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@@ -298,7 +298,7 @@
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
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#endif
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#ifndef MAX_TOUCH_POINTS
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- #define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
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+ #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
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#endif
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#ifndef MAX_KEY_PRESSED_QUEUE
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#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
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@@ -443,6 +443,8 @@ typedef struct CoreData {
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#endif
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} Mouse;
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struct {
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+ int pointCount; // Number of touch points active
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+ int pointId[MAX_TOUCH_POINTS]; // Point identifiers
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Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
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char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state
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char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state
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@@ -3564,6 +3566,12 @@ Vector2 GetTouchPosition(int index)
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return position;
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}
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+// Get number of touch points
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+int GetTouchPointCount(void)
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+{
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+ return CORE.Input.Touch.pointCount;
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+}
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+
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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@@ -4997,7 +5005,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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// but future releases may add more actions (i.e. GLFW_REPEAT)
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CORE.Input.Mouse.currentButtonState[button] = action;
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-#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
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+#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // PLATFORM_DESKTOP
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent = { 0 };
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@@ -5008,7 +5016,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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// NOTE: TOUCH_MOVE event is registered in MouseCursorPosCallback()
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// Assign a pointer ID
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- gestureEvent.pointerId[0] = 0;
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+ gestureEvent.pointId[0] = 0;
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// Register touch points count
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gestureEvent.pointCount = 1;
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@@ -5032,14 +5040,14 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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CORE.Input.Mouse.currentPosition.y = (float)y;
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
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-#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
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+#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // PLATFORM_DESKTOP
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent = { 0 };
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gestureEvent.touchAction = TOUCH_MOVE;
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// Assign a pointer ID
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- gestureEvent.pointerId[0] = 0;
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+ gestureEvent.pointId[0] = 0;
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// Register touch points count
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gestureEvent.pointCount = 1;
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@@ -5271,64 +5279,47 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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return 0;
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}
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-
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- CORE.Input.Touch.position[0].x = AMotionEvent_getX(event, 0);
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- CORE.Input.Touch.position[0].y = AMotionEvent_getY(event, 0);
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-
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- unsigned int touchCount = AMotionEvent_getPointerCount(event);
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- for (int i = 1; i < touchCount && i < MAX_TOUCH_POINTS; i++)
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+
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+ // Register touch points count
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+ CORE.Input.Touch.pointCount = AMotionEvent_getPointerCount(event);
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+
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+ for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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{
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- CORE.Input.Touch.position[i].x = AMotionEvent_getX(event, i);
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- CORE.Input.Touch.position[i].y = AMotionEvent_getY(event, i);
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+ // Register touch points id
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+ CORE.Input.Touch.pointId[i] = AMotionEvent_getPointerId(event, i);
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+
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+ // Register touch points position
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+ CORE.Input.Touch.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) };
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+
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+ // Normalize gestureEvent.position[x] for screenWidth and screenHeight
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+ gestureEvent.position[i].x /= (float)GetScreenWidth();
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+ gestureEvent.position[i].y /= (float)GetScreenHeight();
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}
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int32_t action = AMotionEvent_getAction(event);
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unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
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- if (flags == AMOTION_EVENT_ACTION_DOWN || flags == AMOTION_EVENT_ACTION_MOVE)
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- {
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- CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1;
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- }
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- else if (flags == AMOTION_EVENT_ACTION_UP)
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- {
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- CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0;
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- }
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+ if (flags == AMOTION_EVENT_ACTION_DOWN || flags == AMOTION_EVENT_ACTION_MOVE) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1;
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+ else if (flags == AMOTION_EVENT_ACTION_UP) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0;
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-#if defined(SUPPORT_GESTURES_SYSTEM)
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+#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_ANDROID
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GestureEvent gestureEvent = { 0 };
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+
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+ gestureEvent.pointCount = CORE.Input.Touch.pointCount;
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// Register touch actions
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if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_DOWN;
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else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_UP;
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else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_MOVE;
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- // Register touch points count
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- // NOTE: Documentation says pointerCount is Always >= 1,
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- // but in practice it can be 0 or over a million
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- gestureEvent.pointCount = AMotionEvent_getPointerCount(event);
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-
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- // Only enable gestures for 1-3 touch points
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- if ((gestureEvent.pointCount > 0) && (gestureEvent.pointCount < 4))
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+ for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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{
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- // Register touch points id
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- // NOTE: Only two points registered
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- gestureEvent.pointerId[0] = AMotionEvent_getPointerId(event, 0);
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- gestureEvent.pointerId[1] = AMotionEvent_getPointerId(event, 1);
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-
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- // Register touch points position
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- gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
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- gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
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-
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- // Normalize gestureEvent.position[x] for screenWidth and screenHeight
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- gestureEvent.position[0].x /= (float)GetScreenWidth();
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- gestureEvent.position[0].y /= (float)GetScreenHeight();
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-
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- gestureEvent.position[1].x /= (float)GetScreenWidth();
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- gestureEvent.position[1].y /= (float)GetScreenHeight();
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-
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- // Gesture data is sent to gestures system for processing
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- ProcessGestureEvent(gestureEvent);
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+ gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i];
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+ gestureEvent.position[i] = CORE.Input.Touch.position[i];
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}
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+
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+ // Gesture data is sent to gestures system for processing
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+ ProcessGestureEvent(gestureEvent);
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#endif
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return 0;
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@@ -5346,64 +5337,50 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
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// Register touch input events
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static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
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{
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- for (int i = 0; i < touchEvent->numTouches; i++)
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+ // Register touch points count
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+ CORE.Input.Touch.pointCount = touchEvent->numTouches;
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+
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+ double canvasWidth = 0.0;
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+ double canvasHeight = 0.0;
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+ // NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but
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+ // we are looking for actual CSS size: canvas.style.width and canvas.style.height
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+ //EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
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+ emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
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+
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+ for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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{
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+ // Register touch points id
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+ CORE.Input.Touch.pointId[i] = touchEvent->touches[i].identifier;
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+
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+ // Register touch points position
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+ CORE.Input.Touch.position[i] = (Vector2){ touchEvent->touches[i].targetX, touchEvent->touches[i].targetY };
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+
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+ // Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height
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+ CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth()/(float)canvasWidth);
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+ CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight()/(float)canvasHeight);
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+
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1;
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0;
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}
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-#if defined(SUPPORT_GESTURES_SYSTEM)
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+#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_WEB
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GestureEvent gestureEvent = { 0 };
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+
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+ gestureEvent.pointCount = CORE.Input.Touch.pointCount;
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// Register touch actions
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_DOWN;
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_UP;
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_MOVE;
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- // Register touch points count
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- gestureEvent.pointCount = touchEvent->numTouches;
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-
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- // Register touch points id
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- gestureEvent.pointerId[0] = touchEvent->touches[0].identifier;
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- gestureEvent.pointerId[1] = touchEvent->touches[1].identifier;
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-
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- // Register touch points position
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- // NOTE: Only two points registered
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- gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY };
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- gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].targetX, touchEvent->touches[1].targetY };
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-
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- double canvasWidth, canvasHeight;
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- // NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but
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- // we are looking for actual CSS size: canvas.style.width and canvas.style.height
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- //EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
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- emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
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-
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- // Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height
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- gestureEvent.position[0].x *= ((float)GetScreenWidth()/(float)canvasWidth);
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- gestureEvent.position[0].y *= ((float)GetScreenHeight()/(float)canvasHeight);
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- gestureEvent.position[1].x *= ((float)GetScreenWidth()/(float)canvasWidth);
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- gestureEvent.position[1].y *= ((float)GetScreenHeight()/(float)canvasHeight);
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-
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- CORE.Input.Touch.position[0] = gestureEvent.position[0];
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- CORE.Input.Touch.position[1] = gestureEvent.position[1];
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+ for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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+ {
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+ gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i];
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+ gestureEvent.position[i] = CORE.Input.Touch.position[i];
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+ }
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// Gesture data is sent to gestures system for processing
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ProcessGestureEvent(gestureEvent);
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-#else
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- // Support only simple touch position
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- if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART)
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- {
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- // Get first touch position
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- CORE.Input.Touch.position[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY };
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-
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- double canvasWidth, canvasHeight;
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- //EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
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- emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
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-
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- // Normalize gestureEvent.position[x] for screenWidth and screenHeight
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- CORE.Input.Touch.position[0].x *= ((float)GetScreenWidth()/(float)canvasWidth);
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- CORE.Input.Touch.position[0].y *= ((float)GetScreenHeight()/(float)canvasHeight);
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- }
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#endif
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return 1;
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@@ -5923,8 +5900,8 @@ static void *EventThread(void *arg)
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struct input_event event = { 0 };
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InputEventWorker *worker = (InputEventWorker *)arg;
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- int touchAction = -1;
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- bool gestureUpdate = false;
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+ int touchAction = -1; // 0-TOUCH_UP, 1-TOUCH_DOWN, 2-TOUCH_MOVE
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+ bool gestureUpdate = false; // Flag to note gestures require to update
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while (!CORE.Window.shouldClose)
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{
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@@ -5939,10 +5916,8 @@ static void *EventThread(void *arg)
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CORE.Input.Mouse.currentPosition.x += event.value;
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CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x;
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- #if defined(SUPPORT_GESTURES_SYSTEM)
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- touchAction = TOUCH_MOVE;
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+ touchAction = 2; // TOUCH_MOVE
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gestureUpdate = true;
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- #endif
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}
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if (event.code == REL_Y)
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@@ -5950,10 +5925,8 @@ static void *EventThread(void *arg)
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CORE.Input.Mouse.currentPosition.y += event.value;
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CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y;
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- #if defined(SUPPORT_GESTURES_SYSTEM)
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- touchAction = TOUCH_MOVE;
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+ touchAction = 2; // TOUCH_MOVE
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gestureUpdate = true;
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- #endif
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}
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if (event.code == REL_WHEEL) CORE.Input.Mouse.currentWheelMove += event.value;
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@@ -5968,10 +5941,8 @@ static void *EventThread(void *arg)
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CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange
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CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange
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- #if defined(SUPPORT_GESTURES_SYSTEM)
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- touchAction = TOUCH_MOVE;
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+ touchAction = 2; // TOUCH_MOVE
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gestureUpdate = true;
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- #endif
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}
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if (event.code == ABS_Y)
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@@ -5979,10 +5950,8 @@ static void *EventThread(void *arg)
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CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange
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CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange
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- #if defined(SUPPORT_GESTURES_SYSTEM)
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- touchAction = TOUCH_MOVE;
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+ touchAction = 2; // TOUCH_MOVE
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gestureUpdate = true;
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- #endif
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}
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// Multitouch movement
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@@ -6017,20 +5986,16 @@ static void *EventThread(void *arg)
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{
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CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
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- #if defined(SUPPORT_GESTURES_SYSTEM)
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- touchAction = TOUCH_UP;
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+ touchAction = 0; // TOUCH_UP
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gestureUpdate = true;
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- #endif
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}
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if (event.value && !previousMouseLeftButtonState)
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{
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CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1;
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- #if defined(SUPPORT_GESTURES_SYSTEM)
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- touchAction = TOUCH_DOWN;
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+ touchAction = 1; // TOUCH_DOWN
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gestureUpdate = true;
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- #endif
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}
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}
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@@ -6044,11 +6009,9 @@ static void *EventThread(void *arg)
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{
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CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value;
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- #if defined(SUPPORT_GESTURES_SYSTEM)
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- if (event.value > 0) touchAction = TOUCH_DOWN;
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- else touchAction = TOUCH_UP;
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+ if (event.value > 0) touchAction = 1; // TOUCH_DOWN
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+ else touchAction = 0; // TOUCH_UP
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gestureUpdate = true;
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- #endif
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}
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if (event.code == BTN_RIGHT) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value;
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@@ -6069,7 +6032,7 @@ static void *EventThread(void *arg)
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if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
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}
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-#if defined(SUPPORT_GESTURES_SYSTEM)
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+#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_RPI, PLATFORM_DRM
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if (gestureUpdate)
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{
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GestureEvent gestureEvent = { 0 };
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@@ -6082,10 +6045,10 @@ static void *EventThread(void *arg)
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if (CORE.Input.Touch.position[2].x >= 0) gestureEvent.pointCount++;
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if (CORE.Input.Touch.position[3].x >= 0) gestureEvent.pointCount++;
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- gestureEvent.pointerId[0] = 0;
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- gestureEvent.pointerId[1] = 1;
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- gestureEvent.pointerId[2] = 2;
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- gestureEvent.pointerId[3] = 3;
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+ gestureEvent.pointId[0] = 0;
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+ gestureEvent.pointId[1] = 1;
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+ gestureEvent.pointId[2] = 2;
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+ gestureEvent.pointId[3] = 3;
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gestureEvent.position[0] = CORE.Input.Touch.position[0];
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gestureEvent.position[1] = CORE.Input.Touch.position[1];
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