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@@ -606,7 +606,7 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
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{
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{
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int count = vertexData.vertexCount;
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int count = vertexData.vertexCount;
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Vector2 bodyPos = body->position;
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Vector2 bodyPos = body->position;
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- Vector2 vertices[count];
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+ Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count);
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Mat2 trans = body->shape.transform;
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Mat2 trans = body->shape.transform;
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for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i];
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for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i];
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@@ -698,6 +698,8 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
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// Apply force to new physics body
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// Apply force to new physics body
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PhysicsAddForce(newBody, forceDirection);
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PhysicsAddForce(newBody, forceDirection);
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}
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}
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+
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+ free(vertices);
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}
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}
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}
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}
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}
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}
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