Browse Source

Create makefile for building android app on osx (#1070)

* Create makefile for building android app on osx

This makefile can work on macos to build android app

* Update and rename Makefile.macos.android to Makefile.Android.macos

Rename the makefile for android macos.

* Update Makefile.Android.macos

replace the user specific folder with env var $HOME
Yunoinsky 5 years ago
parent
commit
7e77dc7a21
1 changed files with 310 additions and 0 deletions
  1. 310 0
      templates/simple_game/Makefile.Android.macos

+ 310 - 0
templates/simple_game/Makefile.Android.macos

@@ -0,0 +1,310 @@
+#**************************************************************************************************
+#
+#   raylib makefile for Android project (APK building)
+#
+#   Copyright (c) 2017 Ramon Santamaria (@raysan5)
+#
+#   This software is provided "as-is", without any express or implied warranty. In no event
+#   will the authors be held liable for any damages arising from the use of this software.
+#
+#   Permission is granted to anyone to use this software for any purpose, including commercial
+#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+#     1. The origin of this software must not be misrepresented; you must not claim that you
+#     wrote the original software. If you use this software in a product, an acknowledgment
+#     in the product documentation would be appreciated but is not required.
+#
+#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
+#     as being the original software.
+#
+#     3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# Define required raylib variables
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ../..
+
+# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 29
+ifeq ($(ANDROID_ARCH),ARM)
+    ANDROID_ARCH_NAME   = armeabi-v7a
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    ANDROID_ARCH_NAME   = arm64-v8a
+endif
+
+# Required path variables
+# NOTE: JAVA_HOME must be set to JDK
+# You should change the username and prepare the android_toolchain
+JAVA_HOME              ?= /Library/Java/JavaVirtualMachines/adoptopenjdk-13.0.1.jdk/Contents/Home
+ANDROID_HOME            = $(HOME)/Library/Android/sdk
+ANDROID_TOOLCHAIN       = $(HOME)/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/29.0.2
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
+
+# Android project configuration variables
+PROJECT_NAME           ?= simple_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
+PROJECT_RESOURCES_PATH ?= resources
+PROJECT_SOURCE_FILES   ?= simple_game.c
+
+# Some source files are placed in directories, when compiling to some 
+# output directory other than source, that directory must pre-exist.
+# Here we get a list of required folders that need to be created on
+# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
+PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
+
+# Android app configuration variables
+APP_LABEL_NAME ?= rGame
+APP_COMPANY_NAME ?= raylib
+APP_PRODUCT_NAME ?= rgame
+APP_VERSION_CODE ?= 1
+APP_VERSION_NAME ?= 1.0
+APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
+APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
+APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
+APP_SCREEN_ORIENTATION ?= landscape
+APP_KEYSTORE_PASS ?= raylib
+
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
+RAYLIB_LIBTYPE ?= STATIC
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src
+
+# Shared libs must be added to APK if required
+# NOTE: Generated NativeLoader.java automatically load those libraries
+ifeq ($(RAYLIB_LIBTYPE),SHARED)
+    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
+endif
+
+# Compiler and archiver
+# NOTE: GCC is being deprecated in Android NDK r16
+# NOTE: For some old androild device, maybe you should the CC to arm-linux-androideabi-clang
+ifeq ($(ANDROID_ARCH),ARM)
+    CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi29-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+endif
+
+# Compiler flags for arquitecture
+ifeq ($(ANDROID_ARCH),ARM)
+    CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+endif
+# Compilation functions attributes options
+CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
+# Compiler options for the linker
+CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
+# Preprocessor macro definitions
+CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
+
+# Paths containing required header files
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+
+# Linker options
+LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
+LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings 
+# Force linking of library module to define symbol
+LDFLAGS += -u ANativeActivity_onCreate
+# Library paths containing required libs
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)/sysroot/usr/lib
+
+# Define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+
+#LDLIBS =  -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
+
+# Generate target objects list from PROJECT_SOURCE_FILES
+OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
+
+# Android APK building process... some steps required...
+# NOTE: typing 'make' will invoke the default target entry called 'all',
+all: create_temp_project_dirs \
+     copy_project_required_libs \
+     copy_project_resources \
+     generate_loader_script \
+     generate_android_manifest \
+     generate_apk_keystore \
+     config_project_package \
+     compile_project_code \
+     compile_project_class \
+     compile_project_class_dex \
+     create_project_apk_package \
+     sign_project_apk_package \
+     zipalign_project_apk_package
+
+# Create required temp directories 
+
+
+
+APK building
+create_temp_project_dirs:
+	test -d $(PROJECT_BUILD_PATH) || mkdir -p $(PROJECT_BUILD_PATH)
+	test -d $(PROJECT_BUILD_PATH)/obj || mkdir -p $(PROJECT_BUILD_PATH)/obj
+	test -d $(PROJECT_BUILD_PATH)/src || mkdir -p $(PROJECT_BUILD_PATH)/src
+	test -d $(PROJECT_BUILD_PATH)/src/com || mkdir -p $(PROJECT_BUILD_PATH)/src/com
+	test -d $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)
+	test -d $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)
+	test -d $(PROJECT_BUILD_PATH)/lib || mkdir -p $(PROJECT_BUILD_PATH)/lib
+	test -d $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
+	test -d $(PROJECT_BUILD_PATH)/bin || mkdir -p $(PROJECT_BUILD_PATH)/bin
+	test -d $(PROJECT_BUILD_PATH)/res || mkdir -p $(PROJECT_BUILD_PATH)/res
+	test -d $(PROJECT_BUILD_PATH)/res/drawable-ldpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-ldpi
+	test -d $(PROJECT_BUILD_PATH)/res/drawable-mdpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-mdpi
+	test -d $(PROJECT_BUILD_PATH)/res/drawable-hdpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-hdpi
+	test -d $(PROJECT_BUILD_PATH)/res/values || mkdir -p $(PROJECT_BUILD_PATH)/res/values
+	test -d $(PROJECT_BUILD_PATH)/assets || mkdir -p $(PROJECT_BUILD_PATH)/assets
+	test -d $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH) || mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
+	test -d $(PROJECT_BUILD_PATH)/obj/screens || mkdir -p $(PROJECT_BUILD_PATH)/obj/screens
+
+# NOTE: You should uncomment and edit this line if your source files are in different directories	
+#	$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
+
+#define create_dir
+#    test -d $(PROJECT_BUILD_PATH)/obj/$(1) || mkdir -p $(PROJECT_BUILD_PATH)/obj/$(1)
+#endef
+    
+# Copy required shared libs for integration into APK
+# NOTE: If using shared libs they are loaded by generated NativeLoader.java
+copy_project_required_libs:
+ifeq ($(RAYLIB_LIBTYPE),SHARED)
+	cp $(RAYLIB_LIB_PATH)/libraylib.so $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.so 
+endif
+ifeq ($(RAYLIB_LIBTYPE),STATIC)
+	cp $(RAYLIB_LIB_PATH)/libraylib.a $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.a 
+endif
+
+# Copy project required resources: strings.xml, icon.png, assets
+# NOTE: Required strings.xml is generated and game resources are copied to assets folder
+# TODO: Review xcopy usage, it can not be found in some systems!
+copy_project_resources:
+	cp $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png
+	cp $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png
+	cp $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png
+	@echo "<?xml version=\"1.0\" encoding=\"utf-8\" ?>" > $(PROJECT_BUILD_PATH)/res/values/strings.xml
+	@echo "<resources><string name=\"app_name\">$(APP_LABEL_NAME)</string></resources>" >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
+#	test -d $(PROJECT_RESOURCES_PATH) && cp $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
+
+# Generate NativeLoader.java to load required shared libraries
+# NOTE: Probably not the bet way to generate this file... but it works.
+generate_loader_script:
+	@echo "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);" > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+#	@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	@echo "public class NativeLoader extends android.app.NativeActivity {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	@echo "    static {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ifeq ($(RAYLIB_LIBTYPE),SHARED)
+	@echo "        System.loadLibrary(\"raylib\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+endif
+	@echo "        System.loadLibrary(\"$(PROJECT_LIBRARY_NAME)\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java 
+	@echo "    }" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	@echo "}" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+    
+# Generate AndroidManifest.xml with all the required options
+# NOTE: Probably not the bet way to generate this file... but it works.
+generate_android_manifest:
+	@echo "<?xml version=\"1.0\" encoding=\"utf-8\" ?>" > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "        package=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)\""  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "        android:versionCode=\"$(APP_VERSION_CODE)\" android:versionName=\"$(APP_VERSION_NAME)\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "    <uses-sdk android:minSdkVersion=\"$(ANDROID_API_VERSION)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "    <uses-feature android:glEsVersion=\"0x00020000\" android:required=\"true\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "    <application android:allowBackup=\"false\" android:label=\"@string/app_name\" android:icon=\"@drawable/icon\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "        <activity android:name=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            android:configChanges=\"orientation|keyboardHidden|screenSize\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            android:screenOrientation=\"$(APP_SCREEN_ORIENTATION)\" android:launchMode=\"singleTask\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            android:clearTaskOnLaunch=\"true\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            <meta-data android:name=\"android.app.lib_name\" android:value=\"$(PROJECT_LIBRARY_NAME)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            <intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "                <action android:name=\"android.intent.action.MAIN\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "                <category android:name=\"android.intent.category.LAUNCHER\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            </intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "        </activity>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "    </application>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "</manifest>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+
+# Generate storekey for APK signing: $(PROJECT_NAME).keystore
+# NOTE: Configure here your Distinguished Names (-dname) if required!
+generate_apk_keystore:
+	test -f $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore || keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
+
+# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
+# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
+config_project_package:
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
+
+# Compile native_app_glue code as static library: obj/libnative_app_glue.a
+compile_native_app_glue:
+	$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
+	$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
+
+# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
+compile_project_code: $(OBJS)
+	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+
+# Compile all .c files required into object (.o) files
+# NOTE: Those files will be linked into a shared library
+$(PROJECT_BUILD_PATH)/obj/%.o:%.c
+	$(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
+
+# Compile project .java code into .class (Java bytecode) 
+compile_project_class:
+#	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/lib/jrt-fs.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/lib/jrt-fs.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+
+# Compile .class files into Dalvik executable bytecode (.dex)
+# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
+compile_project_class_dex:
+	$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
+
+# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
+# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
+# NOTE: Use -A resources to define additional directory in which to find raw asset files
+create_project_apk_package:
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
+	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+
+# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
+sign_project_apk_package:
+	$(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
+
+# Create zip-aligned APK package: $(PROJECT_NAME).apk 
+zipalign_project_apk_package:
+	$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
+
+# Install $(PROJECT_NAME).apk to default emulator/device
+# NOTE: Use -e (emulator) or -d (device) parameters if required
+install:
+	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
+
+# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
+check_device_abi:
+	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
+
+# Monitorize output log coming from device, only raylib tag
+logcat:
+	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
+	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
+
+# Install and monitorize $(PROJECT_NAME).apk to default emulator/device
+deploy:
+	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
+	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
+	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
+
+#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
+
+# Clean everything
+clean:
+	rm -r $(PROJECT_BUILD_PATH)
+	@echo Cleaning done