for keyboard key callbacks.
+ *
+ *  This is the function signature for keyboard key callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] key The [keyboard key](@ref keys) that was pressed or released.
+ *  @param[in] scancode The system-specific scancode of the key.
+ *  @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
+ *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ *  held down.
+ *
+ *  @sa @ref input_key
+ *  @sa glfwSetKeyCallback
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle, scancode and modifier mask parameters.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
+
+/*! @brief The function signature for Unicode character callbacks.
+ *
+ *  This is the function signature for Unicode character callback functions.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] codepoint The Unicode code point of the character.
+ *
+ *  @sa @ref input_char
+ *  @sa glfwSetCharCallback
+ *
+ *  @since Added in version 2.4.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
+
+/*! @brief The function signature for Unicode character with modifiers
+ *  callbacks.
+ *
+ *  This is the function signature for Unicode character with modifiers callback
+ *  functions.  It is called for each input character, regardless of what
+ *  modifier keys are held down.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] codepoint The Unicode code point of the character.
+ *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ *  held down.
+ *
+ *  @sa @ref input_char
+ *  @sa glfwSetCharModsCallback
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
+
+/*! @brief The function signature for file drop callbacks.
+ *
+ *  This is the function signature for file drop callbacks.
+ *
+ *  @param[in] window The window that received the event.
+ *  @param[in] count The number of dropped files.
+ *  @param[in] paths The UTF-8 encoded file and/or directory path names.
+ *
+ *  @sa @ref path_drop
+ *  @sa glfwSetDropCallback
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
+
+/*! @brief The function signature for monitor configuration callbacks.
+ *
+ *  This is the function signature for monitor configuration callback functions.
+ *
+ *  @param[in] monitor The monitor that was connected or disconnected.
+ *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
+ *
+ *  @sa @ref monitor_event
+ *  @sa glfwSetMonitorCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
+
+/*! @brief The function signature for joystick configuration callbacks.
+ *
+ *  This is the function signature for joystick configuration callback
+ *  functions.
+ *
+ *  @param[in] joy The joystick that was connected or disconnected.
+ *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
+ *
+ *  @sa @ref joystick_event
+ *  @sa glfwSetJoystickCallback
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup input
+ */
+typedef void (* GLFWjoystickfun)(int,int);
+
+/*! @brief Video mode type.
+ *
+ *  This describes a single video mode.
+ *
+ *  @sa @ref monitor_modes
+ *  @sa glfwGetVideoMode glfwGetVideoModes
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added refresh rate member.
+ *
+ *  @ingroup monitor
+ */
+typedef struct GLFWvidmode
+{
+    /*! The width, in screen coordinates, of the video mode.
+     */
+    int width;
+    /*! The height, in screen coordinates, of the video mode.
+     */
+    int height;
+    /*! The bit depth of the red channel of the video mode.
+     */
+    int redBits;
+    /*! The bit depth of the green channel of the video mode.
+     */
+    int greenBits;
+    /*! The bit depth of the blue channel of the video mode.
+     */
+    int blueBits;
+    /*! The refresh rate, in Hz, of the video mode.
+     */
+    int refreshRate;
+} GLFWvidmode;
+
+/*! @brief Gamma ramp.
+ *
+ *  This describes the gamma ramp for a monitor.
+ *
+ *  @sa @ref monitor_gamma
+ *  @sa glfwGetGammaRamp glfwSetGammaRamp
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+typedef struct GLFWgammaramp
+{
+    /*! An array of value describing the response of the red channel.
+     */
+    unsigned short* red;
+    /*! An array of value describing the response of the green channel.
+     */
+    unsigned short* green;
+    /*! An array of value describing the response of the blue channel.
+     */
+    unsigned short* blue;
+    /*! The number of elements in each array.
+     */
+    unsigned int size;
+} GLFWgammaramp;
+
+/*! @brief Image data.
+ *
+ *  @sa @ref cursor_custom
+ *
+ *  @since Added in version 2.1.
+ *  @glfw3 Removed format and bytes-per-pixel members.
+ */
+typedef struct GLFWimage
+{
+    /*! The width, in pixels, of this image.
+     */
+    int width;
+    /*! The height, in pixels, of this image.
+     */
+    int height;
+    /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
+     */
+    unsigned char* pixels;
+} GLFWimage;
+
+
+/*************************************************************************
+ * GLFW API functions
+ *************************************************************************/
+
+/*! @brief Initializes the GLFW library.
+ *
+ *  This function initializes the GLFW library.  Before most GLFW functions can
+ *  be used, GLFW must be initialized, and before an application terminates GLFW
+ *  should be terminated in order to free any resources allocated during or
+ *  after initialization.
+ *
+ *  If this function fails, it calls @ref glfwTerminate before returning.  If it
+ *  succeeds, you should call @ref glfwTerminate before the application exits.
+ *
+ *  Additional calls to this function after successful initialization but before
+ *  termination will return `GLFW_TRUE` immediately.
+ *
+ *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @osx This function will change the current directory of the
+ *  application to the `Contents/Resources` subdirectory of the application's
+ *  bundle, if present.  This can be disabled with a
+ *  [compile-time option](@ref compile_options_osx).
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref intro_init
+ *  @sa glfwTerminate
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup init
+ */
+GLFWAPI int glfwInit(void);
+
+/*! @brief Terminates the GLFW library.
+ *
+ *  This function destroys all remaining windows and cursors, restores any
+ *  modified gamma ramps and frees any other allocated resources.  Once this
+ *  function is called, you must again call @ref glfwInit successfully before
+ *  you will be able to use most GLFW functions.
+ *
+ *  If GLFW has been successfully initialized, this function should be called
+ *  before the application exits.  If initialization fails, there is no need to
+ *  call this function, as it is called by @ref glfwInit before it returns
+ *  failure.
+ *
+ *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark This function may be called before @ref glfwInit.
+ *
+ *  @warning The contexts of any remaining windows must not be current on any
+ *  other thread when this function is called.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref intro_init
+ *  @sa glfwInit
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup init
+ */
+GLFWAPI void glfwTerminate(void);
+
+/*! @brief Retrieves the version of the GLFW library.
+ *
+ *  This function retrieves the major, minor and revision numbers of the GLFW
+ *  library.  It is intended for when you are using GLFW as a shared library and
+ *  want to ensure that you are using the minimum required version.
+ *
+ *  Any or all of the version arguments may be `NULL`.
+ *
+ *  @param[out] major Where to store the major version number, or `NULL`.
+ *  @param[out] minor Where to store the minor version number, or `NULL`.
+ *  @param[out] rev Where to store the revision number, or `NULL`.
+ *
+ *  @errors None.
+ *
+ *  @remark This function may be called before @ref glfwInit.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref intro_version
+ *  @sa glfwGetVersionString
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup init
+ */
+GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
+
+/*! @brief Returns a string describing the compile-time configuration.
+ *
+ *  This function returns the compile-time generated
+ *  [version string](@ref intro_version_string) of the GLFW library binary.  It
+ *  describes the version, platform, compiler and any platform-specific
+ *  compile-time options.  It should not be confused with the OpenGL or OpenGL
+ *  ES version string, queried with `glGetString`.
+ *
+ *  __Do not use the version string__ to parse the GLFW library version.  The
+ *  @ref glfwGetVersion function provides the version of the running library
+ *  binary in numerical format.
+ *
+ *  @return The ASCII encoded GLFW version string.
+ *
+ *  @errors None.
+ *
+ *  @remark This function may be called before @ref glfwInit.
+ *
+ *  @pointer_lifetime The returned string is static and compile-time generated.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref intro_version
+ *  @sa glfwGetVersion
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup init
+ */
+GLFWAPI const char* glfwGetVersionString(void);
+
+/*! @brief Sets the error callback.
+ *
+ *  This function sets the error callback, which is called with an error code
+ *  and a human-readable description each time a GLFW error occurs.
+ *
+ *  The error callback is called on the thread where the error occurred.  If you
+ *  are using GLFW from multiple threads, your error callback needs to be
+ *  written accordingly.
+ *
+ *  Because the description string may have been generated specifically for that
+ *  error, it is not guaranteed to be valid after the callback has returned.  If
+ *  you wish to use it after the callback returns, you need to make a copy.
+ *
+ *  Once set, the error callback remains set even after the library has been
+ *  terminated.
+ *
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set.
+ *
+ *  @errors None.
+ *
+ *  @remark This function may be called before @ref glfwInit.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref error_handling
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup init
+ */
+GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
+
+/*! @brief Returns the currently connected monitors.
+ *
+ *  This function returns an array of handles for all currently connected
+ *  monitors.  The primary monitor is always first in the returned array.  If no
+ *  monitors were found, this function returns `NULL`.
+ *
+ *  @param[out] count Where to store the number of monitors in the returned
+ *  array.  This is set to zero if an error occurred.
+ *  @return An array of monitor handles, or `NULL` if no monitors were found or
+ *  if an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is guaranteed to be valid only until the
+ *  monitor configuration changes or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_monitors
+ *  @sa @ref monitor_event
+ *  @sa glfwGetPrimaryMonitor
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
+
+/*! @brief Returns the primary monitor.
+ *
+ *  This function returns the primary monitor.  This is usually the monitor
+ *  where elements like the task bar or global menu bar are located.
+ *
+ *  @return The primary monitor, or `NULL` if no monitors were found or if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @remark The primary monitor is always first in the array returned by @ref
+ *  glfwGetMonitors.
+ *
+ *  @sa @ref monitor_monitors
+ *  @sa glfwGetMonitors
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
+
+/*! @brief Returns the position of the monitor's viewport on the virtual screen.
+ *
+ *  This function returns the position, in screen coordinates, of the upper-left
+ *  corner of the specified monitor.
+ *
+ *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` position arguments will be set to zero.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+ *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_properties
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
+
+/*! @brief Returns the physical size of the monitor.
+ *
+ *  This function returns the size, in millimetres, of the display area of the
+ *  specified monitor.
+ *
+ *  Some systems do not provide accurate monitor size information, either
+ *  because the monitor
+ *  [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
+ *  data is incorrect or because the driver does not report it accurately.
+ *
+ *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` size arguments will be set to zero.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @param[out] widthMM Where to store the width, in millimetres, of the
+ *  monitor's display area, or `NULL`.
+ *  @param[out] heightMM Where to store the height, in millimetres, of the
+ *  monitor's display area, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @remark @win32 calculates the returned physical size from the
+ *  current resolution and system DPI instead of querying the monitor EDID data.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_properties
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
+
+/*! @brief Returns the name of the specified monitor.
+ *
+ *  This function returns a human-readable name, encoded as UTF-8, of the
+ *  specified monitor.  The name typically reflects the make and model of the
+ *  monitor and is not guaranteed to be unique among the connected monitors.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @return The UTF-8 encoded name of the monitor, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified monitor is
+ *  disconnected or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_properties
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
+
+/*! @brief Sets the monitor configuration callback.
+ *
+ *  This function sets the monitor configuration callback, or removes the
+ *  currently set callback.  This is called when a monitor is connected to or
+ *  disconnected from the system.
+ *
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_event
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
+
+/*! @brief Returns the available video modes for the specified monitor.
+ *
+ *  This function returns an array of all video modes supported by the specified
+ *  monitor.  The returned array is sorted in ascending order, first by color
+ *  bit depth (the sum of all channel depths) and then by resolution area (the
+ *  product of width and height).
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @param[out] count Where to store the number of video modes in the returned
+ *  array.  This is set to zero if an error occurred.
+ *  @return An array of video modes, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified monitor is
+ *  disconnected, this function is called again for that monitor or the library
+ *  is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_modes
+ *  @sa glfwGetVideoMode
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Changed to return an array of modes for a specific monitor.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
+
+/*! @brief Returns the current mode of the specified monitor.
+ *
+ *  This function returns the current video mode of the specified monitor.  If
+ *  you have created a full screen window for that monitor, the return value
+ *  will depend on whether that window is iconified.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @return The current mode of the monitor, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified monitor is
+ *  disconnected or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_modes
+ *  @sa glfwGetVideoModes
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetDesktopMode`.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
+
+/*! @brief Generates a gamma ramp and sets it for the specified monitor.
+ *
+ *  This function generates a 256-element gamma ramp from the specified exponent
+ *  and then calls @ref glfwSetGammaRamp with it.  The value must be a finite
+ *  number greater than zero.
+ *
+ *  @param[in] monitor The monitor whose gamma ramp to set.
+ *  @param[in] gamma The desired exponent.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_gamma
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
+
+/*! @brief Returns the current gamma ramp for the specified monitor.
+ *
+ *  This function returns the current gamma ramp of the specified monitor.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @return The current gamma ramp, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned structure and its arrays are allocated and
+ *  freed by GLFW.  You should not free them yourself.  They are valid until the
+ *  specified monitor is disconnected, this function is called again for that
+ *  monitor or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_gamma
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
+
+/*! @brief Sets the current gamma ramp for the specified monitor.
+ *
+ *  This function sets the current gamma ramp for the specified monitor.  The
+ *  original gamma ramp for that monitor is saved by GLFW the first time this
+ *  function is called and is restored by @ref glfwTerminate.
+ *
+ *  @param[in] monitor The monitor whose gamma ramp to set.
+ *  @param[in] ramp The gamma ramp to use.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark Gamma ramp sizes other than 256 are not supported by all platforms
+ *  or graphics hardware.
+ *
+ *  @remark @win32 The gamma ramp size must be 256.
+ *
+ *  @pointer_lifetime The specified gamma ramp is copied before this function
+ *  returns.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_gamma
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
+/*! @brief Resets all window hints to their default values.
+ *
+ *  This function resets all window hints to their
+ *  [default values](@ref window_hints_values).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_hints
+ *  @sa glfwWindowHint
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwDefaultWindowHints(void);
+
+/*! @brief Sets the specified window hint to the desired value.
+ *
+ *  This function sets hints for the next call to @ref glfwCreateWindow.  The
+ *  hints, once set, retain their values until changed by a call to @ref
+ *  glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
+ *  terminated.
+ *
+ *  This function does not check whether the specified hint values are valid.
+ *  If you set hints to invalid values this will instead be reported by the next
+ *  call to @ref glfwCreateWindow.
+ *
+ *  @param[in] hint The [window hint](@ref window_hints) to set.
+ *  @param[in] value The new value of the window hint.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_hints
+ *  @sa glfwDefaultWindowHints
+ *
+ *  @since Added in version 3.0.  Replaces `glfwOpenWindowHint`.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwWindowHint(int hint, int value);
+
+/*! @brief Creates a window and its associated context.
+ *
+ *  This function creates a window and its associated OpenGL or OpenGL ES
+ *  context.  Most of the options controlling how the window and its context
+ *  should be created are specified with [window hints](@ref window_hints).
+ *
+ *  Successful creation does not change which context is current.  Before you
+ *  can use the newly created context, you need to
+ *  [make it current](@ref context_current).  For information about the `share`
+ *  parameter, see @ref context_sharing.
+ *
+ *  The created window, framebuffer and context may differ from what you
+ *  requested, as not all parameters and hints are
+ *  [hard constraints](@ref window_hints_hard).  This includes the size of the
+ *  window, especially for full screen windows.  To query the actual attributes
+ *  of the created window, framebuffer and context, see @ref
+ *  glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
+ *
+ *  To create a full screen window, you need to specify the monitor the window
+ *  will cover.  If no monitor is specified, the window will be windowed mode.
+ *  Unless you have a way for the user to choose a specific monitor, it is
+ *  recommended that you pick the primary monitor.  For more information on how
+ *  to query connected monitors, see @ref monitor_monitors.
+ *
+ *  For full screen windows, the specified size becomes the resolution of the
+ *  window's _desired video mode_.  As long as a full screen window is not
+ *  iconified, the supported video mode most closely matching the desired video
+ *  mode is set for the specified monitor.  For more information about full
+ *  screen windows, including the creation of so called _windowed full screen_
+ *  or _borderless full screen_ windows, see @ref window_windowed_full_screen.
+ *
+ *  By default, newly created windows use the placement recommended by the
+ *  window system.  To create the window at a specific position, make it
+ *  initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
+ *  hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
+ *  it.
+ *
+ *  As long as at least one full screen window is not iconified, the screensaver
+ *  is prohibited from starting.
+ *
+ *  Window systems put limits on window sizes.  Very large or very small window
+ *  dimensions may be overridden by the window system on creation.  Check the
+ *  actual [size](@ref window_size) after creation.
+ *
+ *  The [swap interval](@ref buffer_swap) is not set during window creation and
+ *  the initial value may vary depending on driver settings and defaults.
+ *
+ *  @param[in] width The desired width, in screen coordinates, of the window.
+ *  This must be greater than zero.
+ *  @param[in] height The desired height, in screen coordinates, of the window.
+ *  This must be greater than zero.
+ *  @param[in] title The initial, UTF-8 encoded window title.
+ *  @param[in] monitor The monitor to use for full screen mode, or `NULL` for
+ *  windowed mode.
+ *  @param[in] share The window whose context to share resources with, or `NULL`
+ *  to not share resources.
+ *  @return The handle of the created window, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
+ *  GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @win32 Window creation will fail if the Microsoft GDI software
+ *  OpenGL implementation is the only one available.
+ *
+ *  @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
+ *  will be set as the initial icon for the window.  If no such icon is present,
+ *  the `IDI_WINLOGO` icon will be used instead.  To set a different icon, see
+ *  @ref glfwSetWindowIcon.
+ *
+ *  @remark @win32 The context to share resources with must not be current on
+ *  any other thread.
+ *
+ *  @remark @osx The GLFW window has no icon, as it is not a document
+ *  window, but the dock icon will be the same as the application bundle's icon.
+ *  For more information on bundles, see the
+ *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+ *  in the Mac Developer Library.
+ *
+ *  @remark @osx The first time a window is created the menu bar is populated
+ *  with common commands like Hide, Quit and About.  The About entry opens
+ *  a minimal about dialog with information from the application's bundle.  The
+ *  menu bar can be disabled with a
+ *  [compile-time option](@ref compile_options_osx).
+ *
+ *  @remark @osx On OS X 10.10 and later the window frame will not be rendered
+ *  at full resolution on Retina displays unless the `NSHighResolutionCapable`
+ *  key is enabled in the application bundle's `Info.plist`.  For more
+ *  information, see
+ *  [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
+ *  in the Mac Developer Library.  The GLFW test and example programs use
+ *  a custom `Info.plist` template for this, which can be found as
+ *  `CMake/MacOSXBundleInfo.plist.in` in the source tree.
+ *
+ *  @remark @x11 Some window managers will not respect the placement of
+ *  initially hidden windows.
+ *
+ *  @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
+ *  a window to reach its requested state.  This means you may not be able to
+ *  query the final size, position or other attributes directly after window
+ *  creation.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_creation
+ *  @sa glfwDestroyWindow
+ *
+ *  @since Added in version 3.0.  Replaces `glfwOpenWindow`.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
+
+/*! @brief Destroys the specified window and its context.
+ *
+ *  This function destroys the specified window and its context.  On calling
+ *  this function, no further callbacks will be called for that window.
+ *
+ *  If the context of the specified window is current on the main thread, it is
+ *  detached before being destroyed.
+ *
+ *  @param[in] window The window to destroy.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @note The context of the specified window must not be current on any other
+ *  thread when this function is called.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_creation
+ *  @sa glfwCreateWindow
+ *
+ *  @since Added in version 3.0.  Replaces `glfwCloseWindow`.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
+
+/*! @brief Checks the close flag of the specified window.
+ *
+ *  This function returns the value of the close flag of the specified window.
+ *
+ *  @param[in] window The window to query.
+ *  @return The value of the close flag.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref window_close
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
+
+/*! @brief Sets the close flag of the specified window.
+ *
+ *  This function sets the value of the close flag of the specified window.
+ *  This can be used to override the user's attempt to close the window, or
+ *  to signal that it should be closed.
+ *
+ *  @param[in] window The window whose flag to change.
+ *  @param[in] value The new value.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref window_close
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
+
+/*! @brief Sets the title of the specified window.
+ *
+ *  This function sets the window title, encoded as UTF-8, of the specified
+ *  window.
+ *
+ *  @param[in] window The window whose title to change.
+ *  @param[in] title The UTF-8 encoded window title.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @osx The window title will not be updated until the next time you
+ *  process events.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_title
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
+
+/*! @brief Sets the icon for the specified window.
+ *
+ *  This function sets the icon of the specified window.  If passed an array of
+ *  candidate images, those of or closest to the sizes desired by the system are
+ *  selected.  If no images are specified, the window reverts to its default
+ *  icon.
+ *
+ *  The desired image sizes varies depending on platform and system settings.
+ *  The selected images will be rescaled as needed.  Good sizes include 16x16,
+ *  32x32 and 48x48.
+ *
+ *  @param[in] window The window whose icon to set.
+ *  @param[in] count The number of images in the specified array, or zero to
+ *  revert to the default window icon.
+ *  @param[in] images The images to create the icon from.  This is ignored if
+ *  count is zero.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The specified image data is copied before this function
+ *  returns.
+ *
+ *  @remark @osx The GLFW window has no icon, as it is not a document
+ *  window, so this function does nothing.  The dock icon will be the same as
+ *  the application bundle's icon.  For more information on bundles, see the
+ *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+ *  in the Mac Developer Library.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_icon
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
+
+/*! @brief Retrieves the position of the client area of the specified window.
+ *
+ *  This function retrieves the position, in screen coordinates, of the
+ *  upper-left corner of the client area of the specified window.
+ *
+ *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` position arguments will be set to zero.
+ *
+ *  @param[in] window The window to query.
+ *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of
+ *  the client area, or `NULL`.
+ *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of
+ *  the client area, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_pos
+ *  @sa glfwSetWindowPos
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
+
+/*! @brief Sets the position of the client area of the specified window.
+ *
+ *  This function sets the position, in screen coordinates, of the upper-left
+ *  corner of the client area of the specified windowed mode window.  If the
+ *  window is a full screen window, this function does nothing.
+ *
+ *  __Do not use this function__ to move an already visible window unless you
+ *  have very good reasons for doing so, as it will confuse and annoy the user.
+ *
+ *  The window manager may put limits on what positions are allowed.  GLFW
+ *  cannot and should not override these limits.
+ *
+ *  @param[in] window The window to query.
+ *  @param[in] xpos The x-coordinate of the upper-left corner of the client area.
+ *  @param[in] ypos The y-coordinate of the upper-left corner of the client area.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_pos
+ *  @sa glfwGetWindowPos
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
+
+/*! @brief Retrieves the size of the client area of the specified window.
+ *
+ *  This function retrieves the size, in screen coordinates, of the client area
+ *  of the specified window.  If you wish to retrieve the size of the
+ *  framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
+ *
+ *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` size arguments will be set to zero.
+ *
+ *  @param[in] window The window whose size to retrieve.
+ *  @param[out] width Where to store the width, in screen coordinates, of the
+ *  client area, or `NULL`.
+ *  @param[out] height Where to store the height, in screen coordinates, of the
+ *  client area, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_size
+ *  @sa glfwSetWindowSize
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Sets the size limits of the specified window.
+ *
+ *  This function sets the size limits of the client area of the specified
+ *  window.  If the window is full screen, the size limits only take effect
+ *  once it is made windowed.  If the window is not resizable, this function
+ *  does nothing.
+ *
+ *  The size limits are applied immediately to a windowed mode window and may
+ *  cause it to be resized.
+ *
+ *  The maximum dimensions must be greater than or equal to the minimum
+ *  dimensions and all must be greater than or equal to zero.
+ *
+ *  @param[in] window The window to set limits for.
+ *  @param[in] minwidth The minimum width, in screen coordinates, of the client
+ *  area, or `GLFW_DONT_CARE`.
+ *  @param[in] minheight The minimum height, in screen coordinates, of the
+ *  client area, or `GLFW_DONT_CARE`.
+ *  @param[in] maxwidth The maximum width, in screen coordinates, of the client
+ *  area, or `GLFW_DONT_CARE`.
+ *  @param[in] maxheight The maximum height, in screen coordinates, of the
+ *  client area, or `GLFW_DONT_CARE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark If you set size limits and an aspect ratio that conflict, the
+ *  results are undefined.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_sizelimits
+ *  @sa glfwSetWindowAspectRatio
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
+
+/*! @brief Sets the aspect ratio of the specified window.
+ *
+ *  This function sets the required aspect ratio of the client area of the
+ *  specified window.  If the window is full screen, the aspect ratio only takes
+ *  effect once it is made windowed.  If the window is not resizable, this
+ *  function does nothing.
+ *
+ *  The aspect ratio is specified as a numerator and a denominator and both
+ *  values must be greater than zero.  For example, the common 16:9 aspect ratio
+ *  is specified as 16 and 9, respectively.
+ *
+ *  If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
+ *  ratio limit is disabled.
+ *
+ *  The aspect ratio is applied immediately to a windowed mode window and may
+ *  cause it to be resized.
+ *
+ *  @param[in] window The window to set limits for.
+ *  @param[in] numer The numerator of the desired aspect ratio, or
+ *  `GLFW_DONT_CARE`.
+ *  @param[in] denom The denominator of the desired aspect ratio, or
+ *  `GLFW_DONT_CARE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark If you set size limits and an aspect ratio that conflict, the
+ *  results are undefined.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_sizelimits
+ *  @sa glfwSetWindowSizeLimits
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
+
+/*! @brief Sets the size of the client area of the specified window.
+ *
+ *  This function sets the size, in screen coordinates, of the client area of
+ *  the specified window.
+ *
+ *  For full screen windows, this function updates the resolution of its desired
+ *  video mode and switches to the video mode closest to it, without affecting
+ *  the window's context.  As the context is unaffected, the bit depths of the
+ *  framebuffer remain unchanged.
+ *
+ *  If you wish to update the refresh rate of the desired video mode in addition
+ *  to its resolution, see @ref glfwSetWindowMonitor.
+ *
+ *  The window manager may put limits on what sizes are allowed.  GLFW cannot
+ *  and should not override these limits.
+ *
+ *  @param[in] window The window to resize.
+ *  @param[in] width The desired width, in screen coordinates, of the window
+ *  client area.
+ *  @param[in] height The desired height, in screen coordinates, of the window
+ *  client area.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_size
+ *  @sa glfwGetWindowSize
+ *  @sa glfwSetWindowMonitor
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
+
+/*! @brief Retrieves the size of the framebuffer of the specified window.
+ *
+ *  This function retrieves the size, in pixels, of the framebuffer of the
+ *  specified window.  If you wish to retrieve the size of the window in screen
+ *  coordinates, see @ref glfwGetWindowSize.
+ *
+ *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` size arguments will be set to zero.
+ *
+ *  @param[in] window The window whose framebuffer to query.
+ *  @param[out] width Where to store the width, in pixels, of the framebuffer,
+ *  or `NULL`.
+ *  @param[out] height Where to store the height, in pixels, of the framebuffer,
+ *  or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_fbsize
+ *  @sa glfwSetFramebufferSizeCallback
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Retrieves the size of the frame of the window.
+ *
+ *  This function retrieves the size, in screen coordinates, of each edge of the
+ *  frame of the specified window.  This size includes the title bar, if the
+ *  window has one.  The size of the frame may vary depending on the
+ *  [window-related hints](@ref window_hints_wnd) used to create it.
+ *
+ *  Because this function retrieves the size of each window frame edge and not
+ *  the offset along a particular coordinate axis, the retrieved values will
+ *  always be zero or positive.
+ *
+ *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` size arguments will be set to zero.
+ *
+ *  @param[in] window The window whose frame size to query.
+ *  @param[out] left Where to store the size, in screen coordinates, of the left
+ *  edge of the window frame, or `NULL`.
+ *  @param[out] top Where to store the size, in screen coordinates, of the top
+ *  edge of the window frame, or `NULL`.
+ *  @param[out] right Where to store the size, in screen coordinates, of the
+ *  right edge of the window frame, or `NULL`.
+ *  @param[out] bottom Where to store the size, in screen coordinates, of the
+ *  bottom edge of the window frame, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_size
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
+
+/*! @brief Iconifies the specified window.
+ *
+ *  This function iconifies (minimizes) the specified window if it was
+ *  previously restored.  If the window is already iconified, this function does
+ *  nothing.
+ *
+ *  If the specified window is a full screen window, the original monitor
+ *  resolution is restored until the window is restored.
+ *
+ *  @param[in] window The window to iconify.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_iconify
+ *  @sa glfwRestoreWindow
+ *  @sa glfwMaximizeWindow
+ *
+ *  @since Added in version 2.1.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
+
+/*! @brief Restores the specified window.
+ *
+ *  This function restores the specified window if it was previously iconified
+ *  (minimized) or maximized.  If the window is already restored, this function
+ *  does nothing.
+ *
+ *  If the specified window is a full screen window, the resolution chosen for
+ *  the window is restored on the selected monitor.
+ *
+ *  @param[in] window The window to restore.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_iconify
+ *  @sa glfwIconifyWindow
+ *  @sa glfwMaximizeWindow
+ *
+ *  @since Added in version 2.1.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
+
+/*! @brief Maximizes the specified window.
+ *
+ *  This function maximizes the specified window if it was previously not
+ *  maximized.  If the window is already maximized, this function does nothing.
+ *
+ *  If the specified window is a full screen window, this function does nothing.
+ *
+ *  @param[in] window The window to maximize.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @par Thread Safety
+ *  This function may only be called from the main thread.
+ *
+ *  @sa @ref window_iconify
+ *  @sa glfwIconifyWindow
+ *  @sa glfwRestoreWindow
+ *
+ *  @since Added in GLFW 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
+
+/*! @brief Makes the specified window visible.
+ *
+ *  This function makes the specified window visible if it was previously
+ *  hidden.  If the window is already visible or is in full screen mode, this
+ *  function does nothing.
+ *
+ *  @param[in] window The window to make visible.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_hide
+ *  @sa glfwHideWindow
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwShowWindow(GLFWwindow* window);
+
+/*! @brief Hides the specified window.
+ *
+ *  This function hides the specified window if it was previously visible.  If
+ *  the window is already hidden or is in full screen mode, this function does
+ *  nothing.
+ *
+ *  @param[in] window The window to hide.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_hide
+ *  @sa glfwShowWindow
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwHideWindow(GLFWwindow* window);
+
+/*! @brief Brings the specified window to front and sets input focus.
+ *
+ *  This function brings the specified window to front and sets input focus.
+ *  The window should already be visible and not iconified.
+ *
+ *  By default, both windowed and full screen mode windows are focused when
+ *  initially created.  Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable
+ *  this behavior.
+ *
+ *  __Do not use this function__ to steal focus from other applications unless
+ *  you are certain that is what the user wants.  Focus stealing can be
+ *  extremely disruptive.
+ *
+ *  @param[in] window The window to give input focus.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_focus
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwFocusWindow(GLFWwindow* window);
+
+/*! @brief Returns the monitor that the window uses for full screen mode.
+ *
+ *  This function returns the handle of the monitor that the specified window is
+ *  in full screen on.
+ *
+ *  @param[in] window The window to query.
+ *  @return The monitor, or `NULL` if the window is in windowed mode or an error
+ *  occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_monitor
+ *  @sa glfwSetWindowMonitor
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
+
+/*! @brief Sets the mode, monitor, video mode and placement of a window.
+ *
+ *  This function sets the monitor that the window uses for full screen mode or,
+ *  if the monitor is `NULL`, makes it windowed mode.
+ *
+ *  When setting a monitor, this function updates the width, height and refresh
+ *  rate of the desired video mode and switches to the video mode closest to it.
+ *  The window position is ignored when setting a monitor.
+ *
+ *  When the monitor is `NULL`, the position, width and height are used to
+ *  place the window client area.  The refresh rate is ignored when no monitor
+ *  is specified.
+ *
+ *  If you only wish to update the resolution of a full screen window or the
+ *  size of a windowed mode window, see @ref glfwSetWindowSize.
+ *
+ *  When a window transitions from full screen to windowed mode, this function
+ *  restores any previous window settings such as whether it is decorated,
+ *  floating, resizable, has size or aspect ratio limits, etc..
+ *
+ *  @param[in] window The window whose monitor, size or video mode to set.
+ *  @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
+ *  @param[in] xpos The desired x-coordinate of the upper-left corner of the
+ *  client area.
+ *  @param[in] ypos The desired y-coordinate of the upper-left corner of the
+ *  client area.
+ *  @param[in] width The desired with, in screen coordinates, of the client area
+ *  or video mode.
+ *  @param[in] height The desired height, in screen coordinates, of the client
+ *  area or video mode.
+ *  @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
+ *  or `GLFW_DONT_CARE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_monitor
+ *  @sa @ref window_full_screen
+ *  @sa glfwGetWindowMonitor
+ *  @sa glfwSetWindowSize
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
+
+/*! @brief Returns an attribute of the specified window.
+ *
+ *  This function returns the value of an attribute of the specified window or
+ *  its OpenGL or OpenGL ES context.
+ *
+ *  @param[in] window The window to query.
+ *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to
+ *  return.
+ *  @return The value of the attribute, or zero if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark Framebuffer related hints are not window attributes.  See @ref
+ *  window_attribs_fb for more information.
+ *
+ *  @remark Zero is a valid value for many window and context related
+ *  attributes so you cannot use a return value of zero as an indication of
+ *  errors.  However, this function should not fail as long as it is passed
+ *  valid arguments and the library has been [initialized](@ref intro_init).
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_attribs
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetWindowParam` and
+ *  `glfwGetGLVersion`.
+ *
+ *  @ingroup window
+ */
+GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
+
+/*! @brief Sets the user pointer of the specified window.
+ *
+ *  This function sets the user-defined pointer of the specified window.  The
+ *  current value is retained until the window is destroyed.  The initial value
+ *  is `NULL`.
+ *
+ *  @param[in] window The window whose pointer to set.
+ *  @param[in] pointer The new value.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref window_userptr
+ *  @sa glfwGetWindowUserPointer
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
+
+/*! @brief Returns the user pointer of the specified window.
+ *
+ *  This function returns the current value of the user-defined pointer of the
+ *  specified window.  The initial value is `NULL`.
+ *
+ *  @param[in] window The window whose pointer to return.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref window_userptr
+ *  @sa glfwSetWindowUserPointer
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
+
+/*! @brief Sets the position callback for the specified window.
+ *
+ *  This function sets the position callback of the specified window, which is
+ *  called when the window is moved.  The callback is provided with the screen
+ *  position of the upper-left corner of the client area of the window.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_pos
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
+
+/*! @brief Sets the size callback for the specified window.
+ *
+ *  This function sets the size callback of the specified window, which is
+ *  called when the window is resized.  The callback is provided with the size,
+ *  in screen coordinates, of the client area of the window.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_size
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
+
+/*! @brief Sets the close callback for the specified window.
+ *
+ *  This function sets the close callback of the specified window, which is
+ *  called when the user attempts to close the window, for example by clicking
+ *  the close widget in the title bar.
+ *
+ *  The close flag is set before this callback is called, but you can modify it
+ *  at any time with @ref glfwSetWindowShouldClose.
+ *
+ *  The close callback is not triggered by @ref glfwDestroyWindow.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @remark @osx Selecting Quit from the application menu will trigger the close
+ *  callback for all windows.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_close
+ *
+ *  @since Added in version 2.5.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
+
+/*! @brief Sets the refresh callback for the specified window.
+ *
+ *  This function sets the refresh callback of the specified window, which is
+ *  called when the client area of the window needs to be redrawn, for example
+ *  if the window has been exposed after having been covered by another window.
+ *
+ *  On compositing window systems such as Aero, Compiz or Aqua, where the window
+ *  contents are saved off-screen, this callback may be called only very
+ *  infrequently or never at all.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_refresh
+ *
+ *  @since Added in version 2.5.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
+
+/*! @brief Sets the focus callback for the specified window.
+ *
+ *  This function sets the focus callback of the specified window, which is
+ *  called when the window gains or loses input focus.
+ *
+ *  After the focus callback is called for a window that lost input focus,
+ *  synthetic key and mouse button release events will be generated for all such
+ *  that had been pressed.  For more information, see @ref glfwSetKeyCallback
+ *  and @ref glfwSetMouseButtonCallback.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_focus
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
+
+/*! @brief Sets the iconify callback for the specified window.
+ *
+ *  This function sets the iconification callback of the specified window, which
+ *  is called when the window is iconified or restored.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_iconify
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
+
+/*! @brief Sets the framebuffer resize callback for the specified window.
+ *
+ *  This function sets the framebuffer resize callback of the specified window,
+ *  which is called when the framebuffer of the specified window is resized.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_fbsize
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
+
+/*! @brief Processes all pending events.
+ *
+ *  This function processes only those events that are already in the event
+ *  queue and then returns immediately.  Processing events will cause the window
+ *  and input callbacks associated with those events to be called.
+ *
+ *  On some platforms, a window move, resize or menu operation will cause event
+ *  processing to block.  This is due to how event processing is designed on
+ *  those platforms.  You can use the
+ *  [window refresh callback](@ref window_refresh) to redraw the contents of
+ *  your window when necessary during such operations.
+ *
+ *  On some platforms, certain events are sent directly to the application
+ *  without going through the event queue, causing callbacks to be called
+ *  outside of a call to one of the event processing functions.
+ *
+ *  Event processing is not required for joystick input to work.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref events
+ *  @sa glfwWaitEvents
+ *  @sa glfwWaitEventsTimeout
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwPollEvents(void);
+
+/*! @brief Waits until events are queued and processes them.
+ *
+ *  This function puts the calling thread to sleep until at least one event is
+ *  available in the event queue.  Once one or more events are available,
+ *  it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
+ *  are processed and the function then returns immediately.  Processing events
+ *  will cause the window and input callbacks associated with those events to be
+ *  called.
+ *
+ *  Since not all events are associated with callbacks, this function may return
+ *  without a callback having been called even if you are monitoring all
+ *  callbacks.
+ *
+ *  On some platforms, a window move, resize or menu operation will cause event
+ *  processing to block.  This is due to how event processing is designed on
+ *  those platforms.  You can use the
+ *  [window refresh callback](@ref window_refresh) to redraw the contents of
+ *  your window when necessary during such operations.
+ *
+ *  On some platforms, certain callbacks may be called outside of a call to one
+ *  of the event processing functions.
+ *
+ *  If no windows exist, this function returns immediately.  For synchronization
+ *  of threads in applications that do not create windows, use your threading
+ *  library of choice.
+ *
+ *  Event processing is not required for joystick input to work.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref events
+ *  @sa glfwPollEvents
+ *  @sa glfwWaitEventsTimeout
+ *
+ *  @since Added in version 2.5.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwWaitEvents(void);
+
+/*! @brief Waits with timeout until events are queued and processes them.
+ *
+ *  This function puts the calling thread to sleep until at least one event is
+ *  available in the event queue, or until the specified timeout is reached.  If
+ *  one or more events are available, it behaves exactly like @ref
+ *  glfwPollEvents, i.e. the events in the queue are processed and the function
+ *  then returns immediately.  Processing events will cause the window and input
+ *  callbacks associated with those events to be called.
+ *
+ *  The timeout value must be a positive finite number.
+ *
+ *  Since not all events are associated with callbacks, this function may return
+ *  without a callback having been called even if you are monitoring all
+ *  callbacks.
+ *
+ *  On some platforms, a window move, resize or menu operation will cause event
+ *  processing to block.  This is due to how event processing is designed on
+ *  those platforms.  You can use the
+ *  [window refresh callback](@ref window_refresh) to redraw the contents of
+ *  your window when necessary during such operations.
+ *
+ *  On some platforms, certain callbacks may be called outside of a call to one
+ *  of the event processing functions.
+ *
+ *  If no windows exist, this function returns immediately.  For synchronization
+ *  of threads in applications that do not create windows, use your threading
+ *  library of choice.
+ *
+ *  Event processing is not required for joystick input to work.
+ *
+ *  @param[in] timeout The maximum amount of time, in seconds, to wait.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref events
+ *  @sa glfwPollEvents
+ *  @sa glfwWaitEvents
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwWaitEventsTimeout(double timeout);
+
+/*! @brief Posts an empty event to the event queue.
+ *
+ *  This function posts an empty event from the current thread to the event
+ *  queue, causing @ref glfwWaitEvents to return.
+ *
+ *  If no windows exist, this function returns immediately.  For synchronization
+ *  of threads in applications that do not create windows, use your threading
+ *  library of choice.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref events
+ *  @sa glfwWaitEvents
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwPostEmptyEvent(void);
+
+/*! @brief Returns the value of an input option for the specified window.
+ *
+ *  This function returns the value of an input option for the specified window.
+ *  The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
+ *  `GLFW_STICKY_MOUSE_BUTTONS`.
+ *
+ *  @param[in] window The window to query.
+ *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
+ *  `GLFW_STICKY_MOUSE_BUTTONS`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa glfwSetInputMode
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
+
+/*! @brief Sets an input option for the specified window.
+ *
+ *  This function sets an input mode option for the specified window.  The mode
+ *  must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
+ *  `GLFW_STICKY_MOUSE_BUTTONS`.
+ *
+ *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
+ *  modes:
+ *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
+ *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
+ *    area of the window but does not restrict the cursor from leaving.
+ *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
+ *    and unlimited cursor movement.  This is useful for implementing for
+ *    example 3D camera controls.
+ *
+ *  If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
+ *  enable sticky keys, or `GLFW_FALSE` to disable it.  If sticky keys are
+ *  enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
+ *  the next time it is called even if the key had been released before the
+ *  call.  This is useful when you are only interested in whether keys have been
+ *  pressed but not when or in which order.
+ *
+ *  If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
+ *  `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
+ *  If sticky mouse buttons are enabled, a mouse button press will ensure that
+ *  @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
+ *  if the mouse button had been released before the call.  This is useful when
+ *  you are only interested in whether mouse buttons have been pressed but not
+ *  when or in which order.
+ *
+ *  @param[in] window The window whose input mode to set.
+ *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
+ *  `GLFW_STICKY_MOUSE_BUTTONS`.
+ *  @param[in] value The new value of the specified input mode.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa glfwGetInputMode
+ *
+ *  @since Added in version 3.0.  Replaces `glfwEnable` and `glfwDisable`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
+
+/*! @brief Returns the localized name of the specified printable key.
+ *
+ *  This function returns the localized name of the specified printable key.
+ *  This is intended for displaying key bindings to the user.
+ *
+ *  If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise
+ *  the scancode is ignored.  If a non-printable key or (if the key is
+ *  `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is
+ *  specified, this function returns `NULL`.          
+ *
+ *  This behavior allows you to pass in the arguments passed to the
+ *  [key callback](@ref input_key) without modification.
+ *
+ *  The printable keys are:
+ *  - `GLFW_KEY_APOSTROPHE`
+ *  - `GLFW_KEY_COMMA`
+ *  - `GLFW_KEY_MINUS`
+ *  - `GLFW_KEY_PERIOD`
+ *  - `GLFW_KEY_SLASH`
+ *  - `GLFW_KEY_SEMICOLON`
+ *  - `GLFW_KEY_EQUAL`
+ *  - `GLFW_KEY_LEFT_BRACKET`
+ *  - `GLFW_KEY_RIGHT_BRACKET`
+ *  - `GLFW_KEY_BACKSLASH`
+ *  - `GLFW_KEY_WORLD_1`
+ *  - `GLFW_KEY_WORLD_2`
+ *  - `GLFW_KEY_0` to `GLFW_KEY_9`
+ *  - `GLFW_KEY_A` to `GLFW_KEY_Z`
+ *  - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
+ *  - `GLFW_KEY_KP_DECIMAL`
+ *  - `GLFW_KEY_KP_DIVIDE`
+ *  - `GLFW_KEY_KP_MULTIPLY`
+ *  - `GLFW_KEY_KP_SUBTRACT`
+ *  - `GLFW_KEY_KP_ADD`
+ *  - `GLFW_KEY_KP_EQUAL`
+ *
+ *  @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
+ *  @param[in] scancode The scancode of the key to query.
+ *  @return The localized name of the key, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the next call to @ref
+ *  glfwGetKeyName, or until the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_key_name
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const char* glfwGetKeyName(int key, int scancode);
+
+/*! @brief Returns the last reported state of a keyboard key for the specified
+ *  window.
+ *
+ *  This function returns the last state reported for the specified key to the
+ *  specified window.  The returned state is one of `GLFW_PRESS` or
+ *  `GLFW_RELEASE`.  The higher-level action `GLFW_REPEAT` is only reported to
+ *  the key callback.
+ *
+ *  If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
+ *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if
+ *  that key has already been released.
+ *
+ *  The key functions deal with physical keys, with [key tokens](@ref keys)
+ *  named after their use on the standard US keyboard layout.  If you want to
+ *  input text, use the Unicode character callback instead.
+ *
+ *  The [modifier key bit masks](@ref mods) are not key tokens and cannot be
+ *  used with this function.
+ *
+ *  __Do not use this function__ to implement [text input](@ref input_char).
+ *
+ *  @param[in] window The desired window.
+ *  @param[in] key The desired [keyboard key](@ref keys).  `GLFW_KEY_UNKNOWN` is
+ *  not a valid key for this function.
+ *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_key
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
+
+/*! @brief Returns the last reported state of a mouse button for the specified
+ *  window.
+ *
+ *  This function returns the last state reported for the specified mouse button
+ *  to the specified window.  The returned state is one of `GLFW_PRESS` or
+ *  `GLFW_RELEASE`.
+ *
+ *  If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
+ *  `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
+ *  even if that mouse button has already been released.
+ *
+ *  @param[in] window The desired window.
+ *  @param[in] button The desired [mouse button](@ref buttons).
+ *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_mouse_button
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
+
+/*! @brief Retrieves the position of the cursor relative to the client area of
+ *  the window.
+ *
+ *  This function returns the position of the cursor, in screen coordinates,
+ *  relative to the upper-left corner of the client area of the specified
+ *  window.
+ *
+ *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
+ *  position is unbounded and limited only by the minimum and maximum values of
+ *  a `double`.
+ *
+ *  The coordinate can be converted to their integer equivalents with the
+ *  `floor` function.  Casting directly to an integer type works for positive
+ *  coordinates, but fails for negative ones.
+ *
+ *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
+ *  non-`NULL` position arguments will be set to zero.
+ *
+ *  @param[in] window The desired window.
+ *  @param[out] xpos Where to store the cursor x-coordinate, relative to the
+ *  left edge of the client area, or `NULL`.
+ *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to
+ *  top edge of the client area, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_pos
+ *  @sa glfwSetCursorPos
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetMousePos`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
+
+/*! @brief Sets the position of the cursor, relative to the client area of the
+ *  window.
+ *
+ *  This function sets the position, in screen coordinates, of the cursor
+ *  relative to the upper-left corner of the client area of the specified
+ *  window.  The window must have input focus.  If the window does not have
+ *  input focus when this function is called, it fails silently.
+ *
+ *  __Do not use this function__ to implement things like camera controls.  GLFW
+ *  already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
+ *  cursor, transparently re-centers it and provides unconstrained cursor
+ *  motion.  See @ref glfwSetInputMode for more information.
+ *
+ *  If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
+ *  unconstrained and limited only by the minimum and maximum values of
+ *  a `double`.
+ *
+ *  @param[in] window The desired window.
+ *  @param[in] xpos The desired x-coordinate, relative to the left edge of the
+ *  client area.
+ *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
+ *  client area.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_pos
+ *  @sa glfwGetCursorPos
+ *
+ *  @since Added in version 3.0.  Replaces `glfwSetMousePos`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
+
+/*! @brief Creates a custom cursor.
+ *
+ *  Creates a new custom cursor image that can be set for a window with @ref
+ *  glfwSetCursor.  The cursor can be destroyed with @ref glfwDestroyCursor.
+ *  Any remaining cursors are destroyed by @ref glfwTerminate.
+ *
+ *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+ *  bits per channel.  They are arranged canonically as packed sequential rows,
+ *  starting from the top-left corner.
+ *
+ *  The cursor hotspot is specified in pixels, relative to the upper-left corner
+ *  of the cursor image.  Like all other coordinate systems in GLFW, the X-axis
+ *  points to the right and the Y-axis points down.
+ *
+ *  @param[in] image The desired cursor image.
+ *  @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
+ *  @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
+ *  @return The handle of the created cursor, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The specified image data is copied before this function
+ *  returns.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_object
+ *  @sa glfwDestroyCursor
+ *  @sa glfwCreateStandardCursor
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
+
+/*! @brief Creates a cursor with a standard shape.
+ *
+ *  Returns a cursor with a [standard shape](@ref shapes), that can be set for
+ *  a window with @ref glfwSetCursor.
+ *
+ *  @param[in] shape One of the [standard shapes](@ref shapes).
+ *  @return A new cursor ready to use or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_object
+ *  @sa glfwCreateCursor
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
+
+/*! @brief Destroys a cursor.
+ *
+ *  This function destroys a cursor previously created with @ref
+ *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref
+ *  glfwTerminate.
+ *
+ *  @param[in] cursor The cursor object to destroy.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @reentrancy This function must not be called from a callback.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_object
+ *  @sa glfwCreateCursor
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
+
+/*! @brief Sets the cursor for the window.
+ *
+ *  This function sets the cursor image to be used when the cursor is over the
+ *  client area of the specified window.  The set cursor will only be visible
+ *  when the [cursor mode](@ref cursor_mode) of the window is
+ *  `GLFW_CURSOR_NORMAL`.
+ *
+ *  On some platforms, the set cursor may not be visible unless the window also
+ *  has input focus.
+ *
+ *  @param[in] window The window to set the cursor for.
+ *  @param[in] cursor The cursor to set, or `NULL` to switch back to the default
+ *  arrow cursor.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_object
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
+
+/*! @brief Sets the key callback.
+ *
+ *  This function sets the key callback of the specified window, which is called
+ *  when a key is pressed, repeated or released.
+ *
+ *  The key functions deal with physical keys, with layout independent
+ *  [key tokens](@ref keys) named after their values in the standard US keyboard
+ *  layout.  If you want to input text, use the
+ *  [character callback](@ref glfwSetCharCallback) instead.
+ *
+ *  When a window loses input focus, it will generate synthetic key release
+ *  events for all pressed keys.  You can tell these events from user-generated
+ *  events by the fact that the synthetic ones are generated after the focus
+ *  loss event has been processed, i.e. after the
+ *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
+ *
+ *  The scancode of a key is specific to that platform or sometimes even to that
+ *  machine.  Scancodes are intended to allow users to bind keys that don't have
+ *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
+ *  state is not saved and so it cannot be queried with @ref glfwGetKey.
+ *
+ *  Sometimes GLFW needs to generate synthetic key events, in which case the
+ *  scancode may be zero.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new key callback, or `NULL` to remove the currently
+ *  set callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_key
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
+
+/*! @brief Sets the Unicode character callback.
+ *
+ *  This function sets the character callback of the specified window, which is
+ *  called when a Unicode character is input.
+ *
+ *  The character callback is intended for Unicode text input.  As it deals with
+ *  characters, it is keyboard layout dependent, whereas the
+ *  [key callback](@ref glfwSetKeyCallback) is not.  Characters do not map 1:1
+ *  to physical keys, as a key may produce zero, one or more characters.  If you
+ *  want to know whether a specific physical key was pressed or released, see
+ *  the key callback instead.
+ *
+ *  The character callback behaves as system text input normally does and will
+ *  not be called if modifier keys are held down that would prevent normal text
+ *  input on that platform, for example a Super (Command) key on OS X or Alt key
+ *  on Windows.  There is a
+ *  [character with modifiers callback](@ref glfwSetCharModsCallback) that
+ *  receives these events.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_char
+ *
+ *  @since Added in version 2.4.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
+
+/*! @brief Sets the Unicode character with modifiers callback.
+ *
+ *  This function sets the character with modifiers callback of the specified
+ *  window, which is called when a Unicode character is input regardless of what
+ *  modifier keys are used.
+ *
+ *  The character with modifiers callback is intended for implementing custom
+ *  Unicode character input.  For regular Unicode text input, see the
+ *  [character callback](@ref glfwSetCharCallback).  Like the character
+ *  callback, the character with modifiers callback deals with characters and is
+ *  keyboard layout dependent.  Characters do not map 1:1 to physical keys, as
+ *  a key may produce zero, one or more characters.  If you want to know whether
+ *  a specific physical key was pressed or released, see the
+ *  [key callback](@ref glfwSetKeyCallback) instead.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or an
+ *  error occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_char
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
+
+/*! @brief Sets the mouse button callback.
+ *
+ *  This function sets the mouse button callback of the specified window, which
+ *  is called when a mouse button is pressed or released.
+ *
+ *  When a window loses input focus, it will generate synthetic mouse button
+ *  release events for all pressed mouse buttons.  You can tell these events
+ *  from user-generated events by the fact that the synthetic ones are generated
+ *  after the focus loss event has been processed, i.e. after the
+ *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref input_mouse_button
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter and return value.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
+
+/*! @brief Sets the cursor position callback.
+ *
+ *  This function sets the cursor position callback of the specified window,
+ *  which is called when the cursor is moved.  The callback is provided with the
+ *  position, in screen coordinates, relative to the upper-left corner of the
+ *  client area of the window.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_pos
+ *
+ *  @since Added in version 3.0.  Replaces `glfwSetMousePosCallback`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
+
+/*! @brief Sets the cursor enter/exit callback.
+ *
+ *  This function sets the cursor boundary crossing callback of the specified
+ *  window, which is called when the cursor enters or leaves the client area of
+ *  the window.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref cursor_enter
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
+
+/*! @brief Sets the scroll callback.
+ *
+ *  This function sets the scroll callback of the specified window, which is
+ *  called when a scrolling device is used, such as a mouse wheel or scrolling
+ *  area of a touchpad.
+ *
+ *  The scroll callback receives all scrolling input, like that from a mouse
+ *  wheel or a touchpad scrolling area.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
+ *  set callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref scrolling
+ *
+ *  @since Added in version 3.0.  Replaces `glfwSetMouseWheelCallback`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
+
+/*! @brief Sets the file drop callback.
+ *
+ *  This function sets the file drop callback of the specified window, which is
+ *  called when one or more dragged files are dropped on the window.
+ *
+ *  Because the path array and its strings may have been generated specifically
+ *  for that event, they are not guaranteed to be valid after the callback has
+ *  returned.  If you wish to use them after the callback returns, you need to
+ *  make a deep copy.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new file drop callback, or `NULL` to remove the
+ *  currently set callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref path_drop
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
+
+/*! @brief Returns whether the specified joystick is present.
+ *
+ *  This function returns whether the specified joystick is present.
+ *
+ *  @param[in] joy The [joystick](@ref joysticks) to query.
+ *  @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetJoystickParam`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwJoystickPresent(int joy);
+
+/*! @brief Returns the values of all axes of the specified joystick.
+ *
+ *  This function returns the values of all axes of the specified joystick.
+ *  Each element in the array is a value between -1.0 and 1.0.
+ *
+ *  Querying a joystick slot with no device present is not an error, but will
+ *  cause this function to return `NULL`.  Call @ref glfwJoystickPresent to
+ *  check device presence.
+ *
+ *  @param[in] joy The [joystick](@ref joysticks) to query.
+ *  @param[out] count Where to store the number of axis values in the returned
+ *  array.  This is set to zero if an error occurred.
+ *  @return An array of axis values, or `NULL` if the joystick is not present.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected, this function is called again for that joystick or the library
+ *  is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_axis
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetJoystickPos`.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
+
+/*! @brief Returns the state of all buttons of the specified joystick.
+ *
+ *  This function returns the state of all buttons of the specified joystick.
+ *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ *  Querying a joystick slot with no device present is not an error, but will
+ *  cause this function to return `NULL`.  Call @ref glfwJoystickPresent to
+ *  check device presence.
+ *
+ *  @param[in] joy The [joystick](@ref joysticks) to query.
+ *  @param[out] count Where to store the number of button states in the returned
+ *  array.  This is set to zero if an error occurred.
+ *  @return An array of button states, or `NULL` if the joystick is not present.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected, this function is called again for that joystick or the library
+ *  is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_button
+ *
+ *  @since Added in version 2.2.
+ *  @glfw3 Changed to return a dynamic array.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
+
+/*! @brief Returns the name of the specified joystick.
+ *
+ *  This function returns the name, encoded as UTF-8, of the specified joystick.
+ *  The returned string is allocated and freed by GLFW.  You should not free it
+ *  yourself.
+ *
+ *  Querying a joystick slot with no device present is not an error, but will
+ *  cause this function to return `NULL`.  Call @ref glfwJoystickPresent to
+ *  check device presence.
+ *
+ *  @param[in] joy The [joystick](@ref joysticks) to query.
+ *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
+ *  is not present.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected, this function is called again for that joystick or the library
+ *  is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_name
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const char* glfwGetJoystickName(int joy);
+
+/*! @brief Sets the joystick configuration callback.
+ *
+ *  This function sets the joystick configuration callback, or removes the
+ *  currently set callback.  This is called when a joystick is connected to or
+ *  disconnected from the system.
+ *
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_event
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup input
+ */
+GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun);
+
+/*! @brief Sets the clipboard to the specified string.
+ *
+ *  This function sets the system clipboard to the specified, UTF-8 encoded
+ *  string.
+ *
+ *  @param[in] window The window that will own the clipboard contents.
+ *  @param[in] string A UTF-8 encoded string.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The specified string is copied before this function
+ *  returns.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref clipboard
+ *  @sa glfwGetClipboardString
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
+
+/*! @brief Returns the contents of the clipboard as a string.
+ *
+ *  This function returns the contents of the system clipboard, if it contains
+ *  or is convertible to a UTF-8 encoded string.  If the clipboard is empty or
+ *  if its contents cannot be converted, `NULL` is returned and a @ref
+ *  GLFW_FORMAT_UNAVAILABLE error is generated.
+ *
+ *  @param[in] window The window that will request the clipboard contents.
+ *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
+ *  if an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the next call to @ref
+ *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
+ *  is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref clipboard
+ *  @sa glfwSetClipboardString
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
+
+/*! @brief Returns the value of the GLFW timer.
+ *
+ *  This function returns the value of the GLFW timer.  Unless the timer has
+ *  been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
+ *  was initialized.
+ *
+ *  The resolution of the timer is system dependent, but is usually on the order
+ *  of a few micro- or nanoseconds.  It uses the highest-resolution monotonic
+ *  time source on each supported platform.
+ *
+ *  @return The current value, in seconds, or zero if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Reading and
+ *  writing of the internal timer offset is not atomic, so it needs to be
+ *  externally synchronized with calls to @ref glfwSetTime.
+ *
+ *  @sa @ref time
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup input
+ */
+GLFWAPI double glfwGetTime(void);
+
+/*! @brief Sets the GLFW timer.
+ *
+ *  This function sets the value of the GLFW timer.  It then continues to count
+ *  up from that value.  The value must be a positive finite number less than
+ *  or equal to 18446744073.0, which is approximately 584.5 years.
+ *
+ *  @param[in] time The new value, in seconds.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_VALUE.
+ *
+ *  @remark The upper limit of the timer is calculated as
+ *  floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
+ *  storing nanoseconds in 64 bits.  The limit may be increased in the future.
+ *
+ *  @thread_safety This function may be called from any thread.  Reading and
+ *  writing of the internal timer offset is not atomic, so it needs to be
+ *  externally synchronized with calls to @ref glfwGetTime.
+ *
+ *  @sa @ref time
+ *
+ *  @since Added in version 2.2.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwSetTime(double time);
+
+/*! @brief Returns the current value of the raw timer.
+ *
+ *  This function returns the current value of the raw timer, measured in
+ *  1&nbsp;/&nbsp;frequency seconds.  To get the frequency, call @ref
+ *  glfwGetTimerFrequency.
+ *
+ *  @return The value of the timer, or zero if an 
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref time
+ *  @sa glfwGetTimerFrequency
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup input
+ */
+GLFWAPI uint64_t glfwGetTimerValue(void);
+
+/*! @brief Returns the frequency, in Hz, of the raw timer.
+ *
+ *  This function returns the frequency, in Hz, of the raw timer.
+ *
+ *  @return The frequency of the timer, in Hz, or zero if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref time
+ *  @sa glfwGetTimerValue
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup input
+ */
+GLFWAPI uint64_t glfwGetTimerFrequency(void);
+
+/*! @brief Makes the context of the specified window current for the calling
+ *  thread.
+ *
+ *  This function makes the OpenGL or OpenGL ES context of the specified window
+ *  current on the calling thread.  A context can only be made current on
+ *  a single thread at a time and each thread can have only a single current
+ *  context at a time.
+ *
+ *  By default, making a context non-current implicitly forces a pipeline flush.
+ *  On machines that support `GL_KHR_context_flush_control`, you can control
+ *  whether a context performs this flush by setting the
+ *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.
+ *
+ *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
+ *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+ *  error.
+ *
+ *  @param[in] window The window whose context to make current, or `NULL` to
+ *  detach the current context.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref context_current
+ *  @sa glfwGetCurrentContext
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup context
+ */
+GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
+
+/*! @brief Returns the window whose context is current on the calling thread.
+ *
+ *  This function returns the window whose OpenGL or OpenGL ES context is
+ *  current on the calling thread.
+ *
+ *  @return The window whose context is current, or `NULL` if no window's
+ *  context is current.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref context_current
+ *  @sa glfwMakeContextCurrent
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup context
+ */
+GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
+
+/*! @brief Swaps the front and back buffers of the specified window.
+ *
+ *  This function swaps the front and back buffers of the specified window when
+ *  rendering with OpenGL or OpenGL ES.  If the swap interval is greater than
+ *  zero, the GPU driver waits the specified number of screen updates before
+ *  swapping the buffers.
+ *
+ *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
+ *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+ *  error.
+ *
+ *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
+ *  see `vkQueuePresentKHR` instead.
+ *
+ *  @param[in] window The window whose buffers to swap.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark __EGL:__ The context of the specified window must be current on the
+ *  calling thread.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref buffer_swap
+ *  @sa glfwSwapInterval
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
+
+/*! @brief Sets the swap interval for the current context.
+ *
+ *  This function sets the swap interval for the current OpenGL or OpenGL ES
+ *  context, i.e. the number of screen updates to wait from the time @ref
+ *  glfwSwapBuffers was called before swapping the buffers and returning.  This
+ *  is sometimes called _vertical synchronization_, _vertical retrace
+ *  synchronization_ or just _vsync_.
+ *
+ *  Contexts that support either of the `WGL_EXT_swap_control_tear` and
+ *  `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
+ *  which allow the driver to swap even if a frame arrives a little bit late.
+ *  You can check for the presence of these extensions using @ref
+ *  glfwExtensionSupported.  For more information about swap tearing, see the
+ *  extension specifications.
+ *
+ *  A context must be current on the calling thread.  Calling this function
+ *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
+ *  see the present mode of your swapchain instead.
+ *
+ *  @param[in] interval The minimum number of screen updates to wait for
+ *  until the buffers are swapped by @ref glfwSwapBuffers.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark This function is not called during context creation, leaving the
+ *  swap interval set to whatever is the default on that platform.  This is done
+ *  because some swap interval extensions used by GLFW do not allow the swap
+ *  interval to be reset to zero once it has been set to a non-zero value.
+ *
+ *  @remark Some GPU drivers do not honor the requested swap interval, either
+ *  because of a user setting that overrides the application's request or due to
+ *  bugs in the driver.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref buffer_swap
+ *  @sa glfwSwapBuffers
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup context
+ */
+GLFWAPI void glfwSwapInterval(int interval);
+
+/*! @brief Returns whether the specified extension is available.
+ *
+ *  This function returns whether the specified
+ *  [API extension](@ref context_glext) is supported by the current OpenGL or
+ *  OpenGL ES context.  It searches both for client API extension and context
+ *  creation API extensions.
+ *
+ *  A context must be current on the calling thread.  Calling this function
+ *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ *  As this functions retrieves and searches one or more extension strings each
+ *  call, it is recommended that you cache its results if it is going to be used
+ *  frequently.  The extension strings will not change during the lifetime of
+ *  a context, so there is no danger in doing this.
+ *
+ *  This function does not apply to Vulkan.  If you are using Vulkan, see @ref
+ *  glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
+ *  and `vkEnumerateDeviceExtensionProperties` instead.
+ *
+ *  @param[in] extension The ASCII encoded name of the extension.
+ *  @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
+ *  otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref context_glext
+ *  @sa glfwGetProcAddress
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup context
+ */
+GLFWAPI int glfwExtensionSupported(const char* extension);
+
+/*! @brief Returns the address of the specified function for the current
+ *  context.
+ *
+ *  This function returns the address of the specified OpenGL or OpenGL ES
+ *  [core or extension function](@ref context_glext), if it is supported
+ *  by the current context.
+ *
+ *  A context must be current on the calling thread.  Calling this function
+ *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
+ *  see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
+ *  `vkGetDeviceProcAddr` instead.
+ *
+ *  @param[in] procname The ASCII encoded name of the function.
+ *  @return The address of the function, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark The address of a given function is not guaranteed to be the same
+ *  between contexts.
+ *
+ *  @remark This function may return a non-`NULL` address despite the
+ *  associated version or extension not being available.  Always check the
+ *  context version or extension string first.
+ *
+ *  @pointer_lifetime The returned function pointer is valid until the context
+ *  is destroyed or the library is terminated.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref context_glext
+ *  @sa glfwExtensionSupported
+ *
+ *  @since Added in version 1.0.
+ *
+ *  @ingroup context
+ */
+GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
+
+/*! @brief Returns whether the Vulkan loader has been found.
+ *
+ *  This function returns whether the Vulkan loader has been found.  This check
+ *  is performed by @ref glfwInit.
+ *
+ *  The availability of a Vulkan loader does not by itself guarantee that window
+ *  surface creation or even device creation is possible.  Call @ref
+ *  glfwGetRequiredInstanceExtensions to check whether the extensions necessary
+ *  for Vulkan surface creation are available and @ref
+ *  glfwGetPhysicalDevicePresentationSupport to check whether a queue family of
+ *  a physical device supports image presentation.
+ *
+ *  @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref vulkan_support
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+GLFWAPI int glfwVulkanSupported(void);
+
+/*! @brief Returns the Vulkan instance extensions required by GLFW.
+ *
+ *  This function returns an array of names of Vulkan instance extensions required
+ *  by GLFW for creating Vulkan surfaces for GLFW windows.  If successful, the
+ *  list will always contains `VK_KHR_surface`, so if you don't require any
+ *  additional extensions you can pass this list directly to the
+ *  `VkInstanceCreateInfo` struct.
+ *
+ *  If Vulkan is not available on the machine, this function returns `NULL` and
+ *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
+ *  to check whether Vulkan is available.
+ *
+ *  If Vulkan is available but no set of extensions allowing window surface
+ *  creation was found, this function returns `NULL`.  You may still use Vulkan
+ *  for off-screen rendering and compute work.
+ *
+ *  @param[out] count Where to store the number of extensions in the returned
+ *  array.  This is set to zero if an error occurred.
+ *  @return An array of ASCII encoded extension names, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_API_UNAVAILABLE.
+ *
+ *  @remarks Additional extensions may be required by future versions of GLFW.
+ *  You should check if any extensions you wish to enable are already in the
+ *  returned array, as it is an error to specify an extension more than once in
+ *  the `VkInstanceCreateInfo` struct.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is guaranteed to be valid only until the
+ *  library is terminated.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref vulkan_ext
+ *  @sa glfwCreateWindowSurface
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
+
+#if defined(VK_VERSION_1_0)
+
+/*! @brief Returns the address of the specified Vulkan instance function.
+ *
+ *  This function returns the address of the specified Vulkan core or extension
+ *  function for the specified instance.  If instance is set to `NULL` it can
+ *  return any function exported from the Vulkan loader, including at least the
+ *  following functions:
+ *
+ *  - `vkEnumerateInstanceExtensionProperties`
+ *  - `vkEnumerateInstanceLayerProperties`
+ *  - `vkCreateInstance`
+ *  - `vkGetInstanceProcAddr`
+ *
+ *  If Vulkan is not available on the machine, this function returns `NULL` and
+ *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
+ *  to check whether Vulkan is available.
+ *
+ *  This function is equivalent to calling `vkGetInstanceProcAddr` with
+ *  a platform-specific query of the Vulkan loader as a fallback.
+ *
+ *  @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
+ *  functions related to instance creation.
+ *  @param[in] procname The ASCII encoded name of the function.
+ *  @return The address of the function, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_API_UNAVAILABLE.
+ *
+ *  @pointer_lifetime The returned function pointer is valid until the library
+ *  is terminated.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref vulkan_proc
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
+
+/*! @brief Returns whether the specified queue family can present images.
+ *
+ *  This function returns whether the specified queue family of the specified
+ *  physical device supports presentation to the platform GLFW was built for.
+ *
+ *  If Vulkan or the required window surface creation instance extensions are
+ *  not available on the machine, or if the specified instance was not created
+ *  with the required extensions, this function returns `GLFW_FALSE` and
+ *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
+ *  to check whether Vulkan is available and @ref
+ *  glfwGetRequiredInstanceExtensions to check what instance extensions are
+ *  required.
+ *
+ *  @param[in] instance The instance that the physical device belongs to.
+ *  @param[in] device The physical device that the queue family belongs to.
+ *  @param[in] queuefamily The index of the queue family to query.
+ *  @return `GLFW_TRUE` if the queue family supports presentation, or
+ *  `GLFW_FALSE` otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function may be called from any thread.  For
+ *  synchronization details of Vulkan objects, see the Vulkan specification.
+ *
+ *  @sa @ref vulkan_present
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
+
+/*! @brief Creates a Vulkan surface for the specified window.
+ *
+ *  This function creates a Vulkan surface for the specified window.
+ *
+ *  If the Vulkan loader was not found at initialization, this function returns
+ *  `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE
+ *  error.  Call @ref glfwVulkanSupported to check whether the Vulkan loader was
+ *  found.
+ *
+ *  If the required window surface creation instance extensions are not
+ *  available or if the specified instance was not created with these extensions
+ *  enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
+ *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref
+ *  glfwGetRequiredInstanceExtensions to check what instance extensions are
+ *  required.
+ *
+ *  The window surface must be destroyed before the specified Vulkan instance.
+ *  It is the responsibility of the caller to destroy the window surface.  GLFW
+ *  does not destroy it for you.  Call `vkDestroySurfaceKHR` to destroy the
+ *  surface.
+ *
+ *  @param[in] instance The Vulkan instance to create the surface in.
+ *  @param[in] window The window to create the surface for.
+ *  @param[in] allocator The allocator to use, or `NULL` to use the default
+ *  allocator.
+ *  @param[out] surface Where to store the handle of the surface.  This is set
+ *  to `VK_NULL_HANDLE` if an error occurred.
+ *  @return `VK_SUCCESS` if successful, or a Vulkan error code if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remarks If an error occurs before the creation call is made, GLFW returns
+ *  the Vulkan error code most appropriate for the error.  Appropriate use of
+ *  @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
+ *  eliminate almost all occurrences of these errors.
+ *
+ *  @thread_safety This function may be called from any thread.  For
+ *  synchronization details of Vulkan objects, see the Vulkan specification.
+ *
+ *  @sa @ref vulkan_surface
+ *  @sa glfwGetRequiredInstanceExtensions
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup vulkan
+ */
+GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
+
+#endif /*VK_VERSION_1_0*/
+
+
+/*************************************************************************
+ * Global definition cleanup
+ *************************************************************************/
+
+/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
+#ifdef GLFW_WINGDIAPI_DEFINED
+ #undef WINGDIAPI
+ #undef GLFW_WINGDIAPI_DEFINED
+#endif
+
+#ifdef GLFW_CALLBACK_DEFINED
+ #undef CALLBACK
+ #undef GLFW_CALLBACK_DEFINED
+#endif
+
+/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_h_ */
+

+ 456 - 0
project/vs2015/external/glfw3/include/GLFW/glfw3native.h

@@ -0,0 +1,456 @@
+/*************************************************************************
+ * GLFW 3.2 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2016 Camilla Berglund <[email protected]>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would
+ *    be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ *    be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ *    distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_native_h_
+#define _glfw3_native_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @file glfw3native.h
+ *  @brief The header of the native access functions.
+ *
+ *  This is the header file of the native access functions.  See @ref native for
+ *  more information.
+ */
+/*! @defgroup native Native access
+ *
+ *  **By using the native access functions you assert that you know what you're
+ *  doing and how to fix problems caused by using them.  If you don't, you
+ *  shouldn't be using them.**
+ *
+ *  Before the inclusion of @ref glfw3native.h, you may define exactly one
+ *  window system API macro and zero or more context creation API macros.
+ *
+ *  The chosen backends must match those the library was compiled for.  Failure
+ *  to do this will cause a link-time error.
+ *
+ *  The available window API macros are:
+ *  * `GLFW_EXPOSE_NATIVE_WIN32`
+ *  * `GLFW_EXPOSE_NATIVE_COCOA`
+ *  * `GLFW_EXPOSE_NATIVE_X11`
+ *  * `GLFW_EXPOSE_NATIVE_WAYLAND`
+ *  * `GLFW_EXPOSE_NATIVE_MIR`
+ *
+ *  The available context API macros are:
+ *  * `GLFW_EXPOSE_NATIVE_WGL`
+ *  * `GLFW_EXPOSE_NATIVE_NSGL`
+ *  * `GLFW_EXPOSE_NATIVE_GLX`
+ *  * `GLFW_EXPOSE_NATIVE_EGL`
+ *
+ *  These macros select which of the native access functions that are declared
+ *  and which platform-specific headers to include.  It is then up your (by
+ *  definition platform-specific) code to handle which of these should be
+ *  defined.
+ */
+
+
+/*************************************************************************
+ * System headers and types
+ *************************************************************************/
+
+#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+ // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
+ // example to allow applications to correctly declare a GL_ARB_debug_output
+ // callback) but windows.h assumes no one will define APIENTRY before it does
+ #undef APIENTRY
+ #include <windows.h>
+#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
+ #include <ApplicationServices/ApplicationServices.h>
+ #if defined(__OBJC__)
+  #import <Cocoa/Cocoa.h>
+ #else
+  typedef void* id;
+ #endif
+#elif defined(GLFW_EXPOSE_NATIVE_X11)
+ #include <X11/Xlib.h>
+ #include <X11/extensions/Xrandr.h>
+#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+ #include <wayland-client.h>
+#elif defined(GLFW_EXPOSE_NATIVE_MIR)
+ #include <mir_toolkit/mir_client_library.h>
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WGL)
+ /* WGL is declared by windows.h */
+#endif
+#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+ /* NSGL is declared by Cocoa.h */
+#endif
+#if defined(GLFW_EXPOSE_NATIVE_GLX)
+ #include <GL/glx.h>
+#endif
+#if defined(GLFW_EXPOSE_NATIVE_EGL)
+ #include <EGL/egl.h>
+#endif
+
+
+/*************************************************************************
+ * Functions
+ *************************************************************************/
+
+#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+/*! @brief Returns the adapter device name of the specified monitor.
+ *
+ *  @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
+ *  of the specified monitor, or `NULL` if an [error](@ref error_handling)
+ *  occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup native
+ */
+GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
+
+/*! @brief Returns the display device name of the specified monitor.
+ *
+ *  @return The UTF-8 encoded display device name (for example
+ *  `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup native
+ */
+GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `HWND` of the specified window.
+ *
+ *  @return The `HWND` of the specified window, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WGL)
+/*! @brief Returns the `HGLRC` of the specified window.
+ *
+ *  @return The `HGLRC` of the specified window, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_COCOA)
+/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
+ *
+ *  @return The `CGDirectDisplayID` of the specified monitor, or
+ *  `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup native
+ */
+GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `NSWindow` of the specified window.
+ *
+ *  @return The `NSWindow` of the specified window, or `nil` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+/*! @brief Returns the `NSOpenGLContext` of the specified window.
+ *
+ *  @return The `NSOpenGLContext` of the specified window, or `nil` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_X11)
+/*! @brief Returns the `Display` used by GLFW.
+ *
+ *  @return The `Display` used by GLFW, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI Display* glfwGetX11Display(void);
+
+/*! @brief Returns the `RRCrtc` of the specified monitor.
+ *
+ *  @return The `RRCrtc` of the specified monitor, or `None` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup native
+ */
+GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
+
+/*! @brief Returns the `RROutput` of the specified monitor.
+ *
+ *  @return The `RROutput` of the specified monitor, or `None` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.1.
+ *
+ *  @ingroup native
+ */
+GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `Window` of the specified window.
+ *
+ *  @return The `Window` of the specified window, or `None` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_GLX)
+/*! @brief Returns the `GLXContext` of the specified window.
+ *
+ *  @return The `GLXContext` of the specified window, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
+
+/*! @brief Returns the `GLXWindow` of the specified window.
+ *
+ *  @return The `GLXWindow` of the specified window, or `None` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+/*! @brief Returns the `struct wl_display*` used by GLFW.
+ *
+ *  @return The `struct wl_display*` used by GLFW, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
+
+/*! @brief Returns the `struct wl_output*` of the specified monitor.
+ *
+ *  @return The `struct wl_output*` of the specified monitor, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the main `struct wl_surface*` of the specified window.
+ *
+ *  @return The main `struct wl_surface*` of the specified window, or `NULL` if
+ *  an [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_MIR)
+/*! @brief Returns the `MirConnection*` used by GLFW.
+ *
+ *  @return The `MirConnection*` used by GLFW, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI MirConnection* glfwGetMirDisplay(void);
+
+/*! @brief Returns the Mir output ID of the specified monitor.
+ *
+ *  @return The Mir output ID of the specified monitor, or zero if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `MirSurface*` of the specified window.
+ *
+ *  @return The `MirSurface*` of the specified window, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.2.
+ *
+ *  @ingroup native
+ */
+GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_EGL)
+/*! @brief Returns the `EGLDisplay` used by GLFW.
+ *
+ *  @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
+
+/*! @brief Returns the `EGLContext` of the specified window.
+ *
+ *  @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
+
+/*! @brief Returns the `EGLSurface` of the specified window.
+ *
+ *  @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.0.
+ *
+ *  @ingroup native
+ */
+GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_native_h_ */
+

BIN
project/vs2015/external/glfw3/lib/win32/glfw3.dll


BIN
project/vs2015/external/glfw3/lib/win32/glfw3.lib


BIN
project/vs2015/external/glfw3/lib/win32/glfw3dll.lib


+ 256 - 0
project/vs2015/external/lua/include/lauxlib.h

@@ -0,0 +1,256 @@
+/*
+** $Id: lauxlib.h,v 1.129 2015/11/23 11:29:43 roberto Exp $
+** Auxiliary functions for building Lua libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lauxlib_h
+#define lauxlib_h
+
+
+#include <stddef.h>
+#include <stdio.h>
+
+#include "lua.h"
+
+
+
+/* extra error code for 'luaL_load' */
+#define LUA_ERRFILE     (LUA_ERRERR+1)
+
+
+typedef struct luaL_Reg {
+  const char *name;
+  lua_CFunction func;
+} luaL_Reg;
+
+
+#define LUAL_NUMSIZES	(sizeof(lua_Integer)*16 + sizeof(lua_Number))
+
+LUALIB_API void (luaL_checkversion_) (lua_State *L, lua_Number ver, size_t sz);
+#define luaL_checkversion(L)  \
+	  luaL_checkversion_(L, LUA_VERSION_NUM, LUAL_NUMSIZES)
+
+LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
+LUALIB_API const char *(luaL_tolstring) (lua_State *L, int idx, size_t *len);
+LUALIB_API int (luaL_argerror) (lua_State *L, int arg, const char *extramsg);
+LUALIB_API const char *(luaL_checklstring) (lua_State *L, int arg,
+                                                          size_t *l);
+LUALIB_API const char *(luaL_optlstring) (lua_State *L, int arg,
+                                          const char *def, size_t *l);
+LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int arg);
+LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int arg, lua_Number def);
+
+LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int arg);
+LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int arg,
+                                          lua_Integer def);
+
+LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
+LUALIB_API void (luaL_checktype) (lua_State *L, int arg, int t);
+LUALIB_API void (luaL_checkany) (lua_State *L, int arg);
+
+LUALIB_API int   (luaL_newmetatable) (lua_State *L, const char *tname);
+LUALIB_API void  (luaL_setmetatable) (lua_State *L, const char *tname);
+LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname);
+LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
+
+LUALIB_API void (luaL_where) (lua_State *L, int lvl);
+LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
+
+LUALIB_API int (luaL_checkoption) (lua_State *L, int arg, const char *def,
+                                   const char *const lst[]);
+
+LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname);
+LUALIB_API int (luaL_execresult) (lua_State *L, int stat);
+
+/* predefined references */
+#define LUA_NOREF       (-2)
+#define LUA_REFNIL      (-1)
+
+LUALIB_API int (luaL_ref) (lua_State *L, int t);
+LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
+
+LUALIB_API int (luaL_loadfilex) (lua_State *L, const char *filename,
+                                               const char *mode);
+
+#define luaL_loadfile(L,f)	luaL_loadfilex(L,f,NULL)
+
+LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz,
+                                   const char *name, const char *mode);
+LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
+
+LUALIB_API lua_State *(luaL_newstate) (void);
+
+LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx);
+
+LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
+                                                  const char *r);
+
+LUALIB_API void (luaL_setfuncs) (lua_State *L, const luaL_Reg *l, int nup);
+
+LUALIB_API int (luaL_getsubtable) (lua_State *L, int idx, const char *fname);
+
+LUALIB_API void (luaL_traceback) (lua_State *L, lua_State *L1,
+                                  const char *msg, int level);
+
+LUALIB_API void (luaL_requiref) (lua_State *L, const char *modname,
+                                 lua_CFunction openf, int glb);
+
+/*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+
+#define luaL_newlibtable(L,l)	\
+  lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1)
+
+#define luaL_newlib(L,l)  \
+  (luaL_checkversion(L), luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
+
+#define luaL_argcheck(L, cond,arg,extramsg)	\
+		((void)((cond) || luaL_argerror(L, (arg), (extramsg))))
+#define luaL_checkstring(L,n)	(luaL_checklstring(L, (n), NULL))
+#define luaL_optstring(L,n,d)	(luaL_optlstring(L, (n), (d), NULL))
+
+#define luaL_typename(L,i)	lua_typename(L, lua_type(L,(i)))
+
+#define luaL_dofile(L, fn) \
+	(luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_dostring(L, s) \
+	(luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_getmetatable(L,n)	(lua_getfield(L, LUA_REGISTRYINDEX, (n)))
+
+#define luaL_opt(L,f,n,d)	(lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
+
+#define luaL_loadbuffer(L,s,sz,n)	luaL_loadbufferx(L,s,sz,n,NULL)
+
+
+/*
+** {======================================================
+** Generic Buffer manipulation
+** =======================================================
+*/
+
+typedef struct luaL_Buffer {
+  char *b;  /* buffer address */
+  size_t size;  /* buffer size */
+  size_t n;  /* number of characters in buffer */
+  lua_State *L;
+  char initb[LUAL_BUFFERSIZE];  /* initial buffer */
+} luaL_Buffer;
+
+
+#define luaL_addchar(B,c) \
+  ((void)((B)->n < (B)->size || luaL_prepbuffsize((B), 1)), \
+   ((B)->b[(B)->n++] = (c)))
+
+#define luaL_addsize(B,s)	((B)->n += (s))
+
+LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
+LUALIB_API char *(luaL_prepbuffsize) (luaL_Buffer *B, size_t sz);
+LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
+LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
+LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
+LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
+LUALIB_API void (luaL_pushresultsize) (luaL_Buffer *B, size_t sz);
+LUALIB_API char *(luaL_buffinitsize) (lua_State *L, luaL_Buffer *B, size_t sz);
+
+#define luaL_prepbuffer(B)	luaL_prepbuffsize(B, LUAL_BUFFERSIZE)
+
+/* }====================================================== */
+
+
+
+/*
+** {======================================================
+** File handles for IO library
+** =======================================================
+*/
+
+/*
+** A file handle is a userdata with metatable 'LUA_FILEHANDLE' and
+** initial structure 'luaL_Stream' (it may contain other fields
+** after that initial structure).
+*/
+
+#define LUA_FILEHANDLE          "FILE*"
+
+
+typedef struct luaL_Stream {
+  FILE *f;  /* stream (NULL for incompletely created streams) */
+  lua_CFunction closef;  /* to close stream (NULL for closed streams) */
+} luaL_Stream;
+
+/* }====================================================== */
+
+
+
+/* compatibility with old module system */
+#if defined(LUA_COMPAT_MODULE)
+
+LUALIB_API void (luaL_pushmodule) (lua_State *L, const char *modname,
+                                   int sizehint);
+LUALIB_API void (luaL_openlib) (lua_State *L, const char *libname,
+                                const luaL_Reg *l, int nup);
+
+#define luaL_register(L,n,l)	(luaL_openlib(L,(n),(l),0))
+
+#endif
+
+
+/*
+** {==================================================================
+** "Abstraction Layer" for basic report of messages and errors
+** ===================================================================
+*/
+
+/* print a string */
+#if !defined(lua_writestring)
+#define lua_writestring(s,l)   fwrite((s), sizeof(char), (l), stdout)
+#endif
+
+/* print a newline and flush the output */
+#if !defined(lua_writeline)
+#define lua_writeline()        (lua_writestring("\n", 1), fflush(stdout))
+#endif
+
+/* print an error message */
+#if !defined(lua_writestringerror)
+#define lua_writestringerror(s,p) \
+        (fprintf(stderr, (s), (p)), fflush(stderr))
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {============================================================
+** Compatibility with deprecated conversions
+** =============================================================
+*/
+#if defined(LUA_COMPAT_APIINTCASTS)
+
+#define luaL_checkunsigned(L,a)	((lua_Unsigned)luaL_checkinteger(L,a))
+#define luaL_optunsigned(L,a,d)	\
+	((lua_Unsigned)luaL_optinteger(L,a,(lua_Integer)(d)))
+
+#define luaL_checkint(L,n)	((int)luaL_checkinteger(L, (n)))
+#define luaL_optint(L,n,d)	((int)luaL_optinteger(L, (n), (d)))
+
+#define luaL_checklong(L,n)	((long)luaL_checkinteger(L, (n)))
+#define luaL_optlong(L,n,d)	((long)luaL_optinteger(L, (n), (d)))
+
+#endif
+/* }============================================================ */
+
+
+
+#endif
+
+

+ 486 - 0
project/vs2015/external/lua/include/lua.h

@@ -0,0 +1,486 @@
+/*
+** $Id: lua.h,v 1.331 2016/05/30 15:53:28 roberto Exp $
+** Lua - A Scripting Language
+** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
+** See Copyright Notice at the end of this file
+*/
+
+
+#ifndef lua_h
+#define lua_h
+
+#include <stdarg.h>
+#include <stddef.h>
+
+
+#include "luaconf.h"
+
+
+#define LUA_VERSION_MAJOR	"5"
+#define LUA_VERSION_MINOR	"3"
+#define LUA_VERSION_NUM		503
+#define LUA_VERSION_RELEASE	"3"
+
+#define LUA_VERSION	"Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
+#define LUA_RELEASE	LUA_VERSION "." LUA_VERSION_RELEASE
+#define LUA_COPYRIGHT	LUA_RELEASE "  Copyright (C) 1994-2016 Lua.org, PUC-Rio"
+#define LUA_AUTHORS	"R. Ierusalimschy, L. H. de Figueiredo, W. Celes"
+
+
+/* mark for precompiled code ('<esc>Lua') */
+#define LUA_SIGNATURE	"\x1bLua"
+
+/* option for multiple returns in 'lua_pcall' and 'lua_call' */
+#define LUA_MULTRET	(-1)
+
+
+/*
+** Pseudo-indices
+** (-LUAI_MAXSTACK is the minimum valid index; we keep some free empty
+** space after that to help overflow detection)
+*/
+#define LUA_REGISTRYINDEX	(-LUAI_MAXSTACK - 1000)
+#define lua_upvalueindex(i)	(LUA_REGISTRYINDEX - (i))
+
+
+/* thread status */
+#define LUA_OK		0
+#define LUA_YIELD	1
+#define LUA_ERRRUN	2
+#define LUA_ERRSYNTAX	3
+#define LUA_ERRMEM	4
+#define LUA_ERRGCMM	5
+#define LUA_ERRERR	6
+
+
+typedef struct lua_State lua_State;
+
+
+/*
+** basic types
+*/
+#define LUA_TNONE		(-1)
+
+#define LUA_TNIL		0
+#define LUA_TBOOLEAN		1
+#define LUA_TLIGHTUSERDATA	2
+#define LUA_TNUMBER		3
+#define LUA_TSTRING		4
+#define LUA_TTABLE		5
+#define LUA_TFUNCTION		6
+#define LUA_TUSERDATA		7
+#define LUA_TTHREAD		8
+
+#define LUA_NUMTAGS		9
+
+
+
+/* minimum Lua stack available to a C function */
+#define LUA_MINSTACK	20
+
+
+/* predefined values in the registry */
+#define LUA_RIDX_MAINTHREAD	1
+#define LUA_RIDX_GLOBALS	2
+#define LUA_RIDX_LAST		LUA_RIDX_GLOBALS
+
+
+/* type of numbers in Lua */
+typedef LUA_NUMBER lua_Number;
+
+
+/* type for integer functions */
+typedef LUA_INTEGER lua_Integer;
+
+/* unsigned integer type */
+typedef LUA_UNSIGNED lua_Unsigned;
+
+/* type for continuation-function contexts */
+typedef LUA_KCONTEXT lua_KContext;
+
+
+/*
+** Type for C functions registered with Lua
+*/
+typedef int (*lua_CFunction) (lua_State *L);
+
+/*
+** Type for continuation functions
+*/
+typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);
+
+
+/*
+** Type for functions that read/write blocks when loading/dumping Lua chunks
+*/
+typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
+
+typedef int (*lua_Writer) (lua_State *L, const void *p, size_t sz, void *ud);
+
+
+/*
+** Type for memory-allocation functions
+*/
+typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
+
+
+
+/*
+** generic extra include file
+*/
+#if defined(LUA_USER_H)
+#include LUA_USER_H
+#endif
+
+
+/*
+** RCS ident string
+*/
+extern const char lua_ident[];
+
+
+/*
+** state manipulation
+*/
+LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
+LUA_API void       (lua_close) (lua_State *L);
+LUA_API lua_State *(lua_newthread) (lua_State *L);
+
+LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
+
+
+LUA_API const lua_Number *(lua_version) (lua_State *L);
+
+
+/*
+** basic stack manipulation
+*/
+LUA_API int   (lua_absindex) (lua_State *L, int idx);
+LUA_API int   (lua_gettop) (lua_State *L);
+LUA_API void  (lua_settop) (lua_State *L, int idx);
+LUA_API void  (lua_pushvalue) (lua_State *L, int idx);
+LUA_API void  (lua_rotate) (lua_State *L, int idx, int n);
+LUA_API void  (lua_copy) (lua_State *L, int fromidx, int toidx);
+LUA_API int   (lua_checkstack) (lua_State *L, int n);
+
+LUA_API void  (lua_xmove) (lua_State *from, lua_State *to, int n);
+
+
+/*
+** access functions (stack -> C)
+*/
+
+LUA_API int             (lua_isnumber) (lua_State *L, int idx);
+LUA_API int             (lua_isstring) (lua_State *L, int idx);
+LUA_API int             (lua_iscfunction) (lua_State *L, int idx);
+LUA_API int             (lua_isinteger) (lua_State *L, int idx);
+LUA_API int             (lua_isuserdata) (lua_State *L, int idx);
+LUA_API int             (lua_type) (lua_State *L, int idx);
+LUA_API const char     *(lua_typename) (lua_State *L, int tp);
+
+LUA_API lua_Number      (lua_tonumberx) (lua_State *L, int idx, int *isnum);
+LUA_API lua_Integer     (lua_tointegerx) (lua_State *L, int idx, int *isnum);
+LUA_API int             (lua_toboolean) (lua_State *L, int idx);
+LUA_API const char     *(lua_tolstring) (lua_State *L, int idx, size_t *len);
+LUA_API size_t          (lua_rawlen) (lua_State *L, int idx);
+LUA_API lua_CFunction   (lua_tocfunction) (lua_State *L, int idx);
+LUA_API void	       *(lua_touserdata) (lua_State *L, int idx);
+LUA_API lua_State      *(lua_tothread) (lua_State *L, int idx);
+LUA_API const void     *(lua_topointer) (lua_State *L, int idx);
+
+
+/*
+** Comparison and arithmetic functions
+*/
+
+#define LUA_OPADD	0	/* ORDER TM, ORDER OP */
+#define LUA_OPSUB	1
+#define LUA_OPMUL	2
+#define LUA_OPMOD	3
+#define LUA_OPPOW	4
+#define LUA_OPDIV	5
+#define LUA_OPIDIV	6
+#define LUA_OPBAND	7
+#define LUA_OPBOR	8
+#define LUA_OPBXOR	9
+#define LUA_OPSHL	10
+#define LUA_OPSHR	11
+#define LUA_OPUNM	12
+#define LUA_OPBNOT	13
+
+LUA_API void  (lua_arith) (lua_State *L, int op);
+
+#define LUA_OPEQ	0
+#define LUA_OPLT	1
+#define LUA_OPLE	2
+
+LUA_API int   (lua_rawequal) (lua_State *L, int idx1, int idx2);
+LUA_API int   (lua_compare) (lua_State *L, int idx1, int idx2, int op);
+
+
+/*
+** push functions (C -> stack)
+*/
+LUA_API void        (lua_pushnil) (lua_State *L);
+LUA_API void        (lua_pushnumber) (lua_State *L, lua_Number n);
+LUA_API void        (lua_pushinteger) (lua_State *L, lua_Integer n);
+LUA_API const char *(lua_pushlstring) (lua_State *L, const char *s, size_t len);
+LUA_API const char *(lua_pushstring) (lua_State *L, const char *s);
+LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
+                                                      va_list argp);
+LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
+LUA_API void  (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
+LUA_API void  (lua_pushboolean) (lua_State *L, int b);
+LUA_API void  (lua_pushlightuserdata) (lua_State *L, void *p);
+LUA_API int   (lua_pushthread) (lua_State *L);
+
+
+/*
+** get functions (Lua -> stack)
+*/
+LUA_API int (lua_getglobal) (lua_State *L, const char *name);
+LUA_API int (lua_gettable) (lua_State *L, int idx);
+LUA_API int (lua_getfield) (lua_State *L, int idx, const char *k);
+LUA_API int (lua_geti) (lua_State *L, int idx, lua_Integer n);
+LUA_API int (lua_rawget) (lua_State *L, int idx);
+LUA_API int (lua_rawgeti) (lua_State *L, int idx, lua_Integer n);
+LUA_API int (lua_rawgetp) (lua_State *L, int idx, const void *p);
+
+LUA_API void  (lua_createtable) (lua_State *L, int narr, int nrec);
+LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
+LUA_API int   (lua_getmetatable) (lua_State *L, int objindex);
+LUA_API int  (lua_getuservalue) (lua_State *L, int idx);
+
+
+/*
+** set functions (stack -> Lua)
+*/
+LUA_API void  (lua_setglobal) (lua_State *L, const char *name);
+LUA_API void  (lua_settable) (lua_State *L, int idx);
+LUA_API void  (lua_setfield) (lua_State *L, int idx, const char *k);
+LUA_API void  (lua_seti) (lua_State *L, int idx, lua_Integer n);
+LUA_API void  (lua_rawset) (lua_State *L, int idx);
+LUA_API void  (lua_rawseti) (lua_State *L, int idx, lua_Integer n);
+LUA_API void  (lua_rawsetp) (lua_State *L, int idx, const void *p);
+LUA_API int   (lua_setmetatable) (lua_State *L, int objindex);
+LUA_API void  (lua_setuservalue) (lua_State *L, int idx);
+
+
+/*
+** 'load' and 'call' functions (load and run Lua code)
+*/
+LUA_API void  (lua_callk) (lua_State *L, int nargs, int nresults,
+                           lua_KContext ctx, lua_KFunction k);
+#define lua_call(L,n,r)		lua_callk(L, (n), (r), 0, NULL)
+
+LUA_API int   (lua_pcallk) (lua_State *L, int nargs, int nresults, int errfunc,
+                            lua_KContext ctx, lua_KFunction k);
+#define lua_pcall(L,n,r,f)	lua_pcallk(L, (n), (r), (f), 0, NULL)
+
+LUA_API int   (lua_load) (lua_State *L, lua_Reader reader, void *dt,
+                          const char *chunkname, const char *mode);
+
+LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data, int strip);
+
+
+/*
+** coroutine functions
+*/
+LUA_API int  (lua_yieldk)     (lua_State *L, int nresults, lua_KContext ctx,
+                               lua_KFunction k);
+LUA_API int  (lua_resume)     (lua_State *L, lua_State *from, int narg);
+LUA_API int  (lua_status)     (lua_State *L);
+LUA_API int (lua_isyieldable) (lua_State *L);
+
+#define lua_yield(L,n)		lua_yieldk(L, (n), 0, NULL)
+
+
+/*
+** garbage-collection function and options
+*/
+
+#define LUA_GCSTOP		0
+#define LUA_GCRESTART		1
+#define LUA_GCCOLLECT		2
+#define LUA_GCCOUNT		3
+#define LUA_GCCOUNTB		4
+#define LUA_GCSTEP		5
+#define LUA_GCSETPAUSE		6
+#define LUA_GCSETSTEPMUL	7
+#define LUA_GCISRUNNING		9
+
+LUA_API int (lua_gc) (lua_State *L, int what, int data);
+
+
+/*
+** miscellaneous functions
+*/
+
+LUA_API int   (lua_error) (lua_State *L);
+
+LUA_API int   (lua_next) (lua_State *L, int idx);
+
+LUA_API void  (lua_concat) (lua_State *L, int n);
+LUA_API void  (lua_len)    (lua_State *L, int idx);
+
+LUA_API size_t   (lua_stringtonumber) (lua_State *L, const char *s);
+
+LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
+LUA_API void      (lua_setallocf) (lua_State *L, lua_Alloc f, void *ud);
+
+
+
+/*
+** {==============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define lua_getextraspace(L)	((void *)((char *)(L) - LUA_EXTRASPACE))
+
+#define lua_tonumber(L,i)	lua_tonumberx(L,(i),NULL)
+#define lua_tointeger(L,i)	lua_tointegerx(L,(i),NULL)
+
+#define lua_pop(L,n)		lua_settop(L, -(n)-1)
+
+#define lua_newtable(L)		lua_createtable(L, 0, 0)
+
+#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
+
+#define lua_pushcfunction(L,f)	lua_pushcclosure(L, (f), 0)
+
+#define lua_isfunction(L,n)	(lua_type(L, (n)) == LUA_TFUNCTION)
+#define lua_istable(L,n)	(lua_type(L, (n)) == LUA_TTABLE)
+#define lua_islightuserdata(L,n)	(lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
+#define lua_isnil(L,n)		(lua_type(L, (n)) == LUA_TNIL)
+#define lua_isboolean(L,n)	(lua_type(L, (n)) == LUA_TBOOLEAN)
+#define lua_isthread(L,n)	(lua_type(L, (n)) == LUA_TTHREAD)
+#define lua_isnone(L,n)		(lua_type(L, (n)) == LUA_TNONE)
+#define lua_isnoneornil(L, n)	(lua_type(L, (n)) <= 0)
+
+#define lua_pushliteral(L, s)	lua_pushstring(L, "" s)
+
+#define lua_pushglobaltable(L)  \
+	((void)lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS))
+
+#define lua_tostring(L,i)	lua_tolstring(L, (i), NULL)
+
+
+#define lua_insert(L,idx)	lua_rotate(L, (idx), 1)
+
+#define lua_remove(L,idx)	(lua_rotate(L, (idx), -1), lua_pop(L, 1))
+
+#define lua_replace(L,idx)	(lua_copy(L, -1, (idx)), lua_pop(L, 1))
+
+/* }============================================================== */
+
+
+/*
+** {==============================================================
+** compatibility macros for unsigned conversions
+** ===============================================================
+*/
+#if defined(LUA_COMPAT_APIINTCASTS)
+
+#define lua_pushunsigned(L,n)	lua_pushinteger(L, (lua_Integer)(n))
+#define lua_tounsignedx(L,i,is)	((lua_Unsigned)lua_tointegerx(L,i,is))
+#define lua_tounsigned(L,i)	lua_tounsignedx(L,(i),NULL)
+
+#endif
+/* }============================================================== */
+
+/*
+** {======================================================================
+** Debug API
+** =======================================================================
+*/
+
+
+/*
+** Event codes
+*/
+#define LUA_HOOKCALL	0
+#define LUA_HOOKRET	1
+#define LUA_HOOKLINE	2
+#define LUA_HOOKCOUNT	3
+#define LUA_HOOKTAILCALL 4
+
+
+/*
+** Event masks
+*/
+#define LUA_MASKCALL	(1 << LUA_HOOKCALL)
+#define LUA_MASKRET	(1 << LUA_HOOKRET)
+#define LUA_MASKLINE	(1 << LUA_HOOKLINE)
+#define LUA_MASKCOUNT	(1 << LUA_HOOKCOUNT)
+
+typedef struct lua_Debug lua_Debug;  /* activation record */
+
+
+/* Functions to be called by the debugger in specific events */
+typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
+
+
+LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar);
+LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar);
+LUA_API const char *(lua_getlocal) (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *(lua_setlocal) (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *(lua_getupvalue) (lua_State *L, int funcindex, int n);
+LUA_API const char *(lua_setupvalue) (lua_State *L, int funcindex, int n);
+
+LUA_API void *(lua_upvalueid) (lua_State *L, int fidx, int n);
+LUA_API void  (lua_upvaluejoin) (lua_State *L, int fidx1, int n1,
+                                               int fidx2, int n2);
+
+LUA_API void (lua_sethook) (lua_State *L, lua_Hook func, int mask, int count);
+LUA_API lua_Hook (lua_gethook) (lua_State *L);
+LUA_API int (lua_gethookmask) (lua_State *L);
+LUA_API int (lua_gethookcount) (lua_State *L);
+
+
+struct lua_Debug {
+  int event;
+  const char *name;	/* (n) */
+  const char *namewhat;	/* (n) 'global', 'local', 'field', 'method' */
+  const char *what;	/* (S) 'Lua', 'C', 'main', 'tail' */
+  const char *source;	/* (S) */
+  int currentline;	/* (l) */
+  int linedefined;	/* (S) */
+  int lastlinedefined;	/* (S) */
+  unsigned char nups;	/* (u) number of upvalues */
+  unsigned char nparams;/* (u) number of parameters */
+  char isvararg;        /* (u) */
+  char istailcall;	/* (t) */
+  char short_src[LUA_IDSIZE]; /* (S) */
+  /* private part */
+  struct CallInfo *i_ci;  /* active function */
+};
+
+/* }====================================================================== */
+
+
+/******************************************************************************
+* Copyright (C) 1994-2016 Lua.org, PUC-Rio.
+*
+* Permission is hereby granted, free of charge, to any person obtaining
+* a copy of this software and associated documentation files (the
+* "Software"), to deal in the Software without restriction, including
+* without limitation the rights to use, copy, modify, merge, publish,
+* distribute, sublicense, and/or sell copies of the Software, and to
+* permit persons to whom the Software is furnished to do so, subject to
+* the following conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+******************************************************************************/
+
+
+#endif

+ 9 - 0
project/vs2015/external/lua/include/lua.hpp

@@ -0,0 +1,9 @@
+// lua.hpp
+// Lua header files for C++
+// <<extern "C">> not supplied automatically because Lua also compiles as C++
+
+extern "C" {
+#include "lua.h"
+#include "lualib.h"
+#include "lauxlib.h"
+}

+ 769 - 0
project/vs2015/external/lua/include/luaconf.h

@@ -0,0 +1,769 @@
+/*
+** $Id: luaconf.h,v 1.255 2016/05/01 20:06:09 roberto Exp $
+** Configuration file for Lua
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef luaconf_h
+#define luaconf_h
+
+#include <limits.h>
+#include <stddef.h>
+
+
+/*
+** ===================================================================
+** Search for "@@" to find all configurable definitions.
+** ===================================================================
+*/
+
+
+/*
+** {====================================================================
+** System Configuration: macros to adapt (if needed) Lua to some
+** particular platform, for instance compiling it with 32-bit numbers or
+** restricting it to C89.
+** =====================================================================
+*/
+
+/*
+@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
+** can also define LUA_32BITS in the make file, but changing here you
+** ensure that all software connected to Lua will be compiled with the
+** same configuration.
+*/
+/* #define LUA_32BITS */
+
+
+/*
+@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
+** Define it if you want Lua to avoid the use of a few C99 features
+** or Windows-specific features on Windows.
+*/
+/* #define LUA_USE_C89 */
+
+
+/*
+** By default, Lua on Windows use (some) specific Windows features
+*/
+#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
+#define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
+#endif
+
+
+#if defined(LUA_USE_WINDOWS)
+#define LUA_DL_DLL	/* enable support for DLL */
+#define LUA_USE_C89	/* broadly, Windows is C89 */
+#endif
+
+
+#if defined(LUA_USE_LINUX)
+#define LUA_USE_POSIX
+#define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
+#define LUA_USE_READLINE	/* needs some extra libraries */
+#endif
+
+
+#if defined(LUA_USE_MACOSX)
+#define LUA_USE_POSIX
+#define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
+#define LUA_USE_READLINE	/* needs an extra library: -lreadline */
+#endif
+
+
+/*
+@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
+** C89 ('long' and 'double'); Windows always has '__int64', so it does
+** not need to use this case.
+*/
+#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
+#define LUA_C89_NUMBERS
+#endif
+
+
+
+/*
+@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
+*/
+/* avoid undefined shifts */
+#if ((INT_MAX >> 15) >> 15) >= 1
+#define LUAI_BITSINT	32
+#else
+/* 'int' always must have at least 16 bits */
+#define LUAI_BITSINT	16
+#endif
+
+
+/*
+@@ LUA_INT_TYPE defines the type for Lua integers.
+@@ LUA_FLOAT_TYPE defines the type for Lua floats.
+** Lua should work fine with any mix of these options (if supported
+** by your C compiler). The usual configurations are 64-bit integers
+** and 'double' (the default), 32-bit integers and 'float' (for
+** restricted platforms), and 'long'/'double' (for C compilers not
+** compliant with C99, which may not have support for 'long long').
+*/
+
+/* predefined options for LUA_INT_TYPE */
+#define LUA_INT_INT		1
+#define LUA_INT_LONG		2
+#define LUA_INT_LONGLONG	3
+
+/* predefined options for LUA_FLOAT_TYPE */
+#define LUA_FLOAT_FLOAT		1
+#define LUA_FLOAT_DOUBLE	2
+#define LUA_FLOAT_LONGDOUBLE	3
+
+#if defined(LUA_32BITS)		/* { */
+/*
+** 32-bit integers and 'float'
+*/
+#if LUAI_BITSINT >= 32  /* use 'int' if big enough */
+#define LUA_INT_TYPE	LUA_INT_INT
+#else  /* otherwise use 'long' */
+#define LUA_INT_TYPE	LUA_INT_LONG
+#endif
+#define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
+
+#elif defined(LUA_C89_NUMBERS)	/* }{ */
+/*
+** largest types available for C89 ('long' and 'double')
+*/
+#define LUA_INT_TYPE	LUA_INT_LONG
+#define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
+
+#endif				/* } */
+
+
+/*
+** default configuration for 64-bit Lua ('long long' and 'double')
+*/
+#if !defined(LUA_INT_TYPE)
+#define LUA_INT_TYPE	LUA_INT_LONGLONG
+#endif
+
+#if !defined(LUA_FLOAT_TYPE)
+#define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
+#endif
+
+/* }================================================================== */
+
+
+
+
+/*
+** {==================================================================
+** Configuration for Paths.
+** ===================================================================
+*/
+
+/*
+@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+** Lua libraries.
+@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+** C libraries.
+** CHANGE them if your machine has a non-conventional directory
+** hierarchy or if you want to install your libraries in
+** non-conventional directories.
+*/
+#define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
+#if defined(_WIN32)	/* { */
+/*
+** In Windows, any exclamation mark ('!') in the path is replaced by the
+** path of the directory of the executable file of the current process.
+*/
+#define LUA_LDIR	"!\\lua\\"
+#define LUA_CDIR	"!\\"
+#define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
+#define LUA_PATH_DEFAULT  \
+		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
+		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
+		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
+		".\\?.lua;" ".\\?\\init.lua"
+#define LUA_CPATH_DEFAULT \
+		LUA_CDIR"?.dll;" \
+		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
+		LUA_CDIR"loadall.dll;" ".\\?.dll;" \
+    LUA_CDIR"?53.dll;" ".\\?53.dll"
+
+#else			/* }{ */
+
+#define LUA_ROOT	"/usr/local/"
+#define LUA_LDIR	LUA_ROOT "share/lua/" LUA_VDIR "/"
+#define LUA_CDIR	LUA_ROOT "lib/lua/" LUA_VDIR "/"
+#define LUA_PATH_DEFAULT  \
+		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
+		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
+		"./?.lua;" "./?/init.lua"
+#define LUA_CPATH_DEFAULT \
+		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so;" \
+    LUA_CDIR"lib?53.so;" "./lib?53.so"
+#endif			/* } */
+
+
+/*
+@@ LUA_DIRSEP is the directory separator (for submodules).
+** CHANGE it if your machine does not use "/" as the directory separator
+** and is not Windows. (On Windows Lua automatically uses "\".)
+*/
+#if defined(_WIN32)
+#define LUA_DIRSEP	"\\"
+#else
+#define LUA_DIRSEP	"/"
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Marks for exported symbols in the C code
+** ===================================================================
+*/
+
+/*
+@@ LUA_API is a mark for all core API functions.
+@@ LUALIB_API is a mark for all auxiliary library functions.
+@@ LUAMOD_API is a mark for all standard library opening functions.
+** CHANGE them if you need to define those functions in some special way.
+** For instance, if you want to create one Windows DLL with the core and
+** the libraries, you may want to use the following definition (define
+** LUA_BUILD_AS_DLL to get it).
+*/
+#if defined(LUA_BUILD_AS_DLL)	/* { */
+
+#if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
+#define LUA_API __declspec(dllexport)
+#else						/* }{ */
+#define LUA_API __declspec(dllimport)
+#endif						/* } */
+
+#else				/* }{ */
+
+#define LUA_API		extern
+
+#endif				/* } */
+
+
+/* more often than not the libs go together with the core */
+#define LUALIB_API	LUA_API
+#define LUAMOD_API	LUALIB_API
+
+
+/*
+@@ LUAI_FUNC is a mark for all extern functions that are not to be
+** exported to outside modules.
+@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
+** that are not to be exported to outside modules (LUAI_DDEF for
+** definitions and LUAI_DDEC for declarations).
+** CHANGE them if you need to mark them in some special way. Elf/gcc
+** (versions 3.2 and later) mark them as "hidden" to optimize access
+** when Lua is compiled as a shared library. Not all elf targets support
+** this attribute. Unfortunately, gcc does not offer a way to check
+** whether the target offers that support, and those without support
+** give a warning about it. To avoid these warnings, change to the
+** default definition.
+*/
+#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
+    defined(__ELF__)		/* { */
+#define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
+#else				/* }{ */
+#define LUAI_FUNC	extern
+#endif				/* } */
+
+#define LUAI_DDEC	LUAI_FUNC
+#define LUAI_DDEF	/* empty */
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Compatibility with previous versions
+** ===================================================================
+*/
+
+/*
+@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
+@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
+** You can define it to get all options, or change specific options
+** to fit your specific needs.
+*/
+#if defined(LUA_COMPAT_5_2)	/* { */
+
+/*
+@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
+** functions in the mathematical library.
+*/
+#define LUA_COMPAT_MATHLIB
+
+/*
+@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
+*/
+#define LUA_COMPAT_BITLIB
+
+/*
+@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
+*/
+#define LUA_COMPAT_IPAIRS
+
+/*
+@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
+** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
+** luaL_checkint, luaL_checklong, etc.)
+*/
+#define LUA_COMPAT_APIINTCASTS
+
+#endif				/* } */
+
+
+#if defined(LUA_COMPAT_5_1)	/* { */
+
+/* Incompatibilities from 5.2 -> 5.3 */
+#define LUA_COMPAT_MATHLIB
+#define LUA_COMPAT_APIINTCASTS
+
+/*
+@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
+** You can replace it with 'table.unpack'.
+*/
+#define LUA_COMPAT_UNPACK
+
+/*
+@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
+** You can replace it with 'package.searchers'.
+*/
+#define LUA_COMPAT_LOADERS
+
+/*
+@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
+** You can call your C function directly (with light C functions).
+*/
+#define lua_cpcall(L,f,u)  \
+	(lua_pushcfunction(L, (f)), \
+	 lua_pushlightuserdata(L,(u)), \
+	 lua_pcall(L,1,0,0))
+
+
+/*
+@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
+** You can rewrite 'log10(x)' as 'log(x, 10)'.
+*/
+#define LUA_COMPAT_LOG10
+
+/*
+@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
+** library. You can rewrite 'loadstring(s)' as 'load(s)'.
+*/
+#define LUA_COMPAT_LOADSTRING
+
+/*
+@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
+*/
+#define LUA_COMPAT_MAXN
+
+/*
+@@ The following macros supply trivial compatibility for some
+** changes in the API. The macros themselves document how to
+** change your code to avoid using them.
+*/
+#define lua_strlen(L,i)		lua_rawlen(L, (i))
+
+#define lua_objlen(L,i)		lua_rawlen(L, (i))
+
+#define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
+#define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
+
+/*
+@@ LUA_COMPAT_MODULE controls compatibility with previous
+** module functions 'module' (Lua) and 'luaL_register' (C).
+*/
+#define LUA_COMPAT_MODULE
+
+#endif				/* } */
+
+
+/*
+@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
+@@ a float mark ('.0').
+** This macro is not on by default even in compatibility mode,
+** because this is not really an incompatibility.
+*/
+/* #define LUA_COMPAT_FLOATSTRING */
+
+/* }================================================================== */
+
+
+
+/*
+** {==================================================================
+** Configuration for Numbers.
+** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
+** satisfy your needs.
+** ===================================================================
+*/
+
+/*
+@@ LUA_NUMBER is the floating-point type used by Lua.
+@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
+@@ over a floating number.
+@@ l_mathlim(x) corrects limit name 'x' to the proper float type
+** by prefixing it with one of FLT/DBL/LDBL.
+@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
+@@ LUA_NUMBER_FMT is the format for writing floats.
+@@ lua_number2str converts a float to a string.
+@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
+@@ l_floor takes the floor of a float.
+@@ lua_str2number converts a decimal numeric string to a number.
+*/
+
+
+/* The following definitions are good for most cases here */
+
+#define l_floor(x)		(l_mathop(floor)(x))
+
+#define lua_number2str(s,sz,n)	l_sprintf((s), sz, LUA_NUMBER_FMT, (n))
+
+/*
+@@ lua_numbertointeger converts a float number to an integer, or
+** returns 0 if float is not within the range of a lua_Integer.
+** (The range comparisons are tricky because of rounding. The tests
+** here assume a two-complement representation, where MININTEGER always
+** has an exact representation as a float; MAXINTEGER may not have one,
+** and therefore its conversion to float may have an ill-defined value.)
+*/
+#define lua_numbertointeger(n,p) \
+  ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
+   (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
+      (*(p) = (LUA_INTEGER)(n), 1))
+
+
+/* now the variable definitions */
+
+#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
+
+#define LUA_NUMBER	float
+
+#define l_mathlim(n)		(FLT_##n)
+
+#define LUAI_UACNUMBER	double
+
+#define LUA_NUMBER_FRMLEN	""
+#define LUA_NUMBER_FMT		"%.7g"
+
+#define l_mathop(op)		op##f
+
+#define lua_str2number(s,p)	strtof((s), (p))
+
+
+#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
+
+#define LUA_NUMBER	long double
+
+#define l_mathlim(n)		(LDBL_##n)
+
+#define LUAI_UACNUMBER	long double
+
+#define LUA_NUMBER_FRMLEN	"L"
+#define LUA_NUMBER_FMT		"%.19Lg"
+
+#define l_mathop(op)		op##l
+
+#define lua_str2number(s,p)	strtold((s), (p))
+
+#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
+
+#define LUA_NUMBER	double
+
+#define l_mathlim(n)		(DBL_##n)
+
+#define LUAI_UACNUMBER	double
+
+#define LUA_NUMBER_FRMLEN	""
+#define LUA_NUMBER_FMT		"%.14g"
+
+#define l_mathop(op)		op
+
+#define lua_str2number(s,p)	strtod((s), (p))
+
+#else						/* }{ */
+
+#error "numeric float type not defined"
+
+#endif					/* } */
+
+
+
+/*
+@@ LUA_INTEGER is the integer type used by Lua.
+**
+@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
+**
+@@ LUAI_UACINT is the result of an 'usual argument conversion'
+@@ over a lUA_INTEGER.
+@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
+@@ LUA_INTEGER_FMT is the format for writing integers.
+@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
+@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
+@@ lua_integer2str converts an integer to a string.
+*/
+
+
+/* The following definitions are good for most cases here */
+
+#define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
+#define lua_integer2str(s,sz,n)	l_sprintf((s), sz, LUA_INTEGER_FMT, (n))
+
+#define LUAI_UACINT		LUA_INTEGER
+
+/*
+** use LUAI_UACINT here to avoid problems with promotions (which
+** can turn a comparison between unsigneds into a signed comparison)
+*/
+#define LUA_UNSIGNED		unsigned LUAI_UACINT
+
+
+/* now the variable definitions */
+
+#if LUA_INT_TYPE == LUA_INT_INT		/* { int */
+
+#define LUA_INTEGER		int
+#define LUA_INTEGER_FRMLEN	""
+
+#define LUA_MAXINTEGER		INT_MAX
+#define LUA_MININTEGER		INT_MIN
+
+#elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
+
+#define LUA_INTEGER		long
+#define LUA_INTEGER_FRMLEN	"l"
+
+#define LUA_MAXINTEGER		LONG_MAX
+#define LUA_MININTEGER		LONG_MIN
+
+#elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
+
+/* use presence of macro LLONG_MAX as proxy for C99 compliance */
+#if defined(LLONG_MAX)		/* { */
+/* use ISO C99 stuff */
+
+#define LUA_INTEGER		long long
+#define LUA_INTEGER_FRMLEN	"ll"
+
+#define LUA_MAXINTEGER		LLONG_MAX
+#define LUA_MININTEGER		LLONG_MIN
+
+#elif defined(LUA_USE_WINDOWS) /* }{ */
+/* in Windows, can use specific Windows types */
+
+#define LUA_INTEGER		__int64
+#define LUA_INTEGER_FRMLEN	"I64"
+
+#define LUA_MAXINTEGER		_I64_MAX
+#define LUA_MININTEGER		_I64_MIN
+
+#else				/* }{ */
+
+#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
+  or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
+
+#endif				/* } */
+
+#else				/* }{ */
+
+#error "numeric integer type not defined"
+
+#endif				/* } */
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Dependencies with C99 and other C details
+** ===================================================================
+*/
+
+/*
+@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
+** (All uses in Lua have only one format item.)
+*/
+#if !defined(LUA_USE_C89)
+#define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
+#else
+#define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
+#endif
+
+
+/*
+@@ lua_strx2number converts an hexadecimal numeric string to a number.
+** In C99, 'strtod' does that conversion. Otherwise, you can
+** leave 'lua_strx2number' undefined and Lua will provide its own
+** implementation.
+*/
+#if !defined(LUA_USE_C89)
+#define lua_strx2number(s,p)		lua_str2number(s,p)
+#endif
+
+
+/*
+@@ lua_number2strx converts a float to an hexadecimal numeric string. 
+** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
+** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
+** provide its own implementation.
+*/
+#if !defined(LUA_USE_C89)
+#define lua_number2strx(L,b,sz,f,n)	((void)L, l_sprintf(b,sz,f,n))
+#endif
+
+
+/*
+** 'strtof' and 'opf' variants for math functions are not valid in
+** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
+** availability of these variants. ('math.h' is already included in
+** all files that use these macros.)
+*/
+#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
+#undef l_mathop  /* variants not available */
+#undef lua_str2number
+#define l_mathop(op)		(lua_Number)op  /* no variant */
+#define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
+#endif
+
+
+/*
+@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
+** functions.  It must be a numerical type; Lua will use 'intptr_t' if
+** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
+** 'intptr_t' in C89)
+*/
+#define LUA_KCONTEXT	ptrdiff_t
+
+#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
+    __STDC_VERSION__ >= 199901L
+#include <stdint.h>
+#if defined(INTPTR_MAX)  /* even in C99 this type is optional */
+#undef LUA_KCONTEXT
+#define LUA_KCONTEXT	intptr_t
+#endif
+#endif
+
+
+/*
+@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
+** Change that if you do not want to use C locales. (Code using this
+** macro must include header 'locale.h'.)
+*/
+#if !defined(lua_getlocaledecpoint)
+#define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Language Variations
+** =====================================================================
+*/
+
+/*
+@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
+** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
+** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
+** coercion from strings to numbers.
+*/
+/* #define LUA_NOCVTN2S */
+/* #define LUA_NOCVTS2N */
+
+
+/*
+@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
+** Define it as a help when debugging C code.
+*/
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(l,e)	assert(e)
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Macros that affect the API and must be stable (that is, must be the
+** same when you compile Lua and when you compile code that links to
+** Lua). You probably do not want/need to change them.
+** =====================================================================
+*/
+
+/*
+@@ LUAI_MAXSTACK limits the size of the Lua stack.
+** CHANGE it if you need a different limit. This limit is arbitrary;
+** its only purpose is to stop Lua from consuming unlimited stack
+** space (and to reserve some numbers for pseudo-indices).
+*/
+#if LUAI_BITSINT >= 32
+#define LUAI_MAXSTACK		1000000
+#else
+#define LUAI_MAXSTACK		15000
+#endif
+
+
+/*
+@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
+** a Lua state with very fast access.
+** CHANGE it if you need a different size.
+*/
+#define LUA_EXTRASPACE		(sizeof(void *))
+
+
+/*
+@@ LUA_IDSIZE gives the maximum size for the description of the source
+@@ of a function in debug information.
+** CHANGE it if you want a different size.
+*/
+#define LUA_IDSIZE	60
+
+
+/*
+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+** CHANGE it if it uses too much C-stack space. (For long double,
+** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
+** smaller buffer would force a memory allocation for each call to
+** 'string.format'.)
+*/
+#if defined(LUA_FLOAT_LONGDOUBLE)
+#define LUAL_BUFFERSIZE		8192
+#else
+#define LUAL_BUFFERSIZE   ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
+#endif
+
+/* }================================================================== */
+
+
+/*
+@@ LUA_QL describes how error messages quote program elements.
+** Lua does not use these macros anymore; they are here for
+** compatibility only.
+*/
+#define LUA_QL(x)	"'" x "'"
+#define LUA_QS		LUA_QL("%s")
+
+
+
+
+/* =================================================================== */
+
+/*
+** Local configuration. You can use this space to add your redefinitions
+** without modifying the main part of the file.
+*/
+
+
+
+
+
+#endif
+

+ 58 - 0
project/vs2015/external/lua/include/lualib.h

@@ -0,0 +1,58 @@
+/*
+** $Id: lualib.h,v 1.44 2014/02/06 17:32:33 roberto Exp $
+** Lua standard libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lualib_h
+#define lualib_h
+
+#include "lua.h"
+
+
+
+LUAMOD_API int (luaopen_base) (lua_State *L);
+
+#define LUA_COLIBNAME	"coroutine"
+LUAMOD_API int (luaopen_coroutine) (lua_State *L);
+
+#define LUA_TABLIBNAME	"table"
+LUAMOD_API int (luaopen_table) (lua_State *L);
+
+#define LUA_IOLIBNAME	"io"
+LUAMOD_API int (luaopen_io) (lua_State *L);
+
+#define LUA_OSLIBNAME	"os"
+LUAMOD_API int (luaopen_os) (lua_State *L);
+
+#define LUA_STRLIBNAME	"string"
+LUAMOD_API int (luaopen_string) (lua_State *L);
+
+#define LUA_UTF8LIBNAME	"utf8"
+LUAMOD_API int (luaopen_utf8) (lua_State *L);
+
+#define LUA_BITLIBNAME	"bit32"
+LUAMOD_API int (luaopen_bit32) (lua_State *L);
+
+#define LUA_MATHLIBNAME	"math"
+LUAMOD_API int (luaopen_math) (lua_State *L);
+
+#define LUA_DBLIBNAME	"debug"
+LUAMOD_API int (luaopen_debug) (lua_State *L);
+
+#define LUA_LOADLIBNAME	"package"
+LUAMOD_API int (luaopen_package) (lua_State *L);
+
+
+/* open all previous libraries */
+LUALIB_API void (luaL_openlibs) (lua_State *L);
+
+
+
+#if !defined(lua_assert)
+#define lua_assert(x)	((void)0)
+#endif
+
+
+#endif

BIN
project/vs2015/external/lua/lib/win32/lua53.dll


BIN
project/vs2015/external/lua/lib/win32/lua53.lib


BIN
project/vs2015/external/lua/lib/win32/lua53dll.lib


+ 484 - 0
project/vs2015/external/openal_soft/COPYING

@@ -0,0 +1,484 @@
+ 
+		  GNU LIBRARY GENERAL PUBLIC LICENSE
+		       Version 2, June 1991
+
+
+ Copyright (C) 1991 Free Software Foundation, Inc.
+                    675 Mass Ave, Cambridge, MA 02139, USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the library GPL.  It is
+ numbered 2 because it goes with version 2 of the ordinary GPL.]
+
+			    Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
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+
+  This license, the Library General Public License, applies to some
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+other libraries whose authors decide to use it.  You can use it for
+your libraries, too.
+
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+
+		  GNU LIBRARY GENERAL PUBLIC LICENSE
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Library.
+
+If any portion of this section is held invalid or unenforceable under any
+particular circumstance, the balance of the section is intended to apply,
+and the section as a whole is intended to apply in other circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system which is
+implemented by public license practices.  Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+  12. If the distribution and/or use of the Library is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Library under this License may add
+an explicit geographical distribution limitation excluding those countries,
+so that distribution is permitted only in or among countries not thus
+excluded.  In such case, this License incorporates the limitation as if
+written in the body of this License.
+
+  13. The Free Software Foundation may publish revised and/or new
+versions of the Library General Public License from time to time.
+Such new versions will be similar in spirit to the present version,
+but may differ in detail to address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Library
+specifies a version number of this License which applies to it and
+"any later version", you have the option of following the terms and
+conditions either of that version or of any later version published by
+the Free Software Foundation.  If the Library does not specify a
+license version number, you may choose any version ever published by
+the Free Software Foundation.
+
+  14. If you wish to incorporate parts of the Library into other free
+programs whose distribution conditions are incompatible with these,
+write to the author to ask for permission.  For software which is
+copyrighted by the Free Software Foundation, write to the Free
+Software Foundation; we sometimes make exceptions for this.  Our
+decision will be guided by the two goals of preserving the free status
+of all derivatives of our free software and of promoting the sharing
+and reuse of software generally.
+
+			    NO WARRANTY
+
+  15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
+WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
+EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
+OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
+KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
+LIBRARY IS WITH YOU.  SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
+THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
+WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
+AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
+FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
+CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
+LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
+RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
+FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
+SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES.
+
+		     END OF TERMS AND CONDITIONS
+
+     Appendix: How to Apply These Terms to Your New Libraries
+
+  If you develop a new library, and you want it to be of the greatest
+possible use to the public, we recommend making it free software that
+everyone can redistribute and change.  You can do so by permitting
+redistribution under these terms (or, alternatively, under the terms of the
+ordinary General Public License).
+
+  To apply these terms, attach the following notices to the library.  It is
+safest to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least the
+"copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the library's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+Also add information on how to contact you by electronic and paper mail.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the library, if
+necessary.  Here is a sample; alter the names:
+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the
+  library `Frob' (a library for tweaking knobs) written by James Random Hacker.
+
+  <signature of Ty Coon>, 1 April 1990
+  Ty Coon, President of Vice
+
+That's all there is to it!
+

+ 656 - 0
project/vs2015/external/openal_soft/include/AL/al.h

@@ -0,0 +1,656 @@
+#ifndef AL_AL_H
+#define AL_AL_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#ifndef AL_API
+ #if defined(AL_LIBTYPE_STATIC)
+  #define AL_API
+ #elif defined(_WIN32)
+  #define AL_API __declspec(dllimport)
+ #else
+  #define AL_API extern
+ #endif
+#endif
+
+#if defined(_WIN32)
+ #define AL_APIENTRY __cdecl
+#else
+ #define AL_APIENTRY
+#endif
+
+
+/** Deprecated macro. */
+#define OPENAL
+#define ALAPI                                    AL_API
+#define ALAPIENTRY                               AL_APIENTRY
+#define AL_INVALID                               (-1)
+#define AL_ILLEGAL_ENUM                          AL_INVALID_ENUM
+#define AL_ILLEGAL_COMMAND                       AL_INVALID_OPERATION
+
+/** Supported AL version. */
+#define AL_VERSION_1_0
+#define AL_VERSION_1_1
+
+/** 8-bit boolean */
+typedef char ALboolean;
+
+/** character */
+typedef char ALchar;
+
+/** signed 8-bit 2's complement integer */
+typedef signed char ALbyte;
+
+/** unsigned 8-bit integer */
+typedef unsigned char ALubyte;
+
+/** signed 16-bit 2's complement integer */
+typedef short ALshort;
+
+/** unsigned 16-bit integer */
+typedef unsigned short ALushort;
+
+/** signed 32-bit 2's complement integer */
+typedef int ALint;
+
+/** unsigned 32-bit integer */
+typedef unsigned int ALuint;
+
+/** non-negative 32-bit binary integer size */
+typedef int ALsizei;
+
+/** enumerated 32-bit value */
+typedef int ALenum;
+
+/** 32-bit IEEE754 floating-point */
+typedef float ALfloat;
+
+/** 64-bit IEEE754 floating-point */
+typedef double ALdouble;
+
+/** void type (for opaque pointers only) */
+typedef void ALvoid;
+
+
+/* Enumerant values begin at column 50. No tabs. */
+
+/** "no distance model" or "no buffer" */
+#define AL_NONE                                  0
+
+/** Boolean False. */
+#define AL_FALSE                                 0
+
+/** Boolean True. */
+#define AL_TRUE                                  1
+
+
+/**
+ * Relative source.
+ * Type:    ALboolean
+ * Range:   [AL_TRUE, AL_FALSE]
+ * Default: AL_FALSE
+ *
+ * Specifies if the Source has relative coordinates.
+ */
+#define AL_SOURCE_RELATIVE                       0x202
+
+
+/**
+ * Inner cone angle, in degrees.
+ * Type:    ALint, ALfloat
+ * Range:   [0 - 360]
+ * Default: 360
+ *
+ * The angle covered by the inner cone, where the source will not attenuate.
+ */
+#define AL_CONE_INNER_ANGLE                      0x1001
+
+/**
+ * Outer cone angle, in degrees.
+ * Range:   [0 - 360]
+ * Default: 360
+ *
+ * The angle covered by the outer cone, where the source will be fully
+ * attenuated.
+ */
+#define AL_CONE_OUTER_ANGLE                      0x1002
+
+/**
+ * Source pitch.
+ * Type:    ALfloat
+ * Range:   [0.5 - 2.0]
+ * Default: 1.0
+ *
+ * A multiplier for the frequency (sample rate) of the source's buffer.
+ */
+#define AL_PITCH                                 0x1003
+
+/**
+ * Source or listener position.
+ * Type:    ALfloat[3], ALint[3]
+ * Default: {0, 0, 0}
+ *
+ * The source or listener location in three dimensional space.
+ *
+ * OpenAL, like OpenGL, uses a right handed coordinate system, where in a
+ * frontal default view X (thumb) points right, Y points up (index finger), and
+ * Z points towards the viewer/camera (middle finger).
+ *
+ * To switch from a left handed coordinate system, flip the sign on the Z
+ * coordinate.
+ */
+#define AL_POSITION                              0x1004
+
+/**
+ * Source direction.
+ * Type:    ALfloat[3], ALint[3]
+ * Default: {0, 0, 0}
+ *
+ * Specifies the current direction in local space.
+ * A zero-length vector specifies an omni-directional source (cone is ignored).
+ */
+#define AL_DIRECTION                             0x1005
+
+/**
+ * Source or listener velocity.
+ * Type:    ALfloat[3], ALint[3]
+ * Default: {0, 0, 0}
+ *
+ * Specifies the current velocity in local space.
+ */
+#define AL_VELOCITY                              0x1006
+
+/**
+ * Source looping.
+ * Type:    ALboolean
+ * Range:   [AL_TRUE, AL_FALSE]
+ * Default: AL_FALSE
+ *
+ * Specifies whether source is looping.
+ */
+#define AL_LOOPING                               0x1007
+
+/**
+ * Source buffer.
+ * Type:  ALuint
+ * Range: any valid Buffer.
+ *
+ * Specifies the buffer to provide sound samples.
+ */
+#define AL_BUFFER                                0x1009
+
+/**
+ * Source or listener gain.
+ * Type:  ALfloat
+ * Range: [0.0 - ]
+ *
+ * A value of 1.0 means unattenuated. Each division by 2 equals an attenuation
+ * of about -6dB. Each multiplicaton by 2 equals an amplification of about
+ * +6dB.
+ *
+ * A value of 0.0 is meaningless with respect to a logarithmic scale; it is
+ * silent.
+ */
+#define AL_GAIN                                  0x100A
+
+/**
+ * Minimum source gain.
+ * Type:  ALfloat
+ * Range: [0.0 - 1.0]
+ *
+ * The minimum gain allowed for a source, after distance and cone attenation is
+ * applied (if applicable).
+ */
+#define AL_MIN_GAIN                              0x100D
+
+/**
+ * Maximum source gain.
+ * Type:  ALfloat
+ * Range: [0.0 - 1.0]
+ *
+ * The maximum gain allowed for a source, after distance and cone attenation is
+ * applied (if applicable).
+ */
+#define AL_MAX_GAIN                              0x100E
+
+/**
+ * Listener orientation.
+ * Type: ALfloat[6]
+ * Default: {0.0, 0.0, -1.0, 0.0, 1.0, 0.0}
+ *
+ * Effectively two three dimensional vectors. The first vector is the front (or
+ * "at") and the second is the top (or "up").
+ *
+ * Both vectors are in local space.
+ */
+#define AL_ORIENTATION                           0x100F
+
+/**
+ * Source state (query only).
+ * Type:  ALint
+ * Range: [AL_INITIAL, AL_PLAYING, AL_PAUSED, AL_STOPPED]
+ */
+#define AL_SOURCE_STATE                          0x1010
+
+/** Source state value. */
+#define AL_INITIAL                               0x1011
+#define AL_PLAYING                               0x1012
+#define AL_PAUSED                                0x1013
+#define AL_STOPPED                               0x1014
+
+/**
+ * Source Buffer Queue size (query only).
+ * Type: ALint
+ *
+ * The number of buffers queued using alSourceQueueBuffers, minus the buffers
+ * removed with alSourceUnqueueBuffers.
+ */
+#define AL_BUFFERS_QUEUED                        0x1015
+
+/**
+ * Source Buffer Queue processed count (query only).
+ * Type: ALint
+ *
+ * The number of queued buffers that have been fully processed, and can be
+ * removed with alSourceUnqueueBuffers.
+ *
+ * Looping sources will never fully process buffers because they will be set to
+ * play again for when the source loops.
+ */
+#define AL_BUFFERS_PROCESSED                     0x1016
+
+/**
+ * Source reference distance.
+ * Type:    ALfloat
+ * Range:   [0.0 - ]
+ * Default: 1.0
+ *
+ * The distance in units that no attenuation occurs.
+ *
+ * At 0.0, no distance attenuation ever occurs on non-linear attenuation models.
+ */
+#define AL_REFERENCE_DISTANCE                    0x1020
+
+/**
+ * Source rolloff factor.
+ * Type:    ALfloat
+ * Range:   [0.0 - ]
+ * Default: 1.0
+ *
+ * Multiplier to exaggerate or diminish distance attenuation.
+ *
+ * At 0.0, no distance attenuation ever occurs.
+ */
+#define AL_ROLLOFF_FACTOR                        0x1021
+
+/**
+ * Outer cone gain.
+ * Type:    ALfloat
+ * Range:   [0.0 - 1.0]
+ * Default: 0.0
+ *
+ * The gain attenuation applied when the listener is outside of the source's
+ * outer cone.
+ */
+#define AL_CONE_OUTER_GAIN                       0x1022
+
+/**
+ * Source maximum distance.
+ * Type:    ALfloat
+ * Range:   [0.0 - ]
+ * Default: +inf
+ *
+ * The distance above which the source is not attenuated any further with a
+ * clamped distance model, or where attenuation reaches 0.0 gain for linear
+ * distance models with a default rolloff factor.
+ */
+#define AL_MAX_DISTANCE                          0x1023
+
+/** Source buffer position, in seconds */
+#define AL_SEC_OFFSET                            0x1024
+/** Source buffer position, in sample frames */
+#define AL_SAMPLE_OFFSET                         0x1025
+/** Source buffer position, in bytes */
+#define AL_BYTE_OFFSET                           0x1026
+
+/**
+ * Source type (query only).
+ * Type:  ALint
+ * Range: [AL_STATIC, AL_STREAMING, AL_UNDETERMINED]
+ *
+ * A Source is Static if a Buffer has been attached using AL_BUFFER.
+ *
+ * A Source is Streaming if one or more Buffers have been attached using
+ * alSourceQueueBuffers.
+ *
+ * A Source is Undetermined when it has the NULL buffer attached using
+ * AL_BUFFER.
+ */
+#define AL_SOURCE_TYPE                           0x1027
+
+/** Source type value. */
+#define AL_STATIC                                0x1028
+#define AL_STREAMING                             0x1029
+#define AL_UNDETERMINED                          0x1030
+
+/** Buffer format specifier. */
+#define AL_FORMAT_MONO8                          0x1100
+#define AL_FORMAT_MONO16                         0x1101
+#define AL_FORMAT_STEREO8                        0x1102
+#define AL_FORMAT_STEREO16                       0x1103
+
+/** Buffer frequency (query only). */
+#define AL_FREQUENCY                             0x2001
+/** Buffer bits per sample (query only). */
+#define AL_BITS                                  0x2002
+/** Buffer channel count (query only). */
+#define AL_CHANNELS                              0x2003
+/** Buffer data size (query only). */
+#define AL_SIZE                                  0x2004
+
+/**
+ * Buffer state.
+ *
+ * Not for public use.
+ */
+#define AL_UNUSED                                0x2010
+#define AL_PENDING                               0x2011
+#define AL_PROCESSED                             0x2012
+
+
+/** No error. */
+#define AL_NO_ERROR                              0
+
+/** Invalid name paramater passed to AL call. */
+#define AL_INVALID_NAME                          0xA001
+
+/** Invalid enum parameter passed to AL call. */
+#define AL_INVALID_ENUM                          0xA002
+
+/** Invalid value parameter passed to AL call. */
+#define AL_INVALID_VALUE                         0xA003
+
+/** Illegal AL call. */
+#define AL_INVALID_OPERATION                     0xA004
+
+/** Not enough memory. */
+#define AL_OUT_OF_MEMORY                         0xA005
+
+
+/** Context string: Vendor ID. */
+#define AL_VENDOR                                0xB001
+/** Context string: Version. */
+#define AL_VERSION                               0xB002
+/** Context string: Renderer ID. */
+#define AL_RENDERER                              0xB003
+/** Context string: Space-separated extension list. */
+#define AL_EXTENSIONS                            0xB004
+
+
+/**
+ * Doppler scale.
+ * Type:    ALfloat
+ * Range:   [0.0 - ]
+ * Default: 1.0
+ *
+ * Scale for source and listener velocities.
+ */
+#define AL_DOPPLER_FACTOR                        0xC000
+AL_API void AL_APIENTRY alDopplerFactor(ALfloat value);
+
+/**
+ * Doppler velocity (deprecated).
+ *
+ * A multiplier applied to the Speed of Sound.
+ */
+#define AL_DOPPLER_VELOCITY                      0xC001
+AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value);
+
+/**
+ * Speed of Sound, in units per second.
+ * Type:    ALfloat
+ * Range:   [0.0001 - ]
+ * Default: 343.3
+ *
+ * The speed at which sound waves are assumed to travel, when calculating the
+ * doppler effect.
+ */
+#define AL_SPEED_OF_SOUND                        0xC003
+AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
+
+/**
+ * Distance attenuation model.
+ * Type:    ALint
+ * Range:   [AL_NONE, AL_INVERSE_DISTANCE, AL_INVERSE_DISTANCE_CLAMPED,
+ *           AL_LINEAR_DISTANCE, AL_LINEAR_DISTANCE_CLAMPED,
+ *           AL_EXPONENT_DISTANCE, AL_EXPONENT_DISTANCE_CLAMPED]
+ * Default: AL_INVERSE_DISTANCE_CLAMPED
+ *
+ * The model by which sources attenuate with distance.
+ *
+ * None     - No distance attenuation.
+ * Inverse  - Doubling the distance halves the source gain.
+ * Linear   - Linear gain scaling between the reference and max distances.
+ * Exponent - Exponential gain dropoff.
+ *
+ * Clamped variations work like the non-clamped counterparts, except the
+ * distance calculated is clamped between the reference and max distances.
+ */
+#define AL_DISTANCE_MODEL                        0xD000
+AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
+
+/** Distance model value. */
+#define AL_INVERSE_DISTANCE                      0xD001
+#define AL_INVERSE_DISTANCE_CLAMPED              0xD002
+#define AL_LINEAR_DISTANCE                       0xD003
+#define AL_LINEAR_DISTANCE_CLAMPED               0xD004
+#define AL_EXPONENT_DISTANCE                     0xD005
+#define AL_EXPONENT_DISTANCE_CLAMPED             0xD006
+
+/** Renderer State management. */
+AL_API void AL_APIENTRY alEnable(ALenum capability);
+AL_API void AL_APIENTRY alDisable(ALenum capability);
+AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability);
+
+/** State retrieval. */
+AL_API const ALchar* AL_APIENTRY alGetString(ALenum param);
+AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values);
+AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values);
+AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values);
+AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values);
+AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param);
+AL_API ALint AL_APIENTRY alGetInteger(ALenum param);
+AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param);
+AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param);
+
+/**
+ * Error retrieval.
+ *
+ * Obtain the first error generated in the AL context since the last check.
+ */
+AL_API ALenum AL_APIENTRY alGetError(void);
+
+/**
+ * Extension support.
+ *
+ * Query for the presence of an extension, and obtain any appropriate function
+ * pointers and enum values.
+ */
+AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname);
+AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname);
+AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename);
+
+
+/** Set Listener parameters */
+AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value);
+AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values);
+AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value);
+AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3);
+AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values);
+
+/** Get Listener parameters */
+AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value);
+AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values);
+AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value);
+AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3);
+AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values);
+
+
+/** Create Source objects. */
+AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources);
+/** Delete Source objects. */
+AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources);
+/** Verify a handle is a valid Source. */
+AL_API ALboolean AL_APIENTRY alIsSource(ALuint source);
+
+/** Set Source parameters. */
+AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value);
+AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values);
+AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value);
+AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
+AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values);
+
+/** Get Source parameters. */
+AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value);
+AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values);
+AL_API void AL_APIENTRY alGetSourcei(ALuint source,  ALenum param, ALint *value);
+AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
+AL_API void AL_APIENTRY alGetSourceiv(ALuint source,  ALenum param, ALint *values);
+
+
+/** Play, replay, or resume (if paused) a list of Sources */
+AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources);
+/** Stop a list of Sources */
+AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources);
+/** Rewind a list of Sources */
+AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources);
+/** Pause a list of Sources */
+AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources);
+
+/** Play, replay, or resume a Source */
+AL_API void AL_APIENTRY alSourcePlay(ALuint source);
+/** Stop a Source */
+AL_API void AL_APIENTRY alSourceStop(ALuint source);
+/** Rewind a Source (set playback postiton to beginning) */
+AL_API void AL_APIENTRY alSourceRewind(ALuint source);
+/** Pause a Source */
+AL_API void AL_APIENTRY alSourcePause(ALuint source);
+
+/** Queue buffers onto a source */
+AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers);
+/** Unqueue processed buffers from a source */
+AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers);
+
+
+/** Create Buffer objects */
+AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers);
+/** Delete Buffer objects */
+AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers);
+/** Verify a handle is a valid Buffer */
+AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer);
+
+/** Specifies the data to be copied into a buffer */
+AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
+
+/** Set Buffer parameters, */
+AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value);
+AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values);
+AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value);
+AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
+AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values);
+
+/** Get Buffer parameters. */
+AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value);
+AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values);
+AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value);
+AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
+AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values);
+
+/** Pointer-to-function type, useful for dynamically getting AL entry points. */
+typedef void          (AL_APIENTRY *LPALENABLE)(ALenum capability);
+typedef void          (AL_APIENTRY *LPALDISABLE)(ALenum capability);
+typedef ALboolean     (AL_APIENTRY *LPALISENABLED)(ALenum capability);
+typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param);
+typedef void          (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values);
+typedef void          (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values);
+typedef void          (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values);
+typedef void          (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values);
+typedef ALboolean     (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param);
+typedef ALint         (AL_APIENTRY *LPALGETINTEGER)(ALenum param);
+typedef ALfloat       (AL_APIENTRY *LPALGETFLOAT)(ALenum param);
+typedef ALdouble      (AL_APIENTRY *LPALGETDOUBLE)(ALenum param);
+typedef ALenum        (AL_APIENTRY *LPALGETERROR)(void);
+typedef ALboolean     (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname);
+typedef void*         (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname);
+typedef ALenum        (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename);
+typedef void          (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value);
+typedef void          (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+typedef void          (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values);
+typedef void          (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value);
+typedef void          (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3);
+typedef void          (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values);
+typedef void          (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value);
+typedef void          (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+typedef void          (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values);
+typedef void          (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value);
+typedef void          (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3);
+typedef void          (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values);
+typedef void          (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources);
+typedef void          (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources);
+typedef ALboolean     (AL_APIENTRY *LPALISSOURCE)(ALuint source);
+typedef void          (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value);
+typedef void          (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+typedef void          (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values);
+typedef void          (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value);
+typedef void          (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
+typedef void          (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values);
+typedef void          (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value);
+typedef void          (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+typedef void          (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values);
+typedef void          (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value);
+typedef void          (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
+typedef void          (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values);
+typedef void          (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources);
+typedef void          (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources);
+typedef void          (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources);
+typedef void          (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources);
+typedef void          (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source);
+typedef void          (AL_APIENTRY *LPALSOURCESTOP)(ALuint source);
+typedef void          (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source);
+typedef void          (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source);
+typedef void          (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers);
+typedef void          (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers);
+typedef void          (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers);
+typedef void          (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers);
+typedef ALboolean     (AL_APIENTRY *LPALISBUFFER)(ALuint buffer);
+typedef void          (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
+typedef void          (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value);
+typedef void          (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+typedef void          (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values);
+typedef void          (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value);
+typedef void          (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
+typedef void          (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values);
+typedef void          (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value);
+typedef void          (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+typedef void          (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values);
+typedef void          (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value);
+typedef void          (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
+typedef void          (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values);
+typedef void          (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value);
+typedef void          (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value);
+typedef void          (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value);
+typedef void          (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel);
+
+#if defined(__cplusplus)
+}  /* extern "C" */
+#endif
+
+#endif /* AL_AL_H */

+ 237 - 0
project/vs2015/external/openal_soft/include/AL/alc.h

@@ -0,0 +1,237 @@
+#ifndef AL_ALC_H
+#define AL_ALC_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#ifndef ALC_API
+ #if defined(AL_LIBTYPE_STATIC)
+  #define ALC_API
+ #elif defined(_WIN32)
+  #define ALC_API __declspec(dllimport)
+ #else
+  #define ALC_API extern
+ #endif
+#endif
+
+#if defined(_WIN32)
+ #define ALC_APIENTRY __cdecl
+#else
+ #define ALC_APIENTRY
+#endif
+
+
+/** Deprecated macro. */
+#define ALCAPI                                   ALC_API
+#define ALCAPIENTRY                              ALC_APIENTRY
+#define ALC_INVALID                              0
+
+/** Supported ALC version? */
+#define ALC_VERSION_0_1                          1
+
+/** Opaque device handle */
+typedef struct ALCdevice_struct ALCdevice;
+/** Opaque context handle */
+typedef struct ALCcontext_struct ALCcontext;
+
+/** 8-bit boolean */
+typedef char ALCboolean;
+
+/** character */
+typedef char ALCchar;
+
+/** signed 8-bit 2's complement integer */
+typedef signed char ALCbyte;
+
+/** unsigned 8-bit integer */
+typedef unsigned char ALCubyte;
+
+/** signed 16-bit 2's complement integer */
+typedef short ALCshort;
+
+/** unsigned 16-bit integer */
+typedef unsigned short ALCushort;
+
+/** signed 32-bit 2's complement integer */
+typedef int ALCint;
+
+/** unsigned 32-bit integer */
+typedef unsigned int ALCuint;
+
+/** non-negative 32-bit binary integer size */
+typedef int ALCsizei;
+
+/** enumerated 32-bit value */
+typedef int ALCenum;
+
+/** 32-bit IEEE754 floating-point */
+typedef float ALCfloat;
+
+/** 64-bit IEEE754 floating-point */
+typedef double ALCdouble;
+
+/** void type (for opaque pointers only) */
+typedef void ALCvoid;
+
+
+/* Enumerant values begin at column 50. No tabs. */
+
+/** Boolean False. */
+#define ALC_FALSE                                0
+
+/** Boolean True. */
+#define ALC_TRUE                                 1
+
+/** Context attribute: <int> Hz. */
+#define ALC_FREQUENCY                            0x1007
+
+/** Context attribute: <int> Hz. */
+#define ALC_REFRESH                              0x1008
+
+/** Context attribute: AL_TRUE or AL_FALSE. */
+#define ALC_SYNC                                 0x1009
+
+/** Context attribute: <int> requested Mono (3D) Sources. */
+#define ALC_MONO_SOURCES                         0x1010
+
+/** Context attribute: <int> requested Stereo Sources. */
+#define ALC_STEREO_SOURCES                       0x1011
+
+/** No error. */
+#define ALC_NO_ERROR                             0
+
+/** Invalid device handle. */
+#define ALC_INVALID_DEVICE                       0xA001
+
+/** Invalid context handle. */
+#define ALC_INVALID_CONTEXT                      0xA002
+
+/** Invalid enum parameter passed to an ALC call. */
+#define ALC_INVALID_ENUM                         0xA003
+
+/** Invalid value parameter passed to an ALC call. */
+#define ALC_INVALID_VALUE                        0xA004
+
+/** Out of memory. */
+#define ALC_OUT_OF_MEMORY                        0xA005
+
+
+/** Runtime ALC version. */
+#define ALC_MAJOR_VERSION                        0x1000
+#define ALC_MINOR_VERSION                        0x1001
+
+/** Context attribute list properties. */
+#define ALC_ATTRIBUTES_SIZE                      0x1002
+#define ALC_ALL_ATTRIBUTES                       0x1003
+
+/** String for the default device specifier. */
+#define ALC_DEFAULT_DEVICE_SPECIFIER             0x1004
+/**
+ * String for the given device's specifier.
+ *
+ * If device handle is NULL, it is instead a null-char separated list of
+ * strings of known device specifiers (list ends with an empty string).
+ */
+#define ALC_DEVICE_SPECIFIER                     0x1005
+/** String for space-separated list of ALC extensions. */
+#define ALC_EXTENSIONS                           0x1006
+
+
+/** Capture extension */
+#define ALC_EXT_CAPTURE 1
+/**
+ * String for the given capture device's specifier.
+ *
+ * If device handle is NULL, it is instead a null-char separated list of
+ * strings of known capture device specifiers (list ends with an empty string).
+ */
+#define ALC_CAPTURE_DEVICE_SPECIFIER             0x310
+/** String for the default capture device specifier. */
+#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER     0x311
+/** Number of sample frames available for capture. */
+#define ALC_CAPTURE_SAMPLES                      0x312
+
+
+/** Enumerate All extension */
+#define ALC_ENUMERATE_ALL_EXT 1
+/** String for the default extended device specifier. */
+#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER        0x1012
+/**
+ * String for the given extended device's specifier.
+ *
+ * If device handle is NULL, it is instead a null-char separated list of
+ * strings of known extended device specifiers (list ends with an empty string).
+ */
+#define ALC_ALL_DEVICES_SPECIFIER                0x1013
+
+
+/** Context management. */
+ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint* attrlist);
+ALC_API ALCboolean  ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context);
+ALC_API void        ALC_APIENTRY alcProcessContext(ALCcontext *context);
+ALC_API void        ALC_APIENTRY alcSuspendContext(ALCcontext *context);
+ALC_API void        ALC_APIENTRY alcDestroyContext(ALCcontext *context);
+ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void);
+ALC_API ALCdevice*  ALC_APIENTRY alcGetContextsDevice(ALCcontext *context);
+
+/** Device management. */
+ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename);
+ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device);
+
+
+/**
+ * Error support.
+ *
+ * Obtain the most recent Device error.
+ */
+ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device);
+
+/**
+ * Extension support.
+ *
+ * Query for the presence of an extension, and obtain any appropriate
+ * function pointers and enum values.
+ */
+ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname);
+ALC_API void*      ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname);
+ALC_API ALCenum    ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname);
+
+/** Query function. */
+ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param);
+ALC_API void           ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
+
+/** Capture function. */
+ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
+ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device);
+ALC_API void       ALC_APIENTRY alcCaptureStart(ALCdevice *device);
+ALC_API void       ALC_APIENTRY alcCaptureStop(ALCdevice *device);
+ALC_API void       ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
+
+/** Pointer-to-function type, useful for dynamically getting ALC entry points. */
+typedef ALCcontext*    (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist);
+typedef ALCboolean     (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context);
+typedef void           (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context);
+typedef void           (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context);
+typedef void           (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context);
+typedef ALCcontext*    (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void);
+typedef ALCdevice*     (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context);
+typedef ALCdevice*     (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename);
+typedef ALCboolean     (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device);
+typedef ALCenum        (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device);
+typedef ALCboolean     (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname);
+typedef void*          (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname);
+typedef ALCenum        (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname);
+typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param);
+typedef void           (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
+typedef ALCdevice*     (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
+typedef ALCboolean     (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device);
+typedef void           (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device);
+typedef void           (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device);
+typedef void           (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* AL_ALC_H */

+ 438 - 0
project/vs2015/external/openal_soft/include/AL/alext.h

@@ -0,0 +1,438 @@
+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2008 by authors.
+ * This library is free software; you can redistribute it and/or
+ *  modify it under the terms of the GNU Library General Public
+ *  License as published by the Free Software Foundation; either
+ *  version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ *  Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ *  License along with this library; if not, write to the
+ *  Free Software Foundation, Inc.,
+ *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#ifndef AL_ALEXT_H
+#define AL_ALEXT_H
+
+#include <stddef.h>
+/* Define int64_t and uint64_t types */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+
+#include "alc.h"
+#include "al.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef AL_LOKI_IMA_ADPCM_format
+#define AL_LOKI_IMA_ADPCM_format 1
+#define AL_FORMAT_IMA_ADPCM_MONO16_EXT           0x10000
+#define AL_FORMAT_IMA_ADPCM_STEREO16_EXT         0x10001
+#endif
+
+#ifndef AL_LOKI_WAVE_format
+#define AL_LOKI_WAVE_format 1
+#define AL_FORMAT_WAVE_EXT                       0x10002
+#endif
+
+#ifndef AL_EXT_vorbis
+#define AL_EXT_vorbis 1
+#define AL_FORMAT_VORBIS_EXT                     0x10003
+#endif
+
+#ifndef AL_LOKI_quadriphonic
+#define AL_LOKI_quadriphonic 1
+#define AL_FORMAT_QUAD8_LOKI                     0x10004
+#define AL_FORMAT_QUAD16_LOKI                    0x10005
+#endif
+
+#ifndef AL_EXT_float32
+#define AL_EXT_float32 1
+#define AL_FORMAT_MONO_FLOAT32                   0x10010
+#define AL_FORMAT_STEREO_FLOAT32                 0x10011
+#endif
+
+#ifndef AL_EXT_double
+#define AL_EXT_double 1
+#define AL_FORMAT_MONO_DOUBLE_EXT                0x10012
+#define AL_FORMAT_STEREO_DOUBLE_EXT              0x10013
+#endif
+
+#ifndef AL_EXT_MULAW
+#define AL_EXT_MULAW 1
+#define AL_FORMAT_MONO_MULAW_EXT                 0x10014
+#define AL_FORMAT_STEREO_MULAW_EXT               0x10015
+#endif
+
+#ifndef AL_EXT_ALAW
+#define AL_EXT_ALAW 1
+#define AL_FORMAT_MONO_ALAW_EXT                  0x10016
+#define AL_FORMAT_STEREO_ALAW_EXT                0x10017
+#endif
+
+#ifndef ALC_LOKI_audio_channel
+#define ALC_LOKI_audio_channel 1
+#define ALC_CHAN_MAIN_LOKI                       0x500001
+#define ALC_CHAN_PCM_LOKI                        0x500002
+#define ALC_CHAN_CD_LOKI                         0x500003
+#endif
+
+#ifndef AL_EXT_MCFORMATS
+#define AL_EXT_MCFORMATS 1
+#define AL_FORMAT_QUAD8                          0x1204
+#define AL_FORMAT_QUAD16                         0x1205
+#define AL_FORMAT_QUAD32                         0x1206
+#define AL_FORMAT_REAR8                          0x1207
+#define AL_FORMAT_REAR16                         0x1208
+#define AL_FORMAT_REAR32                         0x1209
+#define AL_FORMAT_51CHN8                         0x120A
+#define AL_FORMAT_51CHN16                        0x120B
+#define AL_FORMAT_51CHN32                        0x120C
+#define AL_FORMAT_61CHN8                         0x120D
+#define AL_FORMAT_61CHN16                        0x120E
+#define AL_FORMAT_61CHN32                        0x120F
+#define AL_FORMAT_71CHN8                         0x1210
+#define AL_FORMAT_71CHN16                        0x1211
+#define AL_FORMAT_71CHN32                        0x1212
+#endif
+
+#ifndef AL_EXT_MULAW_MCFORMATS
+#define AL_EXT_MULAW_MCFORMATS 1
+#define AL_FORMAT_MONO_MULAW                     0x10014
+#define AL_FORMAT_STEREO_MULAW                   0x10015
+#define AL_FORMAT_QUAD_MULAW                     0x10021
+#define AL_FORMAT_REAR_MULAW                     0x10022
+#define AL_FORMAT_51CHN_MULAW                    0x10023
+#define AL_FORMAT_61CHN_MULAW                    0x10024
+#define AL_FORMAT_71CHN_MULAW                    0x10025
+#endif
+
+#ifndef AL_EXT_IMA4
+#define AL_EXT_IMA4 1
+#define AL_FORMAT_MONO_IMA4                      0x1300
+#define AL_FORMAT_STEREO_IMA4                    0x1301
+#endif
+
+#ifndef AL_EXT_STATIC_BUFFER
+#define AL_EXT_STATIC_BUFFER 1
+typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
+#endif
+#endif
+
+#ifndef ALC_EXT_EFX
+#define ALC_EXT_EFX 1
+#include "efx.h"
+#endif
+
+#ifndef ALC_EXT_disconnect
+#define ALC_EXT_disconnect 1
+#define ALC_CONNECTED                            0x313
+#endif
+
+#ifndef ALC_EXT_thread_local_context
+#define ALC_EXT_thread_local_context 1
+typedef ALCboolean  (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context);
+typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
+#ifdef AL_ALEXT_PROTOTYPES
+ALC_API ALCboolean  ALC_APIENTRY alcSetThreadContext(ALCcontext *context);
+ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
+#endif
+#endif
+
+#ifndef AL_EXT_source_distance_model
+#define AL_EXT_source_distance_model 1
+#define AL_SOURCE_DISTANCE_MODEL                 0x200
+#endif
+
+#ifndef AL_SOFT_buffer_sub_data
+#define AL_SOFT_buffer_sub_data 1
+#define AL_BYTE_RW_OFFSETS_SOFT                  0x1031
+#define AL_SAMPLE_RW_OFFSETS_SOFT                0x1032
+typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
+#endif
+#endif
+
+#ifndef AL_SOFT_loop_points
+#define AL_SOFT_loop_points 1
+#define AL_LOOP_POINTS_SOFT                      0x2015
+#endif
+
+#ifndef AL_EXT_FOLDBACK
+#define AL_EXT_FOLDBACK 1
+#define AL_EXT_FOLDBACK_NAME                     "AL_EXT_FOLDBACK"
+#define AL_FOLDBACK_EVENT_BLOCK                  0x4112
+#define AL_FOLDBACK_EVENT_START                  0x4111
+#define AL_FOLDBACK_EVENT_STOP                   0x4113
+#define AL_FOLDBACK_MODE_MONO                    0x4101
+#define AL_FOLDBACK_MODE_STEREO                  0x4102
+typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei);
+typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK);
+typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback);
+AL_API void AL_APIENTRY alRequestFoldbackStop(void);
+#endif
+#endif
+
+#ifndef ALC_EXT_DEDICATED
+#define ALC_EXT_DEDICATED 1
+#define AL_DEDICATED_GAIN                        0x0001
+#define AL_EFFECT_DEDICATED_DIALOGUE             0x9001
+#define AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT 0x9000
+#endif
+
+#ifndef AL_SOFT_buffer_samples
+#define AL_SOFT_buffer_samples 1
+/* Channel configurations */
+#define AL_MONO_SOFT                             0x1500
+#define AL_STEREO_SOFT                           0x1501
+#define AL_REAR_SOFT                             0x1502
+#define AL_QUAD_SOFT                             0x1503
+#define AL_5POINT1_SOFT                          0x1504
+#define AL_6POINT1_SOFT                          0x1505
+#define AL_7POINT1_SOFT                          0x1506
+
+/* Sample types */
+#define AL_BYTE_SOFT                             0x1400
+#define AL_UNSIGNED_BYTE_SOFT                    0x1401
+#define AL_SHORT_SOFT                            0x1402
+#define AL_UNSIGNED_SHORT_SOFT                   0x1403
+#define AL_INT_SOFT                              0x1404
+#define AL_UNSIGNED_INT_SOFT                     0x1405
+#define AL_FLOAT_SOFT                            0x1406
+#define AL_DOUBLE_SOFT                           0x1407
+#define AL_BYTE3_SOFT                            0x1408
+#define AL_UNSIGNED_BYTE3_SOFT                   0x1409
+
+/* Storage formats */
+#define AL_MONO8_SOFT                            0x1100
+#define AL_MONO16_SOFT                           0x1101
+#define AL_MONO32F_SOFT                          0x10010
+#define AL_STEREO8_SOFT                          0x1102
+#define AL_STEREO16_SOFT                         0x1103
+#define AL_STEREO32F_SOFT                        0x10011
+#define AL_QUAD8_SOFT                            0x1204
+#define AL_QUAD16_SOFT                           0x1205
+#define AL_QUAD32F_SOFT                          0x1206
+#define AL_REAR8_SOFT                            0x1207
+#define AL_REAR16_SOFT                           0x1208
+#define AL_REAR32F_SOFT                          0x1209
+#define AL_5POINT1_8_SOFT                        0x120A
+#define AL_5POINT1_16_SOFT                       0x120B
+#define AL_5POINT1_32F_SOFT                      0x120C
+#define AL_6POINT1_8_SOFT                        0x120D
+#define AL_6POINT1_16_SOFT                       0x120E
+#define AL_6POINT1_32F_SOFT                      0x120F
+#define AL_7POINT1_8_SOFT                        0x1210
+#define AL_7POINT1_16_SOFT                       0x1211
+#define AL_7POINT1_32F_SOFT                      0x1212
+
+/* Buffer attributes */
+#define AL_INTERNAL_FORMAT_SOFT                  0x2008
+#define AL_BYTE_LENGTH_SOFT                      0x2009
+#define AL_SAMPLE_LENGTH_SOFT                    0x200A
+#define AL_SEC_LENGTH_SOFT                       0x200B
+
+typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*);
+typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*);
+typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*);
+typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
+AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
+AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data);
+AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
+#endif
+#endif
+
+#ifndef AL_SOFT_direct_channels
+#define AL_SOFT_direct_channels 1
+#define AL_DIRECT_CHANNELS_SOFT                  0x1033
+#endif
+
+#ifndef ALC_SOFT_loopback
+#define ALC_SOFT_loopback 1
+#define ALC_FORMAT_CHANNELS_SOFT                 0x1990
+#define ALC_FORMAT_TYPE_SOFT                     0x1991
+
+/* Sample types */
+#define ALC_BYTE_SOFT                            0x1400
+#define ALC_UNSIGNED_BYTE_SOFT                   0x1401
+#define ALC_SHORT_SOFT                           0x1402
+#define ALC_UNSIGNED_SHORT_SOFT                  0x1403
+#define ALC_INT_SOFT                             0x1404
+#define ALC_UNSIGNED_INT_SOFT                    0x1405
+#define ALC_FLOAT_SOFT                           0x1406
+
+/* Channel configurations */
+#define ALC_MONO_SOFT                            0x1500
+#define ALC_STEREO_SOFT                          0x1501
+#define ALC_QUAD_SOFT                            0x1503
+#define ALC_5POINT1_SOFT                         0x1504
+#define ALC_6POINT1_SOFT                         0x1505
+#define ALC_7POINT1_SOFT                         0x1506
+
+typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*);
+typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum);
+typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei);
+#ifdef AL_ALEXT_PROTOTYPES
+ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName);
+ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type);
+ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
+#endif
+#endif
+
+#ifndef AL_EXT_STEREO_ANGLES
+#define AL_EXT_STEREO_ANGLES 1
+#define AL_STEREO_ANGLES                         0x1030
+#endif
+
+#ifndef AL_EXT_SOURCE_RADIUS
+#define AL_EXT_SOURCE_RADIUS 1
+#define AL_SOURCE_RADIUS                         0x1031
+#endif
+
+#ifndef AL_SOFT_source_latency
+#define AL_SOFT_source_latency 1
+#define AL_SAMPLE_OFFSET_LATENCY_SOFT            0x1200
+#define AL_SEC_OFFSET_LATENCY_SOFT               0x1201
+typedef int64_t ALint64SOFT;
+typedef uint64_t ALuint64SOFT;
+typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble);
+typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble);
+typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*);
+typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*);
+typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*);
+typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*);
+typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT);
+typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT);
+typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*);
+typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*);
+typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*);
+typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value);
+AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3);
+AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values);
+AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value);
+AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3);
+AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values);
+AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value);
+AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3);
+AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values);
+AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value);
+AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3);
+AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values);
+#endif
+#endif
+
+#ifndef ALC_EXT_DEFAULT_FILTER_ORDER
+#define ALC_EXT_DEFAULT_FILTER_ORDER 1
+#define ALC_DEFAULT_FILTER_ORDER                 0x1100
+#endif
+
+#ifndef AL_SOFT_deferred_updates
+#define AL_SOFT_deferred_updates 1
+#define AL_DEFERRED_UPDATES_SOFT                 0xC002
+typedef ALvoid (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void);
+typedef ALvoid (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alDeferUpdatesSOFT(void);
+AL_API ALvoid AL_APIENTRY alProcessUpdatesSOFT(void);
+#endif
+#endif
+
+#ifndef AL_SOFT_block_alignment
+#define AL_SOFT_block_alignment 1
+#define AL_UNPACK_BLOCK_ALIGNMENT_SOFT           0x200C
+#define AL_PACK_BLOCK_ALIGNMENT_SOFT             0x200D
+#endif
+
+#ifndef AL_SOFT_MSADPCM
+#define AL_SOFT_MSADPCM 1
+#define AL_FORMAT_MONO_MSADPCM_SOFT              0x1302
+#define AL_FORMAT_STEREO_MSADPCM_SOFT            0x1303
+#endif
+
+#ifndef AL_SOFT_source_length
+#define AL_SOFT_source_length 1
+/*#define AL_BYTE_LENGTH_SOFT                      0x2009*/
+/*#define AL_SAMPLE_LENGTH_SOFT                    0x200A*/
+/*#define AL_SEC_LENGTH_SOFT                       0x200B*/
+#endif
+
+#ifndef ALC_SOFT_pause_device
+#define ALC_SOFT_pause_device 1
+typedef void (ALC_APIENTRY*LPALCDEVICEPAUSESOFT)(ALCdevice *device);
+typedef void (ALC_APIENTRY*LPALCDEVICERESUMESOFT)(ALCdevice *device);
+#ifdef AL_ALEXT_PROTOTYPES
+ALC_API void ALC_APIENTRY alcDevicePauseSOFT(ALCdevice *device);
+ALC_API void ALC_APIENTRY alcDeviceResumeSOFT(ALCdevice *device);
+#endif
+#endif
+
+#ifndef AL_EXT_BFORMAT
+#define AL_EXT_BFORMAT 1
+#define AL_FORMAT_BFORMAT2D_8                    0x20021
+#define AL_FORMAT_BFORMAT2D_16                   0x20022
+#define AL_FORMAT_BFORMAT2D_FLOAT32              0x20023
+#define AL_FORMAT_BFORMAT3D_8                    0x20031
+#define AL_FORMAT_BFORMAT3D_16                   0x20032
+#define AL_FORMAT_BFORMAT3D_FLOAT32              0x20033
+#endif
+
+#ifndef AL_EXT_MULAW_BFORMAT
+#define AL_EXT_MULAW_BFORMAT 1
+#define AL_FORMAT_BFORMAT2D_MULAW                0x10031
+#define AL_FORMAT_BFORMAT3D_MULAW                0x10032
+#endif
+
+#ifndef ALC_SOFT_HRTF
+#define ALC_SOFT_HRTF 1
+#define ALC_HRTF_SOFT                            0x1992
+#define ALC_DONT_CARE_SOFT                       0x0002
+#define ALC_HRTF_STATUS_SOFT                     0x1993
+#define ALC_HRTF_DISABLED_SOFT                   0x0000
+#define ALC_HRTF_ENABLED_SOFT                    0x0001
+#define ALC_HRTF_DENIED_SOFT                     0x0002
+#define ALC_HRTF_REQUIRED_SOFT                   0x0003
+#define ALC_HRTF_HEADPHONES_DETECTED_SOFT        0x0004
+#define ALC_HRTF_UNSUPPORTED_FORMAT_SOFT         0x0005
+#define ALC_NUM_HRTF_SPECIFIERS_SOFT             0x1994
+#define ALC_HRTF_SPECIFIER_SOFT                  0x1995
+#define ALC_HRTF_ID_SOFT                         0x1996
+typedef const ALCchar* (ALC_APIENTRY*LPALCGETSTRINGISOFT)(ALCdevice *device, ALCenum paramName, ALCsizei index);
+typedef ALCboolean (ALC_APIENTRY*LPALCRESETDEVICESOFT)(ALCdevice *device, const ALCint *attribs);
+#ifdef AL_ALEXT_PROTOTYPES
+ALC_API const ALCchar* ALC_APIENTRY alcGetStringiSOFT(ALCdevice *device, ALCenum paramName, ALCsizei index);
+ALC_API ALCboolean ALC_APIENTRY alcResetDeviceSOFT(ALCdevice *device, const ALCint *attribs);
+#endif
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 3 - 0
project/vs2015/external/openal_soft/include/AL/efx-creative.h

@@ -0,0 +1,3 @@
+/* The tokens that would be defined here are already defined in efx.h. This
+ * empty file is here to provide compatibility with Windows-based projects
+ * that would include it. */

+ 402 - 0
project/vs2015/external/openal_soft/include/AL/efx-presets.h

@@ -0,0 +1,402 @@
+/* Reverb presets for EFX */
+
+#ifndef EFX_PRESETS_H
+#define EFX_PRESETS_H
+
+#ifndef EFXEAXREVERBPROPERTIES_DEFINED
+#define EFXEAXREVERBPROPERTIES_DEFINED
+typedef struct {
+    float flDensity;
+    float flDiffusion;
+    float flGain;
+    float flGainHF;
+    float flGainLF;
+    float flDecayTime;
+    float flDecayHFRatio;
+    float flDecayLFRatio;
+    float flReflectionsGain;
+    float flReflectionsDelay;
+    float flReflectionsPan[3];
+    float flLateReverbGain;
+    float flLateReverbDelay;
+    float flLateReverbPan[3];
+    float flEchoTime;
+    float flEchoDepth;
+    float flModulationTime;
+    float flModulationDepth;
+    float flAirAbsorptionGainHF;
+    float flHFReference;
+    float flLFReference;
+    float flRoomRolloffFactor;
+    int   iDecayHFLimit;
+} EFXEAXREVERBPROPERTIES, *LPEFXEAXREVERBPROPERTIES;
+#endif
+
+/* Default Presets */
+
+#define EFX_REVERB_PRESET_GENERIC \
+    { 1.0000f, 1.0000f, 0.3162f, 0.8913f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PADDEDCELL \
+    { 0.1715f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.1700f, 0.1000f, 1.0000f, 0.2500f, 0.0010f, { 0.0000f, 0.0000f, 0.0000f }, 1.2691f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ROOM \
+    { 0.4287f, 1.0000f, 0.3162f, 0.5929f, 1.0000f, 0.4000f, 0.8300f, 1.0000f, 0.1503f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.0629f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_BATHROOM \
+    { 0.1715f, 1.0000f, 0.3162f, 0.2512f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.6531f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 3.2734f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_LIVINGROOM \
+    { 0.9766f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.5000f, 0.1000f, 1.0000f, 0.2051f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2805f, 0.0040f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_STONEROOM \
+    { 1.0000f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 2.3100f, 0.6400f, 1.0000f, 0.4411f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1003f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_AUDITORIUM \
+    { 1.0000f, 1.0000f, 0.3162f, 0.5781f, 1.0000f, 4.3200f, 0.5900f, 1.0000f, 0.4032f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7170f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CONCERTHALL \
+    { 1.0000f, 1.0000f, 0.3162f, 0.5623f, 1.0000f, 3.9200f, 0.7000f, 1.0000f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.9977f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CAVE \
+    { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 2.9100f, 1.3000f, 1.0000f, 0.5000f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.7063f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_ARENA \
+    { 1.0000f, 1.0000f, 0.3162f, 0.4477f, 1.0000f, 7.2400f, 0.3300f, 1.0000f, 0.2612f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.0186f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_HANGAR \
+    { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 10.0500f, 0.2300f, 1.0000f, 0.5000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2560f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CARPETEDHALLWAY \
+    { 0.4287f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 0.3000f, 0.1000f, 1.0000f, 0.1215f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.1531f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_HALLWAY \
+    { 0.3645f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 1.4900f, 0.5900f, 1.0000f, 0.2458f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.6615f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_STONECORRIDOR \
+    { 1.0000f, 1.0000f, 0.3162f, 0.7612f, 1.0000f, 2.7000f, 0.7900f, 1.0000f, 0.2472f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 1.5758f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ALLEY \
+    { 1.0000f, 0.3000f, 0.3162f, 0.7328f, 1.0000f, 1.4900f, 0.8600f, 1.0000f, 0.2500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.9954f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.9500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FOREST \
+    { 1.0000f, 0.3000f, 0.3162f, 0.0224f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.0525f, 0.1620f, { 0.0000f, 0.0000f, 0.0000f }, 0.7682f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CITY \
+    { 1.0000f, 0.5000f, 0.3162f, 0.3981f, 1.0000f, 1.4900f, 0.6700f, 1.0000f, 0.0730f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1427f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_MOUNTAINS \
+    { 1.0000f, 0.2700f, 0.3162f, 0.0562f, 1.0000f, 1.4900f, 0.2100f, 1.0000f, 0.0407f, 0.3000f, { 0.0000f, 0.0000f, 0.0000f }, 0.1919f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_QUARRY \
+    { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0000f, 0.0610f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.7000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PLAIN \
+    { 1.0000f, 0.2100f, 0.3162f, 0.1000f, 1.0000f, 1.4900f, 0.5000f, 1.0000f, 0.0585f, 0.1790f, { 0.0000f, 0.0000f, 0.0000f }, 0.1089f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PARKINGLOT \
+    { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 1.6500f, 1.5000f, 1.0000f, 0.2082f, 0.0080f, { 0.0000f, 0.0000f, 0.0000f }, 0.2652f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_SEWERPIPE \
+    { 0.3071f, 0.8000f, 0.3162f, 0.3162f, 1.0000f, 2.8100f, 0.1400f, 1.0000f, 1.6387f, 0.0140f, { 0.0000f, 0.0000f, 0.0000f }, 3.2471f, 0.0210f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_UNDERWATER \
+    { 0.3645f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 1.4900f, 0.1000f, 1.0000f, 0.5963f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 7.0795f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 1.1800f, 0.3480f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DRUGGED \
+    { 0.4287f, 0.5000f, 0.3162f, 1.0000f, 1.0000f, 8.3900f, 1.3900f, 1.0000f, 0.8760f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 3.1081f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_DIZZY \
+    { 0.3645f, 0.6000f, 0.3162f, 0.6310f, 1.0000f, 17.2300f, 0.5600f, 1.0000f, 0.1392f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4937f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.8100f, 0.3100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_PSYCHOTIC \
+    { 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 2.4378f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+/* Castle Presets */
+
+#define EFX_REVERB_PRESET_CASTLE_SMALLROOM \
+    { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 1.2200f, 0.8300f, 0.3100f, 0.8913f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE \
+    { 1.0000f, 0.8900f, 0.3162f, 0.3162f, 0.1000f, 2.3200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_MEDIUMROOM \
+    { 1.0000f, 0.9300f, 0.3162f, 0.2818f, 0.1000f, 2.0400f, 0.8300f, 0.4600f, 0.6310f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1550f, 0.0300f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_LARGEROOM \
+    { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.1259f, 2.5300f, 0.8300f, 0.5000f, 0.4467f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1850f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_LONGPASSAGE \
+    { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 3.4200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_HALL \
+    { 1.0000f, 0.8100f, 0.3162f, 0.2818f, 0.1778f, 3.1400f, 0.7900f, 0.6200f, 0.1778f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_CUPBOARD \
+    { 1.0000f, 0.8900f, 0.3162f, 0.2818f, 0.1000f, 0.6700f, 0.8700f, 0.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 3.5481f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_COURTYARD \
+    { 1.0000f, 0.4200f, 0.3162f, 0.4467f, 0.1995f, 2.1300f, 0.6100f, 0.2300f, 0.2239f, 0.1600f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3700f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_CASTLE_ALCOVE \
+    { 1.0000f, 0.8900f, 0.3162f, 0.5012f, 0.1000f, 1.6400f, 0.8700f, 0.3100f, 1.0000f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+/* Factory Presets */
+
+#define EFX_REVERB_PRESET_FACTORY_SMALLROOM \
+    { 0.3645f, 0.8200f, 0.3162f, 0.7943f, 0.5012f, 1.7200f, 0.6500f, 1.3100f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.1190f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE \
+    { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 2.5300f, 0.6500f, 1.3100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_MEDIUMROOM \
+    { 0.4287f, 0.8200f, 0.2512f, 0.7943f, 0.5012f, 2.7600f, 0.6500f, 1.3100f, 0.2818f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1740f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_LARGEROOM \
+    { 0.4287f, 0.7500f, 0.2512f, 0.7079f, 0.6310f, 4.2400f, 0.5100f, 1.3100f, 0.1778f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2310f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_LONGPASSAGE \
+    { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 4.0600f, 0.6500f, 1.3100f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_HALL \
+    { 0.4287f, 0.7500f, 0.3162f, 0.7079f, 0.6310f, 7.4300f, 0.5100f, 1.3100f, 0.0631f, 0.0730f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_CUPBOARD \
+    { 0.3071f, 0.6300f, 0.2512f, 0.7943f, 0.5012f, 0.4900f, 0.6500f, 1.3100f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.1070f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_COURTYARD \
+    { 0.3071f, 0.5700f, 0.3162f, 0.3162f, 0.6310f, 2.3200f, 0.2900f, 0.5600f, 0.2239f, 0.1400f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2900f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_ALCOVE \
+    { 0.3645f, 0.5900f, 0.2512f, 0.7943f, 0.5012f, 3.1400f, 0.6500f, 1.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1140f, 0.1000f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+/* Ice Palace Presets */
+
+#define EFX_REVERB_PRESET_ICEPALACE_SMALLROOM \
+    { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 1.5100f, 1.5300f, 0.2700f, 0.8913f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1640f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE \
+    { 1.0000f, 0.7500f, 0.3162f, 0.5623f, 0.2818f, 1.7900f, 1.4600f, 0.2800f, 0.5012f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM \
+    { 1.0000f, 0.8700f, 0.3162f, 0.5623f, 0.4467f, 2.2200f, 1.5300f, 0.3200f, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_LARGEROOM \
+    { 1.0000f, 0.8100f, 0.3162f, 0.5623f, 0.4467f, 3.1400f, 1.5300f, 0.3200f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE \
+    { 1.0000f, 0.7700f, 0.3162f, 0.5623f, 0.3981f, 3.0100f, 1.4600f, 0.2800f, 0.7943f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.0400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_HALL \
+    { 1.0000f, 0.7600f, 0.3162f, 0.4467f, 0.5623f, 5.4900f, 1.5300f, 0.3800f, 0.1122f, 0.0540f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0520f, { 0.0000f, 0.0000f, 0.0000f }, 0.2260f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_CUPBOARD \
+    { 1.0000f, 0.8300f, 0.3162f, 0.5012f, 0.2239f, 0.7600f, 1.5300f, 0.2600f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1430f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_COURTYARD \
+    { 1.0000f, 0.5900f, 0.3162f, 0.2818f, 0.3162f, 2.0400f, 1.2000f, 0.3800f, 0.3162f, 0.1730f, { 0.0000f, 0.0000f, 0.0000f }, 0.3162f, 0.0430f, { 0.0000f, 0.0000f, 0.0000f }, 0.2350f, 0.4800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_ALCOVE \
+    { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 2.7600f, 1.4600f, 0.2800f, 1.1220f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1610f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+/* Space Station Presets */
+
+#define EFX_REVERB_PRESET_SPACESTATION_SMALLROOM \
+    { 0.2109f, 0.7000f, 0.3162f, 0.7079f, 0.8913f, 1.7200f, 0.8200f, 0.5500f, 0.7943f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 0.1880f, 0.2600f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE \
+    { 0.2109f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 3.5700f, 0.5000f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1720f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM \
+    { 0.2109f, 0.7500f, 0.3162f, 0.6310f, 0.8913f, 3.0100f, 0.5000f, 0.5500f, 0.3981f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2090f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_LARGEROOM \
+    { 0.3645f, 0.8100f, 0.3162f, 0.6310f, 0.8913f, 3.8900f, 0.3800f, 0.6100f, 0.3162f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2330f, 0.2800f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE \
+    { 0.4287f, 0.8200f, 0.3162f, 0.6310f, 0.8913f, 4.6200f, 0.6200f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_HALL \
+    { 0.4287f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 7.1100f, 0.3800f, 0.6100f, 0.1778f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2500f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_CUPBOARD \
+    { 0.1715f, 0.5600f, 0.3162f, 0.7079f, 0.8913f, 0.7900f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1810f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_ALCOVE \
+    { 0.2109f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.1600f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1920f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+/* Wooden Galleon Presets */
+
+#define EFX_REVERB_PRESET_WOODEN_SMALLROOM \
+    { 1.0000f, 1.0000f, 0.3162f, 0.1122f, 0.3162f, 0.7900f, 0.3200f, 0.8700f, 1.0000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE \
+    { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.7500f, 0.5000f, 0.8700f, 0.8913f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_MEDIUMROOM \
+    { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.2818f, 1.4700f, 0.4200f, 0.8200f, 0.8913f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_LARGEROOM \
+    { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.2818f, 2.6500f, 0.3300f, 0.8200f, 0.8913f, 0.0660f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_LONGPASSAGE \
+    { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.3162f, 1.9900f, 0.4000f, 0.7900f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4467f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_HALL \
+    { 1.0000f, 1.0000f, 0.3162f, 0.0794f, 0.2818f, 3.4500f, 0.3000f, 0.8200f, 0.8913f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_CUPBOARD \
+    { 1.0000f, 1.0000f, 0.3162f, 0.1413f, 0.3162f, 0.5600f, 0.4600f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_COURTYARD \
+    { 1.0000f, 0.6500f, 0.3162f, 0.0794f, 0.3162f, 1.7900f, 0.3500f, 0.7900f, 0.5623f, 0.1230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_ALCOVE \
+    { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.2200f, 0.6200f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+/* Sports Presets */
+
+#define EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM \
+    { 1.0000f, 1.0000f, 0.3162f, 0.4467f, 0.7943f, 6.2600f, 0.5100f, 1.1000f, 0.0631f, 0.1830f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPORT_SQUASHCOURT \
+    { 1.0000f, 0.7500f, 0.3162f, 0.3162f, 0.7943f, 2.2200f, 0.9100f, 1.1600f, 0.4467f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1260f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL \
+    { 1.0000f, 0.7000f, 0.3162f, 0.7943f, 0.8913f, 2.7600f, 1.2500f, 1.1400f, 0.6310f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL \
+    { 1.0000f, 0.8200f, 0.3162f, 0.7943f, 1.0000f, 5.4900f, 1.3100f, 1.1400f, 0.4467f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2220f, 0.5500f, 1.1590f, 0.2100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_SPORT_GYMNASIUM \
+    { 1.0000f, 0.8100f, 0.3162f, 0.4467f, 0.8913f, 3.1400f, 1.0600f, 1.3500f, 0.3981f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0450f, { 0.0000f, 0.0000f, 0.0000f }, 0.1460f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPORT_FULLSTADIUM \
+    { 1.0000f, 1.0000f, 0.3162f, 0.0708f, 0.7943f, 5.2500f, 0.1700f, 0.8000f, 0.1000f, 0.1880f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPORT_STADIUMTANNOY \
+    { 1.0000f, 0.7800f, 0.3162f, 0.5623f, 0.5012f, 2.5300f, 0.8800f, 0.6800f, 0.2818f, 0.2300f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+/* Prefab Presets */
+
+#define EFX_REVERB_PRESET_PREFAB_WORKSHOP \
+    { 0.4287f, 1.0000f, 0.3162f, 0.1413f, 0.3981f, 0.7600f, 1.0000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_PREFAB_SCHOOLROOM \
+    { 0.4022f, 0.6900f, 0.3162f, 0.6310f, 0.5012f, 0.9800f, 0.4500f, 0.1800f, 1.4125f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PREFAB_PRACTISEROOM \
+    { 0.4022f, 0.8700f, 0.3162f, 0.3981f, 0.5012f, 1.1200f, 0.5600f, 0.1800f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PREFAB_OUTHOUSE \
+    { 1.0000f, 0.8200f, 0.3162f, 0.1122f, 0.1585f, 1.3800f, 0.3800f, 0.3500f, 0.8913f, 0.0240f, { 0.0000f, 0.0000f, -0.0000f }, 0.6310f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.1210f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_PREFAB_CARAVAN \
+    { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.1259f, 0.4300f, 1.5000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+/* Dome and Pipe Presets */
+
+#define EFX_REVERB_PRESET_DOME_TOMB \
+    { 1.0000f, 0.7900f, 0.3162f, 0.3548f, 0.2239f, 4.1800f, 0.2100f, 0.1000f, 0.3868f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 1.6788f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_PIPE_SMALL \
+    { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 5.0400f, 0.1000f, 0.1000f, 0.5012f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 2.5119f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DOME_SAINTPAULS \
+    { 1.0000f, 0.8700f, 0.3162f, 0.3548f, 0.2239f, 10.4800f, 0.1900f, 0.1000f, 0.1778f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0420f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PIPE_LONGTHIN \
+    { 0.2560f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 9.2100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_PIPE_LARGE \
+    { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 8.4500f, 0.1000f, 0.1000f, 0.3981f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PIPE_RESONANT \
+    { 0.1373f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 6.8100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
+
+/* Outdoors Presets */
+
+#define EFX_REVERB_PRESET_OUTDOORS_BACKYARD \
+    { 1.0000f, 0.4500f, 0.3162f, 0.2512f, 0.5012f, 1.1200f, 0.3400f, 0.4600f, 0.4467f, 0.0690f, { 0.0000f, 0.0000f, -0.0000f }, 0.7079f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS \
+    { 1.0000f, 0.0000f, 0.3162f, 0.0112f, 0.6310f, 2.1300f, 0.2100f, 0.4600f, 0.1778f, 0.3000f, { 0.0000f, 0.0000f, -0.0000f }, 0.4467f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON \
+    { 1.0000f, 0.7400f, 0.3162f, 0.1778f, 0.6310f, 3.8900f, 0.2100f, 0.4600f, 0.3162f, 0.2230f, { 0.0000f, 0.0000f, -0.0000f }, 0.3548f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_OUTDOORS_CREEK \
+    { 1.0000f, 0.3500f, 0.3162f, 0.1778f, 0.5012f, 2.1300f, 0.2100f, 0.4600f, 0.3981f, 0.1150f, { 0.0000f, 0.0000f, -0.0000f }, 0.1995f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_OUTDOORS_VALLEY \
+    { 1.0000f, 0.2800f, 0.3162f, 0.0282f, 0.1585f, 2.8800f, 0.2600f, 0.3500f, 0.1413f, 0.2630f, { 0.0000f, 0.0000f, -0.0000f }, 0.3981f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
+
+/* Mood Presets */
+
+#define EFX_REVERB_PRESET_MOOD_HEAVEN \
+    { 1.0000f, 0.9400f, 0.3162f, 0.7943f, 0.4467f, 5.0400f, 1.1200f, 0.5600f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0800f, 2.7420f, 0.0500f, 0.9977f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_MOOD_HELL \
+    { 1.0000f, 0.5700f, 0.3162f, 0.3548f, 0.4467f, 3.5700f, 0.4900f, 2.0000f, 0.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1100f, 0.0400f, 2.1090f, 0.5200f, 0.9943f, 5000.0000f, 139.5000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_MOOD_MEMORY \
+    { 1.0000f, 0.8500f, 0.3162f, 0.6310f, 0.3548f, 4.0600f, 0.8200f, 0.5600f, 0.0398f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.4740f, 0.4500f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+/* Driving Presets */
+
+#define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \
+    { 1.0000f, 0.0000f, 0.3162f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DRIVING_PITGARAGE \
+    { 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_DRIVING_INCAR_RACER \
+    { 0.0832f, 0.8000f, 0.3162f, 1.0000f, 0.7943f, 0.1700f, 2.0000f, 0.4100f, 1.7783f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS \
+    { 0.0832f, 0.8000f, 0.3162f, 0.6310f, 1.0000f, 0.1700f, 0.7500f, 0.4100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY \
+    { 0.2560f, 1.0000f, 0.3162f, 0.1000f, 0.5012f, 0.1300f, 0.4100f, 0.4600f, 0.7943f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND \
+    { 1.0000f, 1.0000f, 0.3162f, 0.2818f, 0.6310f, 3.0100f, 1.3700f, 1.2800f, 0.3548f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.1778f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND \
+    { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 0.7943f, 4.6200f, 1.7500f, 1.4000f, 0.2082f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_DRIVING_TUNNEL \
+    { 1.0000f, 0.8100f, 0.3162f, 0.3981f, 0.8913f, 3.4200f, 0.9400f, 1.3100f, 0.7079f, 0.0510f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.0500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 155.3000f, 0.0000f, 0x1 }
+
+/* City Presets */
+
+#define EFX_REVERB_PRESET_CITY_STREETS \
+    { 1.0000f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.7900f, 1.1200f, 0.9100f, 0.2818f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 0.1995f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CITY_SUBWAY \
+    { 1.0000f, 0.7400f, 0.3162f, 0.7079f, 0.8913f, 3.0100f, 1.2300f, 0.9100f, 0.7079f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CITY_MUSEUM \
+    { 1.0000f, 0.8200f, 0.3162f, 0.1778f, 0.1778f, 3.2800f, 1.4000f, 0.5700f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_CITY_LIBRARY \
+    { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.0891f, 2.7600f, 0.8900f, 0.4100f, 0.3548f, 0.0290f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_CITY_UNDERPASS \
+    { 1.0000f, 0.8200f, 0.3162f, 0.4467f, 0.8913f, 3.5700f, 1.1200f, 0.9100f, 0.3981f, 0.0590f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1400f, 0.2500f, 0.0000f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CITY_ABANDONED \
+    { 1.0000f, 0.6900f, 0.3162f, 0.7943f, 0.8913f, 3.2800f, 1.1700f, 0.9100f, 0.4467f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9966f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+/* Misc. Presets */
+
+#define EFX_REVERB_PRESET_DUSTYROOM \
+    { 0.3645f, 0.5600f, 0.3162f, 0.7943f, 0.7079f, 1.7900f, 0.3800f, 0.2100f, 0.5012f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0060f, { 0.0000f, 0.0000f, 0.0000f }, 0.2020f, 0.0500f, 0.2500f, 0.0000f, 0.9886f, 13046.0000f, 163.3000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CHAPEL \
+    { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 1.0000f, 4.6200f, 0.6400f, 1.2300f, 0.4467f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.1100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SMALLWATERROOM \
+    { 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#endif /* EFX_PRESETS_H */

+ 761 - 0
project/vs2015/external/openal_soft/include/AL/efx.h

@@ -0,0 +1,761 @@
+#ifndef AL_EFX_H
+#define AL_EFX_H
+
+
+#include "alc.h"
+#include "al.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ALC_EXT_EFX_NAME                         "ALC_EXT_EFX"
+
+#define ALC_EFX_MAJOR_VERSION                    0x20001
+#define ALC_EFX_MINOR_VERSION                    0x20002
+#define ALC_MAX_AUXILIARY_SENDS                  0x20003
+
+
+/* Listener properties. */
+#define AL_METERS_PER_UNIT                       0x20004
+
+/* Source properties. */
+#define AL_DIRECT_FILTER                         0x20005
+#define AL_AUXILIARY_SEND_FILTER                 0x20006
+#define AL_AIR_ABSORPTION_FACTOR                 0x20007
+#define AL_ROOM_ROLLOFF_FACTOR                   0x20008
+#define AL_CONE_OUTER_GAINHF                     0x20009
+#define AL_DIRECT_FILTER_GAINHF_AUTO             0x2000A
+#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO       0x2000B
+#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO     0x2000C
+
+
+/* Effect properties. */
+
+/* Reverb effect parameters */
+#define AL_REVERB_DENSITY                        0x0001
+#define AL_REVERB_DIFFUSION                      0x0002
+#define AL_REVERB_GAIN                           0x0003
+#define AL_REVERB_GAINHF                         0x0004
+#define AL_REVERB_DECAY_TIME                     0x0005
+#define AL_REVERB_DECAY_HFRATIO                  0x0006
+#define AL_REVERB_REFLECTIONS_GAIN               0x0007
+#define AL_REVERB_REFLECTIONS_DELAY              0x0008
+#define AL_REVERB_LATE_REVERB_GAIN               0x0009
+#define AL_REVERB_LATE_REVERB_DELAY              0x000A
+#define AL_REVERB_AIR_ABSORPTION_GAINHF          0x000B
+#define AL_REVERB_ROOM_ROLLOFF_FACTOR            0x000C
+#define AL_REVERB_DECAY_HFLIMIT                  0x000D
+
+/* EAX Reverb effect parameters */
+#define AL_EAXREVERB_DENSITY                     0x0001
+#define AL_EAXREVERB_DIFFUSION                   0x0002
+#define AL_EAXREVERB_GAIN                        0x0003
+#define AL_EAXREVERB_GAINHF                      0x0004
+#define AL_EAXREVERB_GAINLF                      0x0005
+#define AL_EAXREVERB_DECAY_TIME                  0x0006
+#define AL_EAXREVERB_DECAY_HFRATIO               0x0007
+#define AL_EAXREVERB_DECAY_LFRATIO               0x0008
+#define AL_EAXREVERB_REFLECTIONS_GAIN            0x0009
+#define AL_EAXREVERB_REFLECTIONS_DELAY           0x000A
+#define AL_EAXREVERB_REFLECTIONS_PAN             0x000B
+#define AL_EAXREVERB_LATE_REVERB_GAIN            0x000C
+#define AL_EAXREVERB_LATE_REVERB_DELAY           0x000D
+#define AL_EAXREVERB_LATE_REVERB_PAN             0x000E
+#define AL_EAXREVERB_ECHO_TIME                   0x000F
+#define AL_EAXREVERB_ECHO_DEPTH                  0x0010
+#define AL_EAXREVERB_MODULATION_TIME             0x0011
+#define AL_EAXREVERB_MODULATION_DEPTH            0x0012
+#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF       0x0013
+#define AL_EAXREVERB_HFREFERENCE                 0x0014
+#define AL_EAXREVERB_LFREFERENCE                 0x0015
+#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR         0x0016
+#define AL_EAXREVERB_DECAY_HFLIMIT               0x0017
+
+/* Chorus effect parameters */
+#define AL_CHORUS_WAVEFORM                       0x0001
+#define AL_CHORUS_PHASE                          0x0002
+#define AL_CHORUS_RATE                           0x0003
+#define AL_CHORUS_DEPTH                          0x0004
+#define AL_CHORUS_FEEDBACK                       0x0005
+#define AL_CHORUS_DELAY                          0x0006
+
+/* Distortion effect parameters */
+#define AL_DISTORTION_EDGE                       0x0001
+#define AL_DISTORTION_GAIN                       0x0002
+#define AL_DISTORTION_LOWPASS_CUTOFF             0x0003
+#define AL_DISTORTION_EQCENTER                   0x0004
+#define AL_DISTORTION_EQBANDWIDTH                0x0005
+
+/* Echo effect parameters */
+#define AL_ECHO_DELAY                            0x0001
+#define AL_ECHO_LRDELAY                          0x0002
+#define AL_ECHO_DAMPING                          0x0003
+#define AL_ECHO_FEEDBACK                         0x0004
+#define AL_ECHO_SPREAD                           0x0005
+
+/* Flanger effect parameters */
+#define AL_FLANGER_WAVEFORM                      0x0001
+#define AL_FLANGER_PHASE                         0x0002
+#define AL_FLANGER_RATE                          0x0003
+#define AL_FLANGER_DEPTH                         0x0004
+#define AL_FLANGER_FEEDBACK                      0x0005
+#define AL_FLANGER_DELAY                         0x0006
+
+/* Frequency shifter effect parameters */
+#define AL_FREQUENCY_SHIFTER_FREQUENCY           0x0001
+#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION      0x0002
+#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION     0x0003
+
+/* Vocal morpher effect parameters */
+#define AL_VOCAL_MORPHER_PHONEMEA                0x0001
+#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING  0x0002
+#define AL_VOCAL_MORPHER_PHONEMEB                0x0003
+#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING  0x0004
+#define AL_VOCAL_MORPHER_WAVEFORM                0x0005
+#define AL_VOCAL_MORPHER_RATE                    0x0006
+
+/* Pitchshifter effect parameters */
+#define AL_PITCH_SHIFTER_COARSE_TUNE             0x0001
+#define AL_PITCH_SHIFTER_FINE_TUNE               0x0002
+
+/* Ringmodulator effect parameters */
+#define AL_RING_MODULATOR_FREQUENCY              0x0001
+#define AL_RING_MODULATOR_HIGHPASS_CUTOFF        0x0002
+#define AL_RING_MODULATOR_WAVEFORM               0x0003
+
+/* Autowah effect parameters */
+#define AL_AUTOWAH_ATTACK_TIME                   0x0001
+#define AL_AUTOWAH_RELEASE_TIME                  0x0002
+#define AL_AUTOWAH_RESONANCE                     0x0003
+#define AL_AUTOWAH_PEAK_GAIN                     0x0004
+
+/* Compressor effect parameters */
+#define AL_COMPRESSOR_ONOFF                      0x0001
+
+/* Equalizer effect parameters */
+#define AL_EQUALIZER_LOW_GAIN                    0x0001
+#define AL_EQUALIZER_LOW_CUTOFF                  0x0002
+#define AL_EQUALIZER_MID1_GAIN                   0x0003
+#define AL_EQUALIZER_MID1_CENTER                 0x0004
+#define AL_EQUALIZER_MID1_WIDTH                  0x0005
+#define AL_EQUALIZER_MID2_GAIN                   0x0006
+#define AL_EQUALIZER_MID2_CENTER                 0x0007
+#define AL_EQUALIZER_MID2_WIDTH                  0x0008
+#define AL_EQUALIZER_HIGH_GAIN                   0x0009
+#define AL_EQUALIZER_HIGH_CUTOFF                 0x000A
+
+/* Effect type */
+#define AL_EFFECT_FIRST_PARAMETER                0x0000
+#define AL_EFFECT_LAST_PARAMETER                 0x8000
+#define AL_EFFECT_TYPE                           0x8001
+
+/* Effect types, used with the AL_EFFECT_TYPE property */
+#define AL_EFFECT_NULL                           0x0000
+#define AL_EFFECT_REVERB                         0x0001
+#define AL_EFFECT_CHORUS                         0x0002
+#define AL_EFFECT_DISTORTION                     0x0003
+#define AL_EFFECT_ECHO                           0x0004
+#define AL_EFFECT_FLANGER                        0x0005
+#define AL_EFFECT_FREQUENCY_SHIFTER              0x0006
+#define AL_EFFECT_VOCAL_MORPHER                  0x0007
+#define AL_EFFECT_PITCH_SHIFTER                  0x0008
+#define AL_EFFECT_RING_MODULATOR                 0x0009
+#define AL_EFFECT_AUTOWAH                        0x000A
+#define AL_EFFECT_COMPRESSOR                     0x000B
+#define AL_EFFECT_EQUALIZER                      0x000C
+#define AL_EFFECT_EAXREVERB                      0x8000
+
+/* Auxiliary Effect Slot properties. */
+#define AL_EFFECTSLOT_EFFECT                     0x0001
+#define AL_EFFECTSLOT_GAIN                       0x0002
+#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO        0x0003
+
+/* NULL Auxiliary Slot ID to disable a source send. */
+#define AL_EFFECTSLOT_NULL                       0x0000
+
+
+/* Filter properties. */
+
+/* Lowpass filter parameters */
+#define AL_LOWPASS_GAIN                          0x0001
+#define AL_LOWPASS_GAINHF                        0x0002
+
+/* Highpass filter parameters */
+#define AL_HIGHPASS_GAIN                         0x0001
+#define AL_HIGHPASS_GAINLF                       0x0002
+
+/* Bandpass filter parameters */
+#define AL_BANDPASS_GAIN                         0x0001
+#define AL_BANDPASS_GAINLF                       0x0002
+#define AL_BANDPASS_GAINHF                       0x0003
+
+/* Filter type */
+#define AL_FILTER_FIRST_PARAMETER                0x0000
+#define AL_FILTER_LAST_PARAMETER                 0x8000
+#define AL_FILTER_TYPE                           0x8001
+
+/* Filter types, used with the AL_FILTER_TYPE property */
+#define AL_FILTER_NULL                           0x0000
+#define AL_FILTER_LOWPASS                        0x0001
+#define AL_FILTER_HIGHPASS                       0x0002
+#define AL_FILTER_BANDPASS                       0x0003
+
+
+/* Effect object function types. */
+typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
+typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
+
+/* Filter object function types. */
+typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
+typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
+
+/* Auxiliary Effect Slot object function types. */
+typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
+
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
+AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
+AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
+AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
+
+AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
+AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
+AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
+AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
+
+AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
+AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
+AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
+#endif
+
+/* Filter ranges and defaults. */
+
+/* Lowpass filter */
+#define AL_LOWPASS_MIN_GAIN                      (0.0f)
+#define AL_LOWPASS_MAX_GAIN                      (1.0f)
+#define AL_LOWPASS_DEFAULT_GAIN                  (1.0f)
+
+#define AL_LOWPASS_MIN_GAINHF                    (0.0f)
+#define AL_LOWPASS_MAX_GAINHF                    (1.0f)
+#define AL_LOWPASS_DEFAULT_GAINHF                (1.0f)
+
+/* Highpass filter */
+#define AL_HIGHPASS_MIN_GAIN                     (0.0f)
+#define AL_HIGHPASS_MAX_GAIN                     (1.0f)
+#define AL_HIGHPASS_DEFAULT_GAIN                 (1.0f)
+
+#define AL_HIGHPASS_MIN_GAINLF                   (0.0f)
+#define AL_HIGHPASS_MAX_GAINLF                   (1.0f)
+#define AL_HIGHPASS_DEFAULT_GAINLF               (1.0f)
+
+/* Bandpass filter */
+#define AL_BANDPASS_MIN_GAIN                     (0.0f)
+#define AL_BANDPASS_MAX_GAIN                     (1.0f)
+#define AL_BANDPASS_DEFAULT_GAIN                 (1.0f)
+
+#define AL_BANDPASS_MIN_GAINHF                   (0.0f)
+#define AL_BANDPASS_MAX_GAINHF                   (1.0f)
+#define AL_BANDPASS_DEFAULT_GAINHF               (1.0f)
+
+#define AL_BANDPASS_MIN_GAINLF                   (0.0f)
+#define AL_BANDPASS_MAX_GAINLF                   (1.0f)
+#define AL_BANDPASS_DEFAULT_GAINLF               (1.0f)
+
+
+/* Effect parameter ranges and defaults. */
+
+/* Standard reverb effect */
+#define AL_REVERB_MIN_DENSITY                    (0.0f)
+#define AL_REVERB_MAX_DENSITY                    (1.0f)
+#define AL_REVERB_DEFAULT_DENSITY                (1.0f)
+
+#define AL_REVERB_MIN_DIFFUSION                  (0.0f)
+#define AL_REVERB_MAX_DIFFUSION                  (1.0f)
+#define AL_REVERB_DEFAULT_DIFFUSION              (1.0f)
+
+#define AL_REVERB_MIN_GAIN                       (0.0f)
+#define AL_REVERB_MAX_GAIN                       (1.0f)
+#define AL_REVERB_DEFAULT_GAIN                   (0.32f)
+
+#define AL_REVERB_MIN_GAINHF                     (0.0f)
+#define AL_REVERB_MAX_GAINHF                     (1.0f)
+#define AL_REVERB_DEFAULT_GAINHF                 (0.89f)
+
+#define AL_REVERB_MIN_DECAY_TIME                 (0.1f)
+#define AL_REVERB_MAX_DECAY_TIME                 (20.0f)
+#define AL_REVERB_DEFAULT_DECAY_TIME             (1.49f)
+
+#define AL_REVERB_MIN_DECAY_HFRATIO              (0.1f)
+#define AL_REVERB_MAX_DECAY_HFRATIO              (2.0f)
+#define AL_REVERB_DEFAULT_DECAY_HFRATIO          (0.83f)
+
+#define AL_REVERB_MIN_REFLECTIONS_GAIN           (0.0f)
+#define AL_REVERB_MAX_REFLECTIONS_GAIN           (3.16f)
+#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN       (0.05f)
+
+#define AL_REVERB_MIN_REFLECTIONS_DELAY          (0.0f)
+#define AL_REVERB_MAX_REFLECTIONS_DELAY          (0.3f)
+#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY      (0.007f)
+
+#define AL_REVERB_MIN_LATE_REVERB_GAIN           (0.0f)
+#define AL_REVERB_MAX_LATE_REVERB_GAIN           (10.0f)
+#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN       (1.26f)
+
+#define AL_REVERB_MIN_LATE_REVERB_DELAY          (0.0f)
+#define AL_REVERB_MAX_LATE_REVERB_DELAY          (0.1f)
+#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY      (0.011f)
+
+#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF      (0.892f)
+#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF      (1.0f)
+#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF  (0.994f)
+
+#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR        (0.0f)
+#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR        (10.0f)
+#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR    (0.0f)
+
+#define AL_REVERB_MIN_DECAY_HFLIMIT              AL_FALSE
+#define AL_REVERB_MAX_DECAY_HFLIMIT              AL_TRUE
+#define AL_REVERB_DEFAULT_DECAY_HFLIMIT          AL_TRUE
+
+/* EAX reverb effect */
+#define AL_EAXREVERB_MIN_DENSITY                 (0.0f)
+#define AL_EAXREVERB_MAX_DENSITY                 (1.0f)
+#define AL_EAXREVERB_DEFAULT_DENSITY             (1.0f)
+
+#define AL_EAXREVERB_MIN_DIFFUSION               (0.0f)
+#define AL_EAXREVERB_MAX_DIFFUSION               (1.0f)
+#define AL_EAXREVERB_DEFAULT_DIFFUSION           (1.0f)
+
+#define AL_EAXREVERB_MIN_GAIN                    (0.0f)
+#define AL_EAXREVERB_MAX_GAIN                    (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAIN                (0.32f)
+
+#define AL_EAXREVERB_MIN_GAINHF                  (0.0f)
+#define AL_EAXREVERB_MAX_GAINHF                  (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAINHF              (0.89f)
+
+#define AL_EAXREVERB_MIN_GAINLF                  (0.0f)
+#define AL_EAXREVERB_MAX_GAINLF                  (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAINLF              (1.0f)
+
+#define AL_EAXREVERB_MIN_DECAY_TIME              (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_TIME              (20.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_TIME          (1.49f)
+
+#define AL_EAXREVERB_MIN_DECAY_HFRATIO           (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_HFRATIO           (2.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO       (0.83f)
+
+#define AL_EAXREVERB_MIN_DECAY_LFRATIO           (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_LFRATIO           (2.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO       (1.0f)
+
+#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN        (0.0f)
+#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN        (3.16f)
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN    (0.05f)
+
+#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY       (0.0f)
+#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY       (0.3f)
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY   (0.007f)
+
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
+
+#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN        (0.0f)
+#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN        (10.0f)
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN    (1.26f)
+
+#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY       (0.0f)
+#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY       (0.1f)
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY   (0.011f)
+
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
+
+#define AL_EAXREVERB_MIN_ECHO_TIME               (0.075f)
+#define AL_EAXREVERB_MAX_ECHO_TIME               (0.25f)
+#define AL_EAXREVERB_DEFAULT_ECHO_TIME           (0.25f)
+
+#define AL_EAXREVERB_MIN_ECHO_DEPTH              (0.0f)
+#define AL_EAXREVERB_MAX_ECHO_DEPTH              (1.0f)
+#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH          (0.0f)
+
+#define AL_EAXREVERB_MIN_MODULATION_TIME         (0.04f)
+#define AL_EAXREVERB_MAX_MODULATION_TIME         (4.0f)
+#define AL_EAXREVERB_DEFAULT_MODULATION_TIME     (0.25f)
+
+#define AL_EAXREVERB_MIN_MODULATION_DEPTH        (0.0f)
+#define AL_EAXREVERB_MAX_MODULATION_DEPTH        (1.0f)
+#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH    (0.0f)
+
+#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF   (0.892f)
+#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF   (1.0f)
+#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
+
+#define AL_EAXREVERB_MIN_HFREFERENCE             (1000.0f)
+#define AL_EAXREVERB_MAX_HFREFERENCE             (20000.0f)
+#define AL_EAXREVERB_DEFAULT_HFREFERENCE         (5000.0f)
+
+#define AL_EAXREVERB_MIN_LFREFERENCE             (20.0f)
+#define AL_EAXREVERB_MAX_LFREFERENCE             (1000.0f)
+#define AL_EAXREVERB_DEFAULT_LFREFERENCE         (250.0f)
+
+#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR     (0.0f)
+#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR     (10.0f)
+#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
+
+#define AL_EAXREVERB_MIN_DECAY_HFLIMIT           AL_FALSE
+#define AL_EAXREVERB_MAX_DECAY_HFLIMIT           AL_TRUE
+#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT       AL_TRUE
+
+/* Chorus effect */
+#define AL_CHORUS_WAVEFORM_SINUSOID              (0)
+#define AL_CHORUS_WAVEFORM_TRIANGLE              (1)
+
+#define AL_CHORUS_MIN_WAVEFORM                   (0)
+#define AL_CHORUS_MAX_WAVEFORM                   (1)
+#define AL_CHORUS_DEFAULT_WAVEFORM               (1)
+
+#define AL_CHORUS_MIN_PHASE                      (-180)
+#define AL_CHORUS_MAX_PHASE                      (180)
+#define AL_CHORUS_DEFAULT_PHASE                  (90)
+
+#define AL_CHORUS_MIN_RATE                       (0.0f)
+#define AL_CHORUS_MAX_RATE                       (10.0f)
+#define AL_CHORUS_DEFAULT_RATE                   (1.1f)
+
+#define AL_CHORUS_MIN_DEPTH                      (0.0f)
+#define AL_CHORUS_MAX_DEPTH                      (1.0f)
+#define AL_CHORUS_DEFAULT_DEPTH                  (0.1f)
+
+#define AL_CHORUS_MIN_FEEDBACK                   (-1.0f)
+#define AL_CHORUS_MAX_FEEDBACK                   (1.0f)
+#define AL_CHORUS_DEFAULT_FEEDBACK               (0.25f)
+
+#define AL_CHORUS_MIN_DELAY                      (0.0f)
+#define AL_CHORUS_MAX_DELAY                      (0.016f)
+#define AL_CHORUS_DEFAULT_DELAY                  (0.016f)
+
+/* Distortion effect */
+#define AL_DISTORTION_MIN_EDGE                   (0.0f)
+#define AL_DISTORTION_MAX_EDGE                   (1.0f)
+#define AL_DISTORTION_DEFAULT_EDGE               (0.2f)
+
+#define AL_DISTORTION_MIN_GAIN                   (0.01f)
+#define AL_DISTORTION_MAX_GAIN                   (1.0f)
+#define AL_DISTORTION_DEFAULT_GAIN               (0.05f)
+
+#define AL_DISTORTION_MIN_LOWPASS_CUTOFF         (80.0f)
+#define AL_DISTORTION_MAX_LOWPASS_CUTOFF         (24000.0f)
+#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF     (8000.0f)
+
+#define AL_DISTORTION_MIN_EQCENTER               (80.0f)
+#define AL_DISTORTION_MAX_EQCENTER               (24000.0f)
+#define AL_DISTORTION_DEFAULT_EQCENTER           (3600.0f)
+
+#define AL_DISTORTION_MIN_EQBANDWIDTH            (80.0f)
+#define AL_DISTORTION_MAX_EQBANDWIDTH            (24000.0f)
+#define AL_DISTORTION_DEFAULT_EQBANDWIDTH        (3600.0f)
+
+/* Echo effect */
+#define AL_ECHO_MIN_DELAY                        (0.0f)
+#define AL_ECHO_MAX_DELAY                        (0.207f)
+#define AL_ECHO_DEFAULT_DELAY                    (0.1f)
+
+#define AL_ECHO_MIN_LRDELAY                      (0.0f)
+#define AL_ECHO_MAX_LRDELAY                      (0.404f)
+#define AL_ECHO_DEFAULT_LRDELAY                  (0.1f)
+
+#define AL_ECHO_MIN_DAMPING                      (0.0f)
+#define AL_ECHO_MAX_DAMPING                      (0.99f)
+#define AL_ECHO_DEFAULT_DAMPING                  (0.5f)
+
+#define AL_ECHO_MIN_FEEDBACK                     (0.0f)
+#define AL_ECHO_MAX_FEEDBACK                     (1.0f)
+#define AL_ECHO_DEFAULT_FEEDBACK                 (0.5f)
+
+#define AL_ECHO_MIN_SPREAD                       (-1.0f)
+#define AL_ECHO_MAX_SPREAD                       (1.0f)
+#define AL_ECHO_DEFAULT_SPREAD                   (-1.0f)
+
+/* Flanger effect */
+#define AL_FLANGER_WAVEFORM_SINUSOID             (0)
+#define AL_FLANGER_WAVEFORM_TRIANGLE             (1)
+
+#define AL_FLANGER_MIN_WAVEFORM                  (0)
+#define AL_FLANGER_MAX_WAVEFORM                  (1)
+#define AL_FLANGER_DEFAULT_WAVEFORM              (1)
+
+#define AL_FLANGER_MIN_PHASE                     (-180)
+#define AL_FLANGER_MAX_PHASE                     (180)
+#define AL_FLANGER_DEFAULT_PHASE                 (0)
+
+#define AL_FLANGER_MIN_RATE                      (0.0f)
+#define AL_FLANGER_MAX_RATE                      (10.0f)
+#define AL_FLANGER_DEFAULT_RATE                  (0.27f)
+
+#define AL_FLANGER_MIN_DEPTH                     (0.0f)
+#define AL_FLANGER_MAX_DEPTH                     (1.0f)
+#define AL_FLANGER_DEFAULT_DEPTH                 (1.0f)
+
+#define AL_FLANGER_MIN_FEEDBACK                  (-1.0f)
+#define AL_FLANGER_MAX_FEEDBACK                  (1.0f)
+#define AL_FLANGER_DEFAULT_FEEDBACK              (-0.5f)
+
+#define AL_FLANGER_MIN_DELAY                     (0.0f)
+#define AL_FLANGER_MAX_DELAY                     (0.004f)
+#define AL_FLANGER_DEFAULT_DELAY                 (0.002f)
+
+/* Frequency shifter effect */
+#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY       (0.0f)
+#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY       (24000.0f)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY   (0.0f)
+
+#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION  (0)
+#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION  (2)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
+
+#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN      (0)
+#define AL_FREQUENCY_SHIFTER_DIRECTION_UP        (1)
+#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF       (2)
+
+#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
+#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
+
+/* Vocal morpher effect */
+#define AL_VOCAL_MORPHER_MIN_PHONEMEA            (0)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEA            (29)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA        (0)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEB            (0)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEB            (29)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB        (10)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
+
+#define AL_VOCAL_MORPHER_PHONEME_A               (0)
+#define AL_VOCAL_MORPHER_PHONEME_E               (1)
+#define AL_VOCAL_MORPHER_PHONEME_I               (2)
+#define AL_VOCAL_MORPHER_PHONEME_O               (3)
+#define AL_VOCAL_MORPHER_PHONEME_U               (4)
+#define AL_VOCAL_MORPHER_PHONEME_AA              (5)
+#define AL_VOCAL_MORPHER_PHONEME_AE              (6)
+#define AL_VOCAL_MORPHER_PHONEME_AH              (7)
+#define AL_VOCAL_MORPHER_PHONEME_AO              (8)
+#define AL_VOCAL_MORPHER_PHONEME_EH              (9)
+#define AL_VOCAL_MORPHER_PHONEME_ER              (10)
+#define AL_VOCAL_MORPHER_PHONEME_IH              (11)
+#define AL_VOCAL_MORPHER_PHONEME_IY              (12)
+#define AL_VOCAL_MORPHER_PHONEME_UH              (13)
+#define AL_VOCAL_MORPHER_PHONEME_UW              (14)
+#define AL_VOCAL_MORPHER_PHONEME_B               (15)
+#define AL_VOCAL_MORPHER_PHONEME_D               (16)
+#define AL_VOCAL_MORPHER_PHONEME_F               (17)
+#define AL_VOCAL_MORPHER_PHONEME_G               (18)
+#define AL_VOCAL_MORPHER_PHONEME_J               (19)
+#define AL_VOCAL_MORPHER_PHONEME_K               (20)
+#define AL_VOCAL_MORPHER_PHONEME_L               (21)
+#define AL_VOCAL_MORPHER_PHONEME_M               (22)
+#define AL_VOCAL_MORPHER_PHONEME_N               (23)
+#define AL_VOCAL_MORPHER_PHONEME_P               (24)
+#define AL_VOCAL_MORPHER_PHONEME_R               (25)
+#define AL_VOCAL_MORPHER_PHONEME_S               (26)
+#define AL_VOCAL_MORPHER_PHONEME_T               (27)
+#define AL_VOCAL_MORPHER_PHONEME_V               (28)
+#define AL_VOCAL_MORPHER_PHONEME_Z               (29)
+
+#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID       (0)
+#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE       (1)
+#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH       (2)
+
+#define AL_VOCAL_MORPHER_MIN_WAVEFORM            (0)
+#define AL_VOCAL_MORPHER_MAX_WAVEFORM            (2)
+#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM        (0)
+
+#define AL_VOCAL_MORPHER_MIN_RATE                (0.0f)
+#define AL_VOCAL_MORPHER_MAX_RATE                (10.0f)
+#define AL_VOCAL_MORPHER_DEFAULT_RATE            (1.41f)
+
+/* Pitch shifter effect */
+#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE         (-12)
+#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE         (12)
+#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE     (12)
+
+#define AL_PITCH_SHIFTER_MIN_FINE_TUNE           (-50)
+#define AL_PITCH_SHIFTER_MAX_FINE_TUNE           (50)
+#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE       (0)
+
+/* Ring modulator effect */
+#define AL_RING_MODULATOR_MIN_FREQUENCY          (0.0f)
+#define AL_RING_MODULATOR_MAX_FREQUENCY          (8000.0f)
+#define AL_RING_MODULATOR_DEFAULT_FREQUENCY      (440.0f)
+
+#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF    (0.0f)
+#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF    (24000.0f)
+#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
+
+#define AL_RING_MODULATOR_SINUSOID               (0)
+#define AL_RING_MODULATOR_SAWTOOTH               (1)
+#define AL_RING_MODULATOR_SQUARE                 (2)
+
+#define AL_RING_MODULATOR_MIN_WAVEFORM           (0)
+#define AL_RING_MODULATOR_MAX_WAVEFORM           (2)
+#define AL_RING_MODULATOR_DEFAULT_WAVEFORM       (0)
+
+/* Autowah effect */
+#define AL_AUTOWAH_MIN_ATTACK_TIME               (0.0001f)
+#define AL_AUTOWAH_MAX_ATTACK_TIME               (1.0f)
+#define AL_AUTOWAH_DEFAULT_ATTACK_TIME           (0.06f)
+
+#define AL_AUTOWAH_MIN_RELEASE_TIME              (0.0001f)
+#define AL_AUTOWAH_MAX_RELEASE_TIME              (1.0f)
+#define AL_AUTOWAH_DEFAULT_RELEASE_TIME          (0.06f)
+
+#define AL_AUTOWAH_MIN_RESONANCE                 (2.0f)
+#define AL_AUTOWAH_MAX_RESONANCE                 (1000.0f)
+#define AL_AUTOWAH_DEFAULT_RESONANCE             (1000.0f)
+
+#define AL_AUTOWAH_MIN_PEAK_GAIN                 (0.00003f)
+#define AL_AUTOWAH_MAX_PEAK_GAIN                 (31621.0f)
+#define AL_AUTOWAH_DEFAULT_PEAK_GAIN             (11.22f)
+
+/* Compressor effect */
+#define AL_COMPRESSOR_MIN_ONOFF                  (0)
+#define AL_COMPRESSOR_MAX_ONOFF                  (1)
+#define AL_COMPRESSOR_DEFAULT_ONOFF              (1)
+
+/* Equalizer effect */
+#define AL_EQUALIZER_MIN_LOW_GAIN                (0.126f)
+#define AL_EQUALIZER_MAX_LOW_GAIN                (7.943f)
+#define AL_EQUALIZER_DEFAULT_LOW_GAIN            (1.0f)
+
+#define AL_EQUALIZER_MIN_LOW_CUTOFF              (50.0f)
+#define AL_EQUALIZER_MAX_LOW_CUTOFF              (800.0f)
+#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF          (200.0f)
+
+#define AL_EQUALIZER_MIN_MID1_GAIN               (0.126f)
+#define AL_EQUALIZER_MAX_MID1_GAIN               (7.943f)
+#define AL_EQUALIZER_DEFAULT_MID1_GAIN           (1.0f)
+
+#define AL_EQUALIZER_MIN_MID1_CENTER             (200.0f)
+#define AL_EQUALIZER_MAX_MID1_CENTER             (3000.0f)
+#define AL_EQUALIZER_DEFAULT_MID1_CENTER         (500.0f)
+
+#define AL_EQUALIZER_MIN_MID1_WIDTH              (0.01f)
+#define AL_EQUALIZER_MAX_MID1_WIDTH              (1.0f)
+#define AL_EQUALIZER_DEFAULT_MID1_WIDTH          (1.0f)
+
+#define AL_EQUALIZER_MIN_MID2_GAIN               (0.126f)
+#define AL_EQUALIZER_MAX_MID2_GAIN               (7.943f)
+#define AL_EQUALIZER_DEFAULT_MID2_GAIN           (1.0f)
+
+#define AL_EQUALIZER_MIN_MID2_CENTER             (1000.0f)
+#define AL_EQUALIZER_MAX_MID2_CENTER             (8000.0f)
+#define AL_EQUALIZER_DEFAULT_MID2_CENTER         (3000.0f)
+
+#define AL_EQUALIZER_MIN_MID2_WIDTH              (0.01f)
+#define AL_EQUALIZER_MAX_MID2_WIDTH              (1.0f)
+#define AL_EQUALIZER_DEFAULT_MID2_WIDTH          (1.0f)
+
+#define AL_EQUALIZER_MIN_HIGH_GAIN               (0.126f)
+#define AL_EQUALIZER_MAX_HIGH_GAIN               (7.943f)
+#define AL_EQUALIZER_DEFAULT_HIGH_GAIN           (1.0f)
+
+#define AL_EQUALIZER_MIN_HIGH_CUTOFF             (4000.0f)
+#define AL_EQUALIZER_MAX_HIGH_CUTOFF             (16000.0f)
+#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF         (6000.0f)
+
+
+/* Source parameter value ranges and defaults. */
+#define AL_MIN_AIR_ABSORPTION_FACTOR             (0.0f)
+#define AL_MAX_AIR_ABSORPTION_FACTOR             (10.0f)
+#define AL_DEFAULT_AIR_ABSORPTION_FACTOR         (0.0f)
+
+#define AL_MIN_ROOM_ROLLOFF_FACTOR               (0.0f)
+#define AL_MAX_ROOM_ROLLOFF_FACTOR               (10.0f)
+#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR           (0.0f)
+
+#define AL_MIN_CONE_OUTER_GAINHF                 (0.0f)
+#define AL_MAX_CONE_OUTER_GAINHF                 (1.0f)
+#define AL_DEFAULT_CONE_OUTER_GAINHF             (1.0f)
+
+#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO         AL_FALSE
+#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO         AL_TRUE
+#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO     AL_TRUE
+
+#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_FALSE
+#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_TRUE
+#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
+
+#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
+#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+
+
+/* Listener parameter value ranges and defaults. */
+#define AL_MIN_METERS_PER_UNIT                   FLT_MIN
+#define AL_MAX_METERS_PER_UNIT                   FLT_MAX
+#define AL_DEFAULT_METERS_PER_UNIT               (1.0f)
+
+
+#ifdef __cplusplus
+}  /* extern "C" */
+#endif
+
+#endif /* AL_EFX_H */

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project/vs2015/external/openal_soft/lib/win32/OpenAL32.dll


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@@ -0,0 +1,40 @@
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project/vs2015/raylib/ReadMe.txt

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+========================================================================
+    STATIC LIBRARY : raylib Project Overview
+========================================================================
+
+AppWizard has created this raylib library project for you.
+
+No source files were created as part of your project.
+
+
+raylib.vcxproj
+    This is the main project file for VC++ projects generated using an Application Wizard.
+    It contains information about the version of Visual C++ that generated the file, and
+    information about the platforms, configurations, and project features selected with the
+    Application Wizard.
+
+raylib.vcxproj.filters
+    This is the filters file for VC++ projects generated using an Application Wizard. 
+    It contains information about the association between the files in your project 
+    and the filters. This association is used in the IDE to show grouping of files with
+    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
+    "Source Files" filter).
+
+/////////////////////////////////////////////////////////////////////////////
+Other notes:
+
+AppWizard uses "TODO:" comments to indicate parts of the source code you
+should add to or customize.
+
+/////////////////////////////////////////////////////////////////////////////

+ 175 - 0
project/vs2015/raylib/raylib.vcxproj

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