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@@ -3627,6 +3627,194 @@ void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color)
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ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color);
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}
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+// Draw triangle within an image
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+void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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+{
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+ // Calculate the 2D bounding box of the triangle
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+ // Determine the minimum and maximum x and y coordinates of the triangle vertices
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+ int xMin = (v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x);
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+ int yMin = (v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y);
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+ int xMax = (v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x);
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+ int yMax = (v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y);
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+
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+ // Clamp the bounding box to the image dimensions
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+ if (xMin < 0) xMin = 0;
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+ if (yMin < 0) yMin = 0;
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+ if (xMax > dst->width) xMax = dst->width;
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+ if (yMax > dst->height) yMax = dst->height;
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+
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+ // Check the order of the vertices to determine if it's a front or back face
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+ // NOTE: if signedArea is equal to 0, the face is degenerate
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+ float signedArea = (v2.x - v1.x)*(v3.y - v1.y) - (v3.x - v1.x)*(v2.y - v1.y);
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+ bool isBackFace = (signedArea > 0);
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+
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+ // Barycentric interpolation setup
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+ // Calculate the step increments for the barycentric coordinates
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+ int w1XStep = v3.y - v2.y, w1YStep = v2.x - v3.x;
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+ int w2XStep = v1.y - v3.y, w2YStep = v3.x - v1.x;
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+ int w3XStep = v2.y - v1.y, w3YStep = v1.x - v2.x;
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+
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+ // If the triangle is a back face, invert the steps
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+ if (isBackFace)
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+ {
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+ w1XStep = -w1XStep, w1YStep = -w1YStep;
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+ w2XStep = -w2XStep, w2YStep = -w2YStep;
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+ w3XStep = -w3XStep, w3YStep = -w3YStep;
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+ }
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+
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+ // Calculate the initial barycentric coordinates for the top-left point of the bounding box
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+ int w1Row = (xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y);
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+ int w2Row = (xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y);
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+ int w3Row = (xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y);
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+
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+ // Rasterization loop
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+ // Iterate through each pixel in the bounding box
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+ for (int y = yMin; y <= yMax; y++)
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+ {
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+ int w1 = w1Row;
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+ int w2 = w2Row;
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+ int w3 = w3Row;
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+
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+ for (int x = xMin; x <= xMax; x++)
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+ {
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+ // Check if the pixel is inside the triangle using barycentric coordinates
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+ // If it is then we can draw the pixel with the given color
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+ if ((w1 | w2 | w3) >= 0) ImageDrawPixel(dst, x, y, color);
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+
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+ // Increment the barycentric coordinates for the next pixel
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+ w1 += w1XStep;
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+ w2 += w2XStep;
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+ w3 += w3XStep;
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+ }
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+
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+ // Move to the next row in the bounding box
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+ w1Row += w1YStep;
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+ w2Row += w2YStep;
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+ w3Row += w3YStep;
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+ }
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+}
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+
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+// Draw triangle with interpolated colors within an image
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+void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3)
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+{
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+ // Calculate the 2D bounding box of the triangle
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+ // Determine the minimum and maximum x and y coordinates of the triangle vertices
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+ int xMin = (v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x);
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+ int yMin = (v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y);
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+ int xMax = (v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x);
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+ int yMax = (v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y);
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+
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+ // Clamp the bounding box to the image dimensions
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+ if (xMin < 0) xMin = 0;
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+ if (yMin < 0) yMin = 0;
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+ if (xMax > dst->width) xMax = dst->width;
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+ if (yMax > dst->height) yMax = dst->height;
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+
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+ // Check the order of the vertices to determine if it's a front or back face
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+ // NOTE: if signedArea is equal to 0, the face is degenerate
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+ float signedArea = (v2.x - v1.x)*(v3.y - v1.y) - (v3.x - v1.x)*(v2.y - v1.y);
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+ bool isBackFace = (signedArea > 0);
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+
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+ // Barycentric interpolation setup
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+ // Calculate the step increments for the barycentric coordinates
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+ int w1XStep = v3.y - v2.y, w1YStep = v2.x - v3.x;
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+ int w2XStep = v1.y - v3.y, w2YStep = v3.x - v1.x;
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+ int w3XStep = v2.y - v1.y, w3YStep = v1.x - v2.x;
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+
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+ // If the triangle is a back face, invert the steps
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+ if (isBackFace)
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+ {
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+ w1XStep = -w1XStep, w1YStep = -w1YStep;
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+ w2XStep = -w2XStep, w2YStep = -w2YStep;
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+ w3XStep = -w3XStep, w3YStep = -w3YStep;
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+ }
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+
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+ // Calculate the initial barycentric coordinates for the top-left point of the bounding box
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+ int w1Row = (xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y);
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+ int w2Row = (xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y);
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+ int w3Row = (xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y);
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+
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+ // Calculate the inverse of the sum of the barycentric coordinates for normalization
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+ // NOTE 1: Here, we act as if we multiply by 255 the reciprocal, which avoids additional
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+ // calculations in the loop. This is acceptable because we are only interpolating colors.
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+ // NOTE 2: This sum remains constant throughout the triangle
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+ float wInvSum = 255.0f/(w1Row + w2Row + w3Row);
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+
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+ // Rasterization loop
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+ // Iterate through each pixel in the bounding box
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+ for (int y = yMin; y <= yMax; y++)
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+ {
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+ int w1 = w1Row;
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+ int w2 = w2Row;
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+ int w3 = w3Row;
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+
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+ for (int x = xMin; x <= xMax; x++)
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+ {
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+ // Check if the pixel is inside the triangle using barycentric coordinates
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+ if ((w1 | w2 | w3) >= 0)
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+ {
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+ // Compute the normalized barycentric coordinates
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+ unsigned char aW1 = (unsigned char)((float)w1*wInvSum);
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+ unsigned char aW2 = (unsigned char)((float)w2*wInvSum);
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+ unsigned char aW3 = (unsigned char)((float)w3*wInvSum);
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+
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+ // Interpolate the color using the barycentric coordinates
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+ Color finalColor = { 0 };
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+ finalColor.r = (c1.r*aW1 + c2.r*aW2 + c3.r*aW3)/255;
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+ finalColor.g = (c1.g*aW1 + c2.g*aW2 + c3.g*aW3)/255;
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+ finalColor.b = (c1.b*aW1 + c2.b*aW2 + c3.b*aW3)/255;
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+ finalColor.a = (c1.a*aW1 + c2.a*aW2 + c3.a*aW3)/255;
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+
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+ // Draw the pixel with the interpolated color
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+ ImageDrawPixel(dst, x, y, finalColor);
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+ }
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+
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+ // Increment the barycentric coordinates for the next pixel
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+ w1 += w1XStep;
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+ w2 += w2XStep;
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+ w3 += w3XStep;
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+ }
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+
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+ // Move to the next row in the bounding box
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+ w1Row += w1YStep;
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+ w2Row += w2YStep;
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+ w3Row += w3YStep;
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+ }
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+}
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+
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+// Draw triangle outline within an image
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+void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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+{
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+ ImageDrawLine(dst, v1.x, v1.y, v2.x, v2.y, color);
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+ ImageDrawLine(dst, v2.x, v2.y, v3.x, v3.y, color);
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+ ImageDrawLine(dst, v3.x, v3.y, v1.x, v1.y, color);
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+}
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+
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+// Draw a triangle fan defined by points within an image (first vertex is the center)
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+void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color)
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+{
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+ if (pointCount >= 3)
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+ {
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+ for (int i = 1; i < pointCount - 1; i++)
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+ {
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+ ImageDrawTriangle(dst, points[0], points[i], points[i + 1], color);
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+ }
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+ }
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+}
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+
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+// Draw a triangle strip defined by points within an image
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+void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color)
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+{
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+ if (pointCount >= 3)
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+ {
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+ for (int i = 2; i < pointCount; i++)
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+ {
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+ if ((i%2) == 0) ImageDrawTriangle(dst, points[i], points[i - 2], points[i - 1], color);
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+ else ImageDrawTriangle(dst, points[i], points[i - 1], points[i - 2], color);
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+ }
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+ }
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+}
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+
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// Draw an image (source) within an image (destination)
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// NOTE: Color tint is applied to source image
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void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint)
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