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Ray 4 年之前
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7f2a071c51
共有 4 個文件被更改,包括 29 次插入25 次删除
  1. 20 15
      src/core.c
  2. 1 1
      src/raylib.h
  3. 1 1
      src/shapes.c
  4. 7 8
      src/text.c

+ 20 - 15
src/core.c

@@ -1953,7 +1953,7 @@ void BeginDrawing(void)
 void EndDrawing(void)
 {
     rlDrawRenderBatchActive();      // Update and draw internal render batch
-    
+
 #if defined(SUPPORT_MOUSE_CURSOR_POINT)
     // Draw a small rectangle on mouse position for user reference
     if (!CORE.Input.Mouse.cursorHidden)
@@ -2021,7 +2021,7 @@ void EndDrawing(void)
 
 #if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
     SwapScreenBuffer();                  // Copy back buffer to front buffer (screen)
-    
+
     // Frame time control system
     CORE.Time.current = GetTime();
     CORE.Time.draw = CORE.Time.current - CORE.Time.previous;
@@ -2043,7 +2043,7 @@ void EndDrawing(void)
 
     PollInputEvents();              // Poll user events
 #endif
-    
+
 #if defined(SUPPORT_EVENTS_AUTOMATION)
     // Events recording and playing logic
     if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter);
@@ -2642,8 +2642,8 @@ void SetTargetFPS(int fps)
 int GetFPS(void)
 {
     int fps = 0;
-    
-#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)  
+
+#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
     #define FPS_CAPTURE_FRAMES_COUNT    30      // 30 captures
     #define FPS_AVERAGE_TIME_SECONDS   0.5f     // 500 millisecondes
     #define FPS_STEP (FPS_AVERAGE_TIME_SECONDS/FPS_CAPTURE_FRAMES_COUNT)
@@ -2663,7 +2663,7 @@ int GetFPS(void)
         history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT;
         average += history[index];
     }
-    
+
     fps = (int)roundf(1.0f/average);
 #endif
 
@@ -5102,19 +5102,22 @@ static void ErrorCallback(int error, const char *description)
 {
     TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description);
 }
+
 #if defined(PLATFORM_WEB)
-EM_JS(int, CanvasGetWidth, (), { return canvas.clientWidth; });
-EM_JS(int, CanvasGetHeight, (), { return canvas.clientHeight; });
+EM_JS(int, GetCanvasWidth, (), { return canvas.clientWidth; });
+EM_JS(int, GetCanvasHeight, (), { return canvas.clientHeight; });
+
 static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *e, void *userData)
 {
     // Don't resize non-resizeable windows
     if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return true;
-    // This event is called whenever the window changes sizes, so the size of
-    // the canvas object is explicitly retrieved below
-    int width = CanvasGetWidth();
-    int height = CanvasGetHeight();
+
+    // This event is called whenever the window changes sizes,
+    // so the size of the canvas object is explicitly retrieved below
+    int width = GetCanvasWidth();
+    int height = GetCanvasHeight();
     emscripten_set_canvas_element_size("#canvas",width,height);
-    
+
     SetupViewport(width, height);    // Reset viewport and projection matrix for new size
 
     CORE.Window.currentFbo.width = width;
@@ -5126,9 +5129,11 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
     // Set current screen size
     CORE.Window.screen.width = width;
     CORE.Window.screen.height = height;
+
     // NOTE: Postprocessing texture is not scaled to new size
 }
-#endif 
+#endif
+
 // GLFW3 WindowSize Callback, runs when window is resizedLastFrame
 // NOTE: Window resizing not allowed by default
 static void WindowSizeCallback(GLFWwindow *window, int width, int height)
@@ -6875,7 +6880,7 @@ static void LoadAutomationEvents(const char *fileName)
             {
                 sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type,
                        &events[count].params[0], &events[count].params[1], &events[count].params[2]);
- 
+
                 count++;
             }
 

+ 1 - 1
src/raylib.h

@@ -222,7 +222,7 @@ typedef struct Color {
 
 // Rectangle, 4 components
 typedef struct Rectangle {
-    float x;                // Rectangle top-left corner position x 
+    float x;                // Rectangle top-left corner position x
     float y;                // Rectangle top-left corner position y
     float width;            // Rectangle width
     float height;           // Rectangle height

+ 1 - 1
src/shapes.c

@@ -1645,7 +1645,7 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol
         if (fabsf(dxl) >= fabsf(dyl)) collision = (dxl > 0)? ((p1.x <= point.x) && (point.x <= p2.x)) : ((p2.x <= point.x) && (point.x <= p1.x));
         else collision = (dyl > 0)? ((p1.y <= point.y) && (point.y <= p2.y)) : ((p2.y <= point.y) && (point.y <= p1.y));
     }
-	
+
     return collision;
 }
 

+ 7 - 8
src/text.c

@@ -929,10 +929,9 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
         float glyphWidth = 0;
         if (codepoint != '\n')
         {
-            glyphWidth = (font.chars[index].advanceX == 0) ? font.recs[index].width * scaleFactor : font.chars[index].advanceX * scaleFactor;
-			
-            if (i + 1 < length)
-                glyphWidth = glyphWidth + spacing;
+            glyphWidth = (font.chars[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.chars[index].advanceX*scaleFactor;
+
+            if (i + 1 < length) glyphWidth = glyphWidth + spacing;
         }
 
         // NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
@@ -979,7 +978,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
             {
                 if (!wordWrap)
                 {
-                    textOffsetY += (font.baseSize + font.baseSize / 2) * scaleFactor;
+                    textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
                     textOffsetX = 0;
                 }
             }
@@ -987,7 +986,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
             {
                 if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
                 {
-                    textOffsetY += (font.baseSize + font.baseSize / 2) * scaleFactor;
+                    textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
                     textOffsetX = 0;
                 }
 
@@ -998,7 +997,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
                 bool isGlyphSelected = false;
                 if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
                 {
-                    DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize * scaleFactor }, selectBackTint);
+                    DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
                     isGlyphSelected = true;
                 }
 
@@ -1011,7 +1010,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
 
             if (wordWrap && (i == endLine))
             {
-                textOffsetY += (font.baseSize + font.baseSize / 2) * scaleFactor;
+                textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
                 textOffsetX = 0;
                 startLine = endLine;
                 endLine = -1;