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@@ -3386,18 +3386,48 @@ Color ColorAlpha(Color color, float alpha)
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// Returns src alpha-blended into dst color with tint
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// Returns src alpha-blended into dst color with tint
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Color ColorAlphaBlend(Color dst, Color src, Color tint)
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Color ColorAlphaBlend(Color dst, Color src, Color tint)
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{
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{
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- Vector4 fdst = ColorNormalize(dst);
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- Vector4 fsrc = ColorNormalize(src);
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- Vector4 ftint = ColorNormalize(tint);
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- Vector4 fout = { 0.0f };
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-
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- // Apply color tint to source image
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- fsrc.x *= ftint.x; fsrc.y *= ftint.y; fsrc.z *= ftint.z; fsrc.w *= ftint.w;
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+ Color out = WHITE;
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+
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+ // TODO: Compute tint color over source properly (before alpha blending)
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- if (fsrc.w <= 0.0f) fout = fdst;
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- else if (fsrc.w >= 1.0f) fout = fsrc;
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+//#define COLORALPHABLEND_FLOAT
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+#define COLORALPHABLEND_INTEGERS
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+#if defined(COLORALPHABLEND_INTEGERS)
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+ // Apply color tint to source color
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+ // NOTE: Some problems when aplying source tinting
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+ //src.r = (unsigned char)(((unsigned int)src.r*(unsigned int)tint.r) >> 8);
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+ //src.g = (unsigned char)(((unsigned int)src.g*(unsigned int)tint.g) >> 8);
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+ //src.b = (unsigned char)(((unsigned int)src.b*(unsigned int)tint.b) >> 8);
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+ //src.a = (unsigned char)(((unsigned int)src.a*255 + (unsigned int)tint.a*(255 - src.a)) >> 8);
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+
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+ if (src.a == 0) out = dst;
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+ else if (src.a == 255) out = src;
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+ else
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+ {
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+ unsigned int alpha = (unsigned int)src.a + 1; // We are shifting by 8 (dividing by 256), so we need to take that excess into account
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+ out.a = (unsigned char)(((unsigned int)alpha*256 + (unsigned int)dst.a*(256 - alpha)) >> 8);
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+
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+ if (out.a > 0)
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+ {
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+ out.r = (unsigned char)((((unsigned int)src.r*alpha*256 + (unsigned int)dst.r*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8);
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+ out.g = (unsigned char)((((unsigned int)src.g*alpha*256 + (unsigned int)dst.g*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8);
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+ out.b = (unsigned char)((((unsigned int)src.b*alpha*256 + (unsigned int)dst.b*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8);
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+ }
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+ }
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+#endif
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+#if defined(COLORALPHABLEND_FLOAT)
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+ // Apply color tint to source color
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+ //fsrc.x *= ftint.x; fsrc.y *= ftint.y; fsrc.z *= ftint.z; fsrc.w *= ftint.w;
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+
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+ if (src.a == 0) out = dst;
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+ else if (src.a == 255) out = src;
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else
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else
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{
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{
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+ Vector4 fdst = ColorNormalize(dst);
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+ Vector4 fsrc = ColorNormalize(src);
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+ Vector4 ftint = ColorNormalize(tint);
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+ Vector4 fout = { 0.0f };
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+
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fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w);
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fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w);
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if (fout.w > 0.0f)
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if (fout.w > 0.0f)
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@@ -3406,9 +3436,10 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint)
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fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w;
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fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w;
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fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w;
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fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w;
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}
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}
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+
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+ out = (Color){ (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) };
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}
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}
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-
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- Color out = { (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) };
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+#endif
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return out;
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return out;
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}
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}
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