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@@ -5577,7 +5577,7 @@ static Model LoadGLTF(const char *fileName)
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName);
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}
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- else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT, vec3, float
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+ else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT, vec4, float, w is tangent basis sign
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{
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cgltf_accessor *attribute = mesh->primitives[p].attributes[j].data;
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@@ -5593,10 +5593,10 @@ static Model LoadGLTF(const char *fileName)
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float *tangents = model.meshes[meshIndex].tangents;
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for (unsigned int k = 0; k < attribute->count; k++)
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{
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- Vector3 tt = Vector3Transform((Vector3){ tangents[3*k], tangents[3*k+1], tangents[3*k+2] }, worldMatrix);
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- tangents[3*k] = tt.x;
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- tangents[3*k+1] = tt.y;
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- tangents[3*k+2] = tt.z;
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+ Vector3 tt = Vector3Transform((Vector3){ tangents[4*k], tangents[4*k+1], tangents[4*k+2] }, worldMatrix);
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+ tangents[4*k] = tt.x;
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+ tangents[4*k+1] = tt.y;
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+ tangents[4*k+2] = tt.z;
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}
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName);
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