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@@ -1,22 +1,11 @@
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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-* raylib [core] example - Basic window
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+* raylib [core] example - window flags
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*
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*
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-* Welcome to raylib!
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-*
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-* To test examples in Notepad++, provided with default raylib installer package,
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-* just press F6 and run [raylib_compile_execute] script, it will compile and execute.
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-* Note that compiled executable is placed in the same folder as .c file
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-*
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-* You can find all basic examples on [C:\raylib\raylib\examples] directory and
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-* raylib official webpage: [www.raylib.com]
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-*
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-* Enjoy using raylib. :)
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-*
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-* This example has been created using raylib 1.0 (www.raylib.com)
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+* This example has been created using raylib 3.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*
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-* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
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+* Copyright (c) 2020 Ramon Santamaria (@raysan5)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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@@ -25,39 +14,178 @@
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int main(void)
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int main(void)
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{
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{
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// Initialization
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// Initialization
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- //--------------------------------------------------------------------------------------
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+ //---------------------------------------------------------
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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+ // Possible window flags
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+ /*
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+ FLAG_VSYNC_HINT
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+ FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling!
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+ FLAG_WINDOW_RESIZABLE
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+ FLAG_WINDOW_UNDECORATED
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+ FLAG_WINDOW_TRANSPARENT
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+ FLAG_WINDOW_HIDDEN
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+ FLAG_WINDOW_MINIMIZED -> Not supported on window creation
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+ FLAG_WINDOW_MAXIMIZED -> Not supported on window creation
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+ FLAG_WINDOW_UNFOCUSED
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+ FLAG_WINDOW_TOPMOST
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+ FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
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+ FLAG_WINDOW_ALWAYS_RUN
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+ FLAG_MSAA_4X_HINT
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+ */
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+
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+ // Set configuration flags for window creation
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+ SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
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+
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+ Vector2 ballPosition = { GetScreenWidth() / 2, GetScreenHeight() / 2 };
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+ Vector2 ballSpeed = { 5.0f, 4.0f };
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+ int ballRadius = 20;
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+
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+ int framesCounter = 0;
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- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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- //--------------------------------------------------------------------------------------
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+ //SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //----------------------------------------------------------
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// Main game loop
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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{
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// Update
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// Update
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- //----------------------------------------------------------------------------------
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- // TODO: Update your variables here
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- //----------------------------------------------------------------------------------
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+ //-----------------------------------------------------
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+ if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
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+
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+ if (IsKeyPressed(KEY_R))
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+ {
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+ if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE);
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+ else SetWindowState(FLAG_WINDOW_RESIZABLE);
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+ }
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+
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+ if (IsKeyPressed(KEY_D))
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+ {
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+ if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED);
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+ else SetWindowState(FLAG_WINDOW_UNDECORATED);
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+ }
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+
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+ if (IsKeyPressed(KEY_H))
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+ {
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+ if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN);
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+
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+ framesCounter = 0;
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+ }
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+
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+ if (IsWindowState(FLAG_WINDOW_HIDDEN))
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+ {
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+ framesCounter++;
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+ if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds
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+ }
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+
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+ if (IsKeyPressed(KEY_N))
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+ {
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+ if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
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+
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+ framesCounter = 0;
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+ }
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+
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+ if (IsWindowState(FLAG_WINDOW_MINIMIZED))
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+ {
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+ framesCounter++;
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+ if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds
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+ }
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+
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+ if (IsKeyPressed(KEY_M))
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+ {
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+ // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled!
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+ if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow();
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+ else MaximizeWindow();
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+ }
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+
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+ if (IsKeyPressed(KEY_U))
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+ {
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+ if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED);
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+ else SetWindowState(FLAG_WINDOW_UNFOCUSED);
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+ }
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+
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+ if (IsKeyPressed(KEY_T))
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+ {
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+ if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST);
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+ else SetWindowState(FLAG_WINDOW_TOPMOST);
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+ }
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+
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+ if (IsKeyPressed(KEY_A))
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+ {
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+ if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN);
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+ else SetWindowState(FLAG_WINDOW_ALWAYS_RUN);
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+ }
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+
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+ if (IsKeyPressed(KEY_V))
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+ {
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+ if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT);
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+ else SetWindowState(FLAG_VSYNC_HINT);
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+ }
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+
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+ // Bouncing ball logic
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+ ballPosition.x += ballSpeed.x;
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+ ballPosition.y += ballSpeed.y;
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+ if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
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+ if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
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+ //-----------------------------------------------------
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// Draw
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// Draw
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- //----------------------------------------------------------------------------------
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+ //-----------------------------------------------------
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BeginDrawing();
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BeginDrawing();
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- ClearBackground(RAYWHITE);
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+ if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK);
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+ else ClearBackground(RAYWHITE);
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+
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+ DrawCircleV(ballPosition, ballRadius, MAROON);
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+ DrawRectangleLinesEx((Rectangle) { 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE);
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+
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+ DrawCircleV(GetMousePosition(), 10, DARKBLUE);
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+
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+ DrawFPS(10, 10);
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+
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+ DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
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+
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+ // Draw window state info
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+ DrawText("Following flags can set after window creation:", 10, 60, 10, GRAY);
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+ if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME);
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+ else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON);
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+ if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME);
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+ else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON);
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+ if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME);
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+ else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON);
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+ if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME);
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+ else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON);
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+ if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME);
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+ else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON);
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+ if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME);
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+ else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON);
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+ if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME);
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+ else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON);
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+ if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME);
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+ else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON);
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+ if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME);
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+ else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON);
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+ if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME);
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+ else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON);
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- DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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+ DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY);
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+ if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME);
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+ else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON);
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+ if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME);
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+ else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON);
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+ if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME);
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+ else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON);
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EndDrawing();
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EndDrawing();
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- //----------------------------------------------------------------------------------
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+ //-----------------------------------------------------
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}
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}
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// De-Initialization
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// De-Initialization
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- //--------------------------------------------------------------------------------------
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+ //---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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- //--------------------------------------------------------------------------------------
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+ //----------------------------------------------------------
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return 0;
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return 0;
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-}
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+}
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